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CTF - Neptune - Eiq - 1/1+ players

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Eiq

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Posts: 10

Joined: Sun May 30, 2010 6:06 am

Location: Czech Republic

Post Sun Jun 06, 2010 2:31 pm

CTF - Neptune - Eiq - 1/1+ players

Small and simple level suited for one on one game.

  Code:
CTFGameType 10 9
LevelName Neptune
LevelDescription Small and simple level suited for one on one game
LevelCredits Eiq
Script
GridSize 300
MinPlayers 0
MaxPlayers 0
Team Blue 0 0 1
Team Red 1 0 0
LoadoutZone 0 7.7 0.1  7.7 -0.1  9 -0.1  9 0.1
LoadoutZone 1 -7.6 0.1  -7.6 -0.1  -8.9 -0.1  -8.9 0.1
BarrierMaker 50 -0.9 -1.9  -1.3 -1.5  -1.2 -1.1  -0.4 -0.6  -0.1 -0.8  -0.1 -1.1  -0.5 -1.7  -0.9 -1.9
BarrierMaker 50 4.3 1.2  4.5 1  4.8 1.1  4.9 1.3  4.6 1.5  4.3 1.4  4.3 1.2
BarrierMaker 50 -4.9 0.9  -4.7 0.7  -4.4 0.8  -4.3 1.1  -4.6 1.2  -4.9 1.1  -4.9 0.9
BarrierMaker 50 -4.1 -1.4  -4.2 -1.7  -4.6 -1.7  -4.8 -1.5  -4.6 -1.1  -4.3 -1.2  -4.1 -1.4
BarrierMaker 50 -2.7 -0.6  -2.6 -0.5  -2.3 -0.4  -1.9 0  -2.1 0.4  -2.6 0.4  -3.1 0.6  -3.5 0.0999999  -3.4 -0.3  -3 -0.4  -2.7 -0.6
BarrierMaker 50 -0.4 0  -0.5 0.2  -0.3 0.3  0.3 0  0.3 -0.1  0.1 -0.2  -0.4 0
BarrierMaker 50 2.2 -0.3  2 0.2  2.3 0.4  2.6 0.5  2.9 0.7  3.2 0.6  3.5 0.2  3.4 -0.2  3 -0.4  2.2 -0.3
BarrierMaker 50 4.5 -1.3  4.7 -1.5  5.1 -1.5  5.2 -1.3  5 -1  4.7 -1  4.5 -1.3
BarrierMaker 50 -5.6 -0.6  -5.9 -0.5  -6 -0.2  -5.9 0.1  -5.6 0.2  -5.5 0  -5.5 -0.3  -5.6 -0.6
BarrierMaker 50 5.6 0.6  5.4 0.3  5.4 0  5.7 -0.2  5.9 -0.1  6 0.2  5.9 0.5  5.6 0.6
BarrierMaker 50 -10.3 0  -10.2 -0.4  -9.9 -0.4  -9.6 -0.2  -7.6 -0.2  -7.5 -1.3  -7.1 -1.5  -7 -2  -6.3 -2.5  -4.7 -2.7  -3.1 -2.3  -2.7 -2.3  -2.5 -2.5  -2.2 -2.4  -1 -2.6  0.9 -2.3  3 -2.4  4.3 -2.7  5.5 -2.6  6.9 -2.1  7.1 -1.7  7.4 -1.5  7.7 -0.2  9.7 -0.2  10 -0.4  10.3 -0.4  10.4 0
BarrierMaker 50 6.1 -0.2  5.9 -0.1
BarrierMaker 50 0.5 1.7  1 1.8  1.3 1.5  1.3 1.3  1.1 1.1  0.3 0.6  0 0.8  0 1  0.3 1.2  0.5 1.7
BarrierMaker 50 6.1 0.6  5.9 0.5
BarrierMaker 50 -10.3 0  -10.2 0.4  -9.9 0.4  -9.6 0.2  -7.6 0.2  -7.5 1  -7.2 1.1  -7.1 1.5  -6.6 2  -5.2 2.2  -4.1 2.2  -3.1 1.9  -1.1 1.9  1.2 2.5  2.4 2.2  2.8 2.3  3 2  4.5 2.3  5.6 2.3  6.4 2  6.8 1.6  6.9 1.2  7.5 0.8  7.7 0.2  9.7 0.2  10 0.4  10.3 0.4  10.4 0
BarrierMaker 50 -6.1 -0.6  -5.9 -0.5
BarrierMaker 50 -6.1 0.2  -5.9 0.1
BarrierMaker 50 -5.5 -0.7  -5.6 -0.6
BarrierMaker 50 -5.5 0.4  -5.6 0.2
BarrierMaker 50 5.6 -0.4  5.7 -0.2
BarrierMaker 50 5.5 0.8  5.6 0.6
SpeedZone 9.7 0  7.7 0  1400 SnapEnabled
SpeedZone 0.6 0.5  4.1 1.8  1700 SnapEnabled
SpeedZone -0.7 -0.5  -3.7 -1.8  1700 SnapEnabled
SpeedZone -9.6 -4.47035e-008  -7.6 0  1400 SnapEnabled
TextItem -1 -3.2 0.1  -2.2 0.1  29 Self-repair turret !!!
TextItem -1 2.3 0.1  3.3 0.1  29 Self-repair turret !!!
TextItem 0 -4.4 -1.4  -4.3 -1.4  25 12
TextItem 0 -4.6 -1.3  -4.5 -1.3  22 24
TextItem 0 -5.8 -0.3  -5.7 -0.3  25 18
TextItem 0 -5.8 0  -5.7 0  25 18
TextItem 0 -4.6 1  -4.5 1  25 12
TextItem 1 4.7 -1.2  4.8 -1.2  25 12
TextItem 1 4.4 1.3  4.5 1.3  25 12
TextItem 1 4.6 1.3  4.7 1.3  22 24
TextItem 1 5.6 0.4  5.7 0.4  25 18
TextItem 1 5.6 0.1  5.7 0.1  25 18
Spawn 0 10.2 0
ForceFieldProjector 1 -6.1 -0.4  1
FlagItem 1 -4.3 -0.2
ForceFieldProjector 1 -4.1 -1.2  4
ForceFieldProjector 1 -6.1 0  1
ForceFieldProjector 0 4.3 1  4
ForceFieldProjector 0 4.5 -1.1  4
Turret -1 -1.8 0.2  4
Turret 1 -5.8 -0.7  6
Turret 1 -5.8 0.3  6
Spawn 0 10.1 -0.2
ForceFieldProjector 1 -4.2 0.9  4
ForceFieldProjector 0 4.9 1.1  8
ForceFieldProjector 1 -4.7 -1.1  8
RepairItem -2.4 -2.2  20
RepairItem 2.7 2  20
ForceFieldProjector 0 6.1 0  1
ForceFieldProjector 0 6.1 0.4  1
FlagItem 0 4.6 0
Turret -1 1.9 0  4
Turret 0 5.8 0.7  6
Spawn 0 10.1 0.2
Turret 0 5.9 -0.3  6
Spawn 1 -10 0.2
Spawn 1 -10.1 0
Spawn 1 -10 -0.2
 
Last edited by Eiq on Sun Jun 06, 2010 9:23 pm, edited 1 time in total.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sun Jun 06, 2010 5:38 pm

Re: CTF - Neptune - Eiq - 1/1+ players

hmm...interesting style. I'm not sure how I feel about labeling the auto-repair times. I kind of like the concept, but the text strikes me as being a little bit unwieldy. maybe there's another way to achieve the same thing. I'm just not a huge fan of the text tool unless it's absolutely necessary - personal taste, I guess. I'd be curious to see how all those force fields play out in a 1v1 game. I suspect they'd get a bit tedious once the inevitable standoffs started.

anyway - looking forward to checking out your next map in two seconds! thanks for posting!

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