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NEX - Mars - Eiq - 1/1+ players

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Eiq

User avatar

Posts: 10

Joined: Sun May 30, 2010 6:06 am

Location: Czech Republic

Post Sun Jun 06, 2010 4:31 pm

NEX - Mars - Eiq - 1/1+ players

Gather flags and store them in your base. Nexus will open only for 60 seconds and only one time on the end of map. There are two additional flags respawning in the middle evrey 30 secs so you should be motivated to go there and take them. Watch your base ! Don't get robt !

If someone could corect texts in map I would be greatful.

  Code:
HuntersGameType 8 7 60 20000
LevelName Mars
LevelDescription Nexus will open after 7 mins and stay open for 60 secs.
LevelCredits Eiq
Script
GridSize 440
MinPlayers 0
MaxPlayers 0
Team Blue 0 0 1
Team Red 1 0 0
LoadoutZone 1 2.4 -1.6  3.2 -1.6  3.2 -1.4  2.4 -1.4
LoadoutZone 0 -2.4 -1.6  -2.4 -1.4  -3.2 -1.4  -3.2 -1.6
LoadoutZone 0 -2.4 1.3  -2.4 1.5  -3.2 1.5  -3.2 1.3
HuntersNexusObject 2.1 -0.1  2.3 -0.1  2.3 0.1  2.1 0.1
LoadoutZone 1 2.4 1.3  3.2 1.3  3.2 1.5  2.4 1.5
BarrierMaker 50 0 3  0.599999 2.9  0.7 2.3  0.3 1.9  -0.3 1.9  -0.7 2.3  -0.6 2.9  0 3
BarrierMaker 50 -3 3.57628e-007  -2.9 0.6  -2.3 0.7  -1.9 0.3  -1.9 -0.3  -2.3 -0.7  -2.9 -0.6  -3 3.57628e-007
BarrierMaker 50 2 -1  1.6 -0.6  0.8 -0.8  0.6 -1.6  1 -2  1.8 -1.8  2 -1
BarrierMaker 50 -2 -1  -1.6 -0.6  -0.8 -0.8  -0.6 -1.6  -1 -2  -1.8 -1.8  -2 -1
BarrierMaker 50 -2 1  -1.6 0.6  -0.8 0.8  -0.6 1.6  -1 2  -1.8 1.8  -2 1
BarrierMaker 50 2 1  1.6 0.6  0.8 0.8  0.6 1.6  1 2  1.8 1.8  2 1
BarrierMaker 50 -4 -4  0 -5.5  4 -4  5.5 0  4 4  0 5.5  -4 4  -5.5 0  -4 -4
BarrierMaker 50 -0.5 0  -0.2 0  0 0.2  0 0.5
BarrierMaker 50 0 -0.5  0 -0.2  0.2 0  0.5 0
BarrierMaker 50 -3.6 -0.6  -3.7 0  -3.6 0.6
BarrierMaker 50 -0.2 0  0 -0.2
BarrierMaker 50 3.6 -0.6  3.7 0  3.6 0.6
BarrierMaker 50 0 -3  -0.6 -2.9  -0.7 -2.3  -0.3 -1.9  0.3 -1.9  0.7 -2.3  0.6 -2.9  0 -3
BarrierMaker 50 0 0.2  0.2 0
BarrierMaker 50 2.5 -0.2  2.5 0.2
HuntersNexusObject -2.1 -0.1  -2.3 -0.1  -2.3 0.1  -2.1 0.1
BarrierMaker 50 -2.5 -0.2  -2.5 0.2
BarrierMaker 50 3 -3.35276e-007  2.9 -0.6  2.3 -0.7  1.9 -0.3  1.9 0.3  2.3 0.7  2.9 0.6  3 -3.35276e-007
SpeedZone 0.4 -1.7  0.9 -2.2  1000 SnapEnabled
SpeedZone 0.4 1.7  0.9 2.2  1000 SnapEnabled
Teleporter 3.5 0  2.8 0
SpeedZone -2.2 -0.9  -1.7 -0.4  1000 SnapEnabled
SpeedZone 2.2 0.9  1.7 0.4  1000 SnapEnabled
SpeedZone -0.4 1.7  -0.9 2.2  1000 SnapEnabled
SpeedZone -2.2 0.9  -1.7 0.4  1000 SnapEnabled
SpeedZone -0.4 -1.7  -0.9 -2.2  1000 SnapEnabled
Teleporter 2.8 0.5  3 0.7
Teleporter 2.8 -0.5  3 -0.7
Teleporter -2.8 0.5  -3.1 0.8
Teleporter -3.5 0  -2.8 0
Teleporter -2.8 -0.5  -3.1 -0.8
TextItem 0 -0.9 -1.6  -0.8 -1.5  23 BLUE
TextItem 1 0.8 -1.5  0.9 -1.6  21 RED
TextItem 1 0.8 1.6  0.9 1.7  21 RED
TextItem -1 -0.5 -2.4  0.5 -2.4  26 Nexus will open only one time
TextItem -1 -0.5 -2.3  0.5 -2.3  24 on end of game and stays open
TextItem -1 -0.3 -2.2  0.2 -2.2  26 for 60 seconds
TextItem 0 -0.9 1.7  -0.8 1.6  23 BLUE
SpeedZone 2.2 -0.9  1.7 -0.4  1000 SnapEnabled
TextItem 0 -2.7 -0.4  -2.2 -0.4  20 Here you can store
TextItem 0 -2.7 -0.3  -2.2 -0.3  18 flags until nexus open
TextItem 0 -2.7 0.3  -2.2 0.3  20 Don't forget return
TextItem 0 -2.7 0.4  -2.1 0.4  18 them on the end of map
TextItem 0 -2.7 0.5  -2.2 0.5  20 and don't let robt !!!
TextItem 1 2.2 0.4  2.8 0.4  18 them on the end of map
TextItem 1 2.2 0.3  2.7 0.3  20 Don't forget return
TextItem 1 2.2 -0.3  2.7 -0.3  18 flags until nexus open
TextItem 1 2.2 -0.4  2.7 -0.4  20 Here you can store
TextItem 1 2.3 0.5  2.8 0.5  20 and don't let robt !!!
TextItem -1 -1.1 -0.9  -0.9 -1.1  27 two flags
TextItem -1 0.9 -1.1  1.1 -0.9  24 respawned
TextItem -1 1.1 0.9  0.9 1.1  26 every 30
TextItem -1 -0.9 1.1  -1.1 0.9  31 seconds
ResourceItem 4.1 0
Turret -2 3.9 -3.9  1
Turret -2 5.4 0  1
TestItem -5 -0.2
TestItem -5 0.2
TestItem 5 0.2
ResourceItem -4.1 0.2
TestItem 5.2 -0.3
Turret 1 3 0.5  3
RepairItem 2 -2  20
Spawn 1 2.7 1.3
Spawn 1 2.9 1.3
RepairItem 2 2  20
Spawn 1 2.7 1.5
ResourceItem -4.1 -0.2
ForceFieldProjector 0 -3.1 -0.3  1
Spawn 1 2.7 -1.6
ForceFieldProjector 0 -3.5 -0.3  1
ForceFieldProjector 0 -3.1 0.3  1
ForceFieldProjector 0 -3.5 0.3  1
ResourceItem 4.1 -0.2
Turret 0 -3 0.5  3
ForceFieldProjector 1 3.1 -0.3  1
ForceFieldProjector 1 3.5 -0.3  1
ForceFieldProjector 1 3.5 0.3  1
ForceFieldProjector 1 3.1 0.3  1
TestItem -5.2 0.3
Mine 0.3 -0.3
Turret 1 3 -0.5  3
ResourceItem -4.1 -1.19209e-007
RepairItem -2 2  20
Spawn 0 -2.7 -1.4
RepairItem -2 -2  20
ResourceItem 0.3 -0.3
Spawn 0 -2.7 -1.6
ResourceItem -0.3 -0.3
ResourceItem -0.3 0.3
Spawn 0 -2.9 -1.4
ResourceItem 0.3 0.3
Spawn 0 -2.7 1.3
ResourceItem 4.1 0.2
Spawn 0 -2.9 1.3
Mine -0.3 -0.3
Mine -0.3 0.3
TestItem 5.2 0.3
Turret -2 -5.4 0  1
Turret -2 -3.9 -3.9  1
Spawn 0 -2.7 1.5
Turret -2 0 -5.4  1
Turret 0 -3 -0.5  3
Mine 0.3 0.3
Spawn 1 2.9 -1.4
Spawn 1 2.7 -1.4
Turret -2 3.9 3.9  1
TestItem 5 -0.2
Turret -2 0 5.4  1
TestItem -5.2 -0.3
Turret -2 -3.9 3.9  1
FlagSpawn 0 -0.3 -0.3  30
FlagSpawn 0 0.3 0.3  30
 
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sun Jun 06, 2010 5:55 pm

Re: NEX - Mars - Eiq - 1/1+ players

I like this one even better than the last one! The flag bank is an interesting idea, although you might consider making it more difficult for enemies to get in and out safely. Obviously the perimeter is intended to be a hazard area, but the hostile turrets don't quite do it for me. As cool as the main area looks, the border is kind of stale. If you'll forgive me for defacing your level, here's my quick mod:
(you should enter the level design contest!)
  Code:
HuntersGameType 8 7 60 20000
LevelName Mars.edit
LevelDescription Nexus will open after 7 mins and stay open for 60 secs.
LevelCredits Eiq
Script
GridSize 440
MinPlayers 0
MaxPlayers 0
Team Blue 0 0 1
Team Red 1 0 0
LoadoutZone 1 2.4 -1.5  3.2 -1.5  3.2 -1.3  2.4 -1.3
LoadoutZone 0 -2.4 -1.5  -2.4 -1.3  -3.2 -1.3  -3.2 -1.5
LoadoutZone 0 -2.4 1.3  -2.4 1.5  -3.2 1.5  -3.2 1.3
HuntersNexusObject 2.1 -0.1  2.3 -0.1  2.3 0.1  2.1 0.1
LoadoutZone 1 2.4 1.3  3.2 1.3  3.2 1.5  2.4 1.5
BarrierMaker 50 0 3  0.599999 2.9  0.7 2.3  0.3 1.9  -0.3 1.9  -0.7 2.3  -0.6 2.9  0 3
BarrierMaker 50 -3 3.57628e-007  -2.9 0.6  -2.3 0.7  -1.9 0.3  -1.9 -0.3  -2.3 -0.7  -2.9 -0.6  -3 3.57628e-007
BarrierMaker 50 -2 1  -1.6 0.6  -0.8 0.8  -0.6 1.6  -1 2  -1.8 1.8  -2 1
BarrierMaker 50 -2 -2  -1.5 -3.5  0 -4  1.5 -3.5  2 -2  3.5 -1.5  4.5 -1  5 0  4.5 1  3.5 1.5  2 2  1.5 3.5  0 4  -1.5 3.5  -2 2  -3.5 1.5  -4.5 1  -5 0  -4.5 -1  -3.5 -1.5  -2 -2
BarrierMaker 50 -0.7 0.2  -0.4 0.2  -0.2 0.4  -0.2 0.7
BarrierMaker 50 0.2 -0.7  0.2 -0.4  0.4 -0.2  0.7 -0.2
BarrierMaker 50 -3.6 -0.6  -3.7 0  -3.6 0.6
BarrierMaker 50 3.6 -0.6  3.7 0  3.6 0.6
BarrierMaker 50 0 -3  -0.6 -2.9  -0.7 -2.3  -0.3 -1.9  0.3 -1.9  0.7 -2.3  0.6 -2.9  0 -3
BarrierMaker 50 2.5 -0.2  2.5 0.2
HuntersNexusObject -2.1 -0.1  -2.3 -0.1  -2.3 0.1  -2.1 0.1
BarrierMaker 50 -2.5 -0.2  -2.5 0.2
BarrierMaker 50 3 -3.35276e-007  2.9 -0.6  2.3 -0.7  1.9 -0.3  1.9 0.3  2.3 0.7  2.9 0.6  3 -3.35276e-007
BarrierMaker 50 -0.2 -0.7  -0.2 -0.4  -0.4 -0.2  -0.7 -0.2
BarrierMaker 50 0.7 0.2  0.4 0.2  0.2 0.4  0.2 0.7
BarrierMaker 310 -1.8 0.8  -0.8 1.8
BarrierMaker 280 -1.7 1.7  -0.9 0.9
BarrierMaker 80 -1 1.9  -1.8 1.7
BarrierMaker 80 -0.7 1.6  -0.9 0.8
BarrierMaker 80 -1.6 0.7  -0.8 0.9
BarrierMaker 80 -1.9 1  -1.7 1.8
BarrierMaker 80 1.6 0.7  0.8 0.9
BarrierMaker 80 0.7 1.6  0.9 0.8
BarrierMaker 80 1 1.9  1.8 1.7
BarrierMaker 280 1.7 1.7  0.9 0.9
BarrierMaker 310 1.8 0.8  0.8 1.8
BarrierMaker 50 2 1  1.6 0.6  0.8 0.8  0.6 1.6  1 2  1.8 1.8  2 1
BarrierMaker 80 1.9 1  1.7 1.8
BarrierMaker 80 -1.6 -0.7  -0.8 -0.9
BarrierMaker 80 -0.7 -1.6  -0.9 -0.8
BarrierMaker 80 -1 -1.9  -1.8 -1.7
BarrierMaker 280 -1.7 -1.7  -0.9 -0.9
BarrierMaker 310 -1.8 -0.8  -0.8 -1.8
BarrierMaker 50 -2 -1  -1.6 -0.6  -0.8 -0.8  -0.6 -1.6  -1 -2  -1.8 -1.8  -2 -1
BarrierMaker 80 -1.9 -1  -1.7 -1.8
BarrierMaker 80 1.6 -0.7  0.8 -0.9
BarrierMaker 80 0.7 -1.6  0.9 -0.8
BarrierMaker 80 1 -1.9  1.8 -1.7
BarrierMaker 280 1.7 -1.7  0.9 -0.9
BarrierMaker 310 1.8 -0.8  0.8 -1.8
BarrierMaker 50 2 -1  1.6 -0.6  0.8 -0.8  0.6 -1.6  1 -2  1.8 -1.8  2 -1
BarrierMaker 80 1.9 -1  1.7 -1.8
TextItem 1 2.3 0.5  2.8 0.5  20 and don't let robt !!!
SpeedZone 0.4 1.7  0.9 2.2  1000 SnapEnabled
TextItem -1 -0.3 -2.2  0.2 -2.2  26 for 60 seconds
TextItem 1 2.2 -0.3  2.7 -0.3  18 flags until nexus open
SpeedZone -2.2 0.9  -1.7 0.4  1000 SnapEnabled
TextItem 1 2.2 -0.4  2.7 -0.4  20 Here you can store
Teleporter 2.8 -0.5  3 -0.7
TextItem 1 2.2 0.4  2.8 0.4  18 them on the end of map
Teleporter -3.5 0  -2.8 0
Teleporter -2.8 -0.5  -3.1 -0.8
TextItem -1 -0.5 -2.4  0.5 -2.4  26 Nexus will open only one time
Teleporter 2.8 0.5  3 0.7
SpeedZone 2.2 0.9  1.7 0.4  1000 SnapEnabled
SpeedZone 2.2 -0.9  1.7 -0.4  1000 SnapEnabled
TextItem 0 -2.7 -0.4  -2.2 -0.4  20 Here you can store
TextItem 0 -2.7 -0.3  -2.2 -0.3  18 flags until nexus open
TextItem 0 -2.7 0.3  -2.2 0.3  22 Don't forget return
TextItem 0 -2.7 0.4  -2.1 0.4  18 them on the end of map
TextItem 0 -2.7 0.5  -2.2 0.5  20 and don't let robt !!!
Teleporter -2.8 0.5  -3.1 0.8
TextItem 1 2.2 0.3  2.7 0.3  22 Don't forget return
SpeedZone 0.4 -1.7  0.9 -2.2  1000 SnapEnabled
Teleporter 3.5 0  2.8 0
SpeedZone -2.2 -0.9  -1.7 -0.4  1000 SnapEnabled
SpeedZone -0.4 1.7  -0.9 2.2  1000 SnapEnabled
SpeedZone -0.4 -1.7  -0.9 -2.2  1000 SnapEnabled
TextItem -1 -0.5 -2.3  0.5 -2.3  24 on end of game and stays open
Spawn 0 -2.7 -1.3
Spawn 0 -2.7 1.5
Turret 0 -3 -0.5  3
Mine 0.4 0.4
Spawn 1 2.9 -1.3
Spawn 1 2.7 -1.3
TestItem 0 3.5
Mine -0.4 -0.4
FlagSpawn 0 0.4 0.4  30
AsteroidSpawn 0 0  30
Spawn 1 2.7 1.3
Spawn 1 2.9 1.3
FlagSpawn 0 0.4 -0.4  30
FlagSpawn 0 -0.4 0.4  30
ForceFieldProjector 0 -3.1 0.3  1
ForceFieldProjector 0 -3.5 0.3  1
Turret 0 -3 0.5  3
ForceFieldProjector 1 3.1 -0.3  1
ForceFieldProjector 1 3.5 -0.3  1
RepairItem 4.5 0  20
TestItem 0 -3.5
Turret 1 3 0.5  3
Spawn 1 2.7 -1.5
RepairItem -4.5 0  20
Turret 1 3 -0.5  3
Mine 0.4 -0.4
ForceFieldProjector 1 3.1 0.3  1
ForceFieldProjector 1 3.5 0.3  1
ForceFieldProjector 0 -3.1 -0.3  1
ForceFieldProjector 0 -3.5 -0.3  1
Mine -0.4 0.4
Spawn 0 -2.9 1.3
Spawn 0 -2.7 1.3
Spawn 0 -2.9 -1.3
Spawn 0 -2.7 -1.5
Spawn 1 2.7 1.5
FlagSpawn 0 -0.4 -0.4  30
TestItem 4 0
TestItem -4 0
 

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