Post Fri Jan 03, 2014 2:35 pm


I got the idea for this from the arcade classic, "Asteroids." In the game, if an object flew off the edge of the screen, it would come back in on the other side. This level has a similar mechanic.
To make the level more competitive, whoever is the rabbit can't actually use this ability, instead the edge of the map will act like a wall...

No matter where you go, opponents are closing in from all sides!

*little bug: phaser bullets can't be moved by levelgen properly, so they don't wrap around the level :(

(you can also look at the level on pleiades:
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