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ZCT - A touch of CTF - Dr. Spacebar

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DrSpacebar

Posts: 69

Joined: Fri Apr 01, 2011 8:34 pm

Post Wed Apr 06, 2011 12:27 pm

ZCT - A touch of CTF - Dr. Spacebar

When I saw the use of team flags in the Zone Control stage "Today", I had an idea. See, if you add a team flag to a Zone Control stage, it can be used, but only by a member of its team. Putting each team's flag smack in the other guy's base basically makes it like CTF combined with Zone Control.

That's exactly what I did. It takes two "touchdowns" to win, and there are neutral turrets and force fields scattered around the place. Be ready for one crazy match.

  Code:
ZoneControlGameType 12.000 16
LevelName A touch of CTF
LevelDescription This could get real ugly real fast.
LevelCredits Dr. Spacebar
Script
GridSize 255
MinPlayers 0
MaxPlayers 0
Specials
Team Blue 0 0 1
Team Red 1 0 0
BarrierMaker 50 -3 3.1  -3 -2
BarrierMaker 50 -1 -2  2 -2  2 1
BarrierMaker 50 -3 3.1  2 3.1  2 6  5 6  5 2  3 2
BarrierMaker 50 -4 4  -8 4  -8 8  -4 8  -4 4
BarrierMaker 50 -2 -3  3 -3  3 2
BarrierMaker 50 -2 -3  -2 -6  -5 -6  -5 -2  -3 -2
BarrierMaker 50 1 2  -2 2  -2 -1
BarrierMaker 50 -7 6  -7 5  -8 5
BarrierMaker 50 -6 4  -6 5.5
BarrierMaker 50 -5.5 6  -4 6
BarrierMaker 50 -5 8  -5 7  -6 7
BarrierMaker 50 -3.5 -5.5  -3.5 -4.5  -4.5 -4.5
BarrierMaker 50 4.5 4.5  3.5 4.5  3.5 5.5
GoalZone -1 -4.1 7.9  -4.1 7.5  -4.5 7.9
GoalZone 1 -4 -5.9  -4.9 -5.9  -4.9 -5
GoalZone -1 -1.9 1  -1 1  -1 1.9  -1.9 1.9
GoalZone 0 4.9 5  4.9 5.9  4 5.9
GoalZone -1 2 -2.9  2.9 -2  2.9 -2.9
GoalZone -1 -2.9 2  -2 3  -2.9 3
GoalZone -1 -7.9 4.1  -7.5 4.1  -7.9 4.5
GoalZone -1 1 -1.9  1.9 -1.9  1.9 -1  1 -1
Teleporter 0.5 -0.5  -4.4 4.4
Teleporter -7.6 7.6  -0.5 0.5
TextItem -1 -7.1 6.4  -4.5 6.4  55 Made by Dr. Spacebar
Turret 0 3.9 5.90196  10
Spawn 1 -4.1 -5.1
Spawn 1 -4.7 -5.7
Turret 1 -4.90196 -4.9  10
ForceFieldProjector -2 -5.94142 5.5  5
ForceFieldProjector -2 -5.5 5.94142  5
Turret 0 4.90196 4.9  10
FlagItem 1 3.9 4.9
FlagItem 0 -3.9 -4.9
Turret -1 -3.1 -2.09804  0
Turret -1 -2.09804 -3.1  0
Turret -1 1.9 3.00196  0
Turret -1 2.90196 1.9  0
ForceFieldProjector -1 -2.09804 1.9  0
ForceFieldProjector -1 -1.9 2.09804  0
ForceFieldProjector -1 2.09804 -1.9  0
ForceFieldProjector -1 1.9 -2.09804  0
Turret -1 -1.90196 0.5  0
Turret -1 -0.5 1.90196  0
Turret -1 0.5 -1.90196  0
Turret -1 1.90196 -0.5  0
Spawn 0 4.7 5.7
Turret 1 -3.9 -5.90196  10
ForceFieldProjector 1 -3.5 -5.5  0
ForceFieldProjector 1 -4.5 -4.5  0
ForceFieldProjector 0 4.5 4.5  0
ForceFieldProjector 0 3.5 5.5  0
Spawn 0 4.1 5.1
 
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Wed Apr 06, 2011 1:03 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

Cool idea! Annoying you can't test it from the editor, though... I'll make a map that uses the same concept sometime soon.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Wed Apr 06, 2011 1:59 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

Do we want to "allow" team flags in a ZC game?
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Wed Apr 06, 2011 2:30 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

The warnings aren't a bad thing to have, in the event that you accidentally use team flags without realizing it. But it's weird to have features that can be added from the editor, successfully hosted and played, but not tested from the editor.
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DrSpacebar

Posts: 69

Joined: Fri Apr 01, 2011 8:34 pm

Post Wed Apr 06, 2011 5:50 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

I was able to test it, actually. I could successfully grab the flag that was the same color as my ship and capture zones with it. Watusimoto, I think this should be left as is. There's another level that utilizes this same concept called "Today" on sam686's server.
You know those YouTube videos that make you instantly hit Pause, close your browser, and vow never to go on to YouTube again?
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Wed Apr 06, 2011 5:58 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

Oh - nevermind me, I just didn't bother to actually read the warning box. Being a controller junkie, my instinctive button mashing exited the dialogue instead of starting the level. No worries!
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DrSpacebar

Posts: 69

Joined: Fri Apr 01, 2011 8:34 pm

Post Wed Apr 06, 2011 5:59 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

One little glitch, sometimes the flag goes to the wrong base. I'll have to fix this...
You know those YouTube videos that make you instantly hit Pause, close your browser, and vow never to go on to YouTube again?
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Wed Sep 28, 2011 5:25 pm

Re: ZCT - A touch of CTF - Dr. Spacebar

the only problem i see is one side packing up too much on the defensive zone and using the forcefields guarding the flag at the beginning for their lives.
Maybe making the forcefields hostile, or not having the two that guard the base would be a good idea. Just so when we have big bitfighter battles, one side cant just defend the enenmy flag, if they scored a touchdown already. this seemed to happen in the BBB. still, this is one of the maps i enjoy playing more than not.

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