Load-out saving change
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:But I looooove loadout saving! And I understood all the rules! Whyyyyy…
karamazovapy wrote:There were also problems when switching between maps where engineer was and wasn't available.
karamazovapy wrote:The rules were changed in part because they were inconsistent. There were also problems when switching between maps where engineer was and wasn't available.
The loadout/loadout zone conversation has been going on for years, and I'm sure it will continue to crop up from time to time. If you hadn't noticed, you now have the ability to create and recall loadout presets. Why not give them a try for a couple months and see if they're a good compromise?
karamazovapy wrote:It was an inconsistency that lead people to think that they still had engineer when it wasn't possible.
Added loadout presets. Players can save loadouts with Ctrl-1/2/3 and load them with Alt-1/2/3. Loadouts are saved via INI and can be viewed with the /showpresets command.
karamazovapy wrote:Added loadout presets. Players can save loadouts with Ctrl-1/2/3 and load them with Alt-1/2/3. Loadouts are saved via INI and can be viewed with the /showpresets command.
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