Bubble Chat
When a person chats it won't only appear in the chat below but above your ship.. Like this!
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
bobdaduck wrote:What? Of course bitfighter is an MMO.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:Well, if a bunch of people wanna sit in one place and spam the chat box, there's probably not a game going (or at least one that they care about) and so visibility wouldn't really be a problem.
BlackBird wrote:If teamwork is what you want,instant communication is the way to go, aka voice chat. There should be a more official "voice chat lock" button.
Skybax wrote:I kinda like it, actually. Think about it.
Obscuring bullets? Really? Do we reeeeally need to see a phaser in the .79 seconds it exists directly above our ship? If you're typing I don't know if you'd really care. For everyone else, it would make it faster to read what other's are saying. Especially quick commands. Instead of having to look to the bottom left of the screen (which is a long ways on big monitors) you can just see it above the player's ship.
CleverBot wrote:In my opinion, I think it's hard to program a "chat bubble" that follows the ship (while still being above the ship). Also, the bubble has to be resizable for long messages; however, we shouldn't need a huge chat bubble. Thus, I think the game should only have the quick commands like: Attack!, Defend!, and Retreat! to be chat bubbles; or the game could have a limited amount of characters for the chat bubbles like a limit of 10-20 characters.
Since microphones aren't a requirement for the game, then some type of bubble chat system seems beneficial.
Skybax wrote:I kinda like it, actually. Think about it.
Obscuring bullets? Really? Do we reeeeally need to see a phaser in the .79 seconds it exists directly above our ship? If you're typing I don't know if you'd really care. For everyone else, it would make it faster to read what other's are saying. Especially quick commands. Instead of having to look to the bottom left of the screen (which is a long ways on big monitors) you can just see it above the player's ship.
Little_Apple wrote:If it were to be added I would like it if you could turn it on/off via the settings menu.
Skybax wrote:Well, if a bunch of people wanna sit in one place and spam the chat box, there's probably not a game going (or at least one that they care about) and so visibility wouldn't really be a problem.
CleverBot wrote:However, I said the global voice chat can easily replace this feature, but you said we don't all have microphones...could we just persuade players to buy microphones?
sam686 wrote:Looks like chat bubble is adding more stuff around ship, just like player name is below other ships. With the font size small enough and no outlines, it won't block much of anything. I haven't yet heard of anyone complaining that ship names is distracting or blocking from seeing bullets or anything.
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