Scissor Tool
- Imagine a big, square polywall.
- Plot some vertices in the middle of the polywall via right click as though you're drawing a regular wall. Ensure vertices connect to form a shape.
- Hit enter or delete and your selection disappears from the polywall.
Currently, the only way to make gaps/holes in a polywall is to add a bunch of vertices, move them all around, and just hope you don't need a couple of holes in a small space. Seriously, the vertice management is a massive pain.
Along with polywalls, allow the scissor tool to be used on a regular wall. Super useful if you have a long wall that needs to be sliced up. Instead of trying to create two new walls that imitate the existing wall, just use a scissor tool to cut out a section of the wall, and two vertices form instantly at the extraction point.
Applications:
- "Encased design," ie. putting a playing area inside of a large polywall to give the impression that the map is "encased." I know quartz uses this design a lot.
- Would be infinitely easier to carve a path through a polywall with a scissor tool instead of having to shuffle around vertices.
- Cutting up long walls easily.
- Mazes and traps.
- Art potential.
Just a suggestion. Another way to accomplish this would be a "merge tool" that merged two or more polywalls into one, but I reckon that would be harder to design for UI's sake, and I think a scissor tool would generally be easier to use.
Hope this made sense.