experimental gameplay object
Description:these are solid to projectiles and will either absorb or bounce them away. These objects cannot be touched by ships. These objects have movement and velocity and pos just like asteroids and testitems. the only difference is that your ship can't touch them.
called experimental because their prescense would alter the gameplay of maps. they add a completely new dimension to the gameplay
the main purpose of this object is to be a gameplay experiment. Bitfighter has ZERO objects that do not interact with ships, but still absorb weapons.
I didn't make any, I've played a (different!) game with these on Mac Os 9. Old games are seemingly all I play
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