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Deadly Wall

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Skybax

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Posts: 985

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Tue Feb 28, 2017 8:12 pm

Deadly Wall

Instead of having to stick a billion asteroids in a little box to make a wall that kills you if you touch it, why not just have the ability to modify a regular wall (maybe make it look red or something) that kills you upon contact? Like space lava or something.

I got the idea from playing a game on my phone called Nightgate (free app of the week in the Apple Store) that reminded me a lot of Bitfighter if Bitfighter was a puzzle game instead of a retro shooter. Could even be able to make a new game-mode out of it, like a Race or something, with deadly obstacles.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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Quartz

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Posts: 843

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Tue Feb 28, 2017 8:53 pm

Re: Deadly Wall

That could be interesting, yes. Maybe a zone you can actually enter and it damages you ... over time, or instant kill, whatever the map maker sets it to. Of course, a solid wall sounds cool too
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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Skybax

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Posts: 985

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Tue Feb 28, 2017 9:36 pm

Re: Deadly Wall

A killzone could be jimmyrigged probably, but a wall would be preferable because then you couldn't shoot through it either. Unless you can also do that with zones lol
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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Quartz

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Posts: 843

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Wed Mar 01, 2017 2:10 am

Re: Deadly Wall

Skybax wrote:A killzone could be jimmyrigged probably, but a wall would be preferable because then you couldn't shoot through it either. Unless you can also do that with zones lol

Figured that might be why you were specifying a wall. Makes sense to me :)
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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Fordcars

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Posts: 968

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sat Mar 04, 2017 5:36 pm

Re: Deadly Wall

I love the idea, but I think I would rather see a zone that can damage you over time, or instantly kill you, as Quartz suggested. Like this, you could use the zone for different things, like to limit the player's movements to certain areas or whatever. You could place the zone over a wall to create your fancy wall too, Skybax :) I think it would simplify the interface instead of having a killing wall AND a killing zone in the future :zapdance:
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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bobdaduck

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Posts: 734

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Sat Mar 11, 2017 12:02 pm

Re: Deadly Wall

I could levelgen this.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
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amgine

Posts: 1280

Joined: Thu Apr 19, 2012 2:57 pm

Post Thu Mar 16, 2017 12:19 pm

Re: Deadly Wall

I think this would be interesting might make bursts op though lmoa.

What about a wall that knocks people back with force like a pinball bumper (does no damage though)
Bitfighter Forever.
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Quartz

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Posts: 843

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Thu Mar 16, 2017 1:03 pm

Re: Deadly Wall

amgine wrote:I think this would be interesting might make bursts op though lmoa.

>implying burst isn't already OP
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer

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