Shock Zap (aka stun weap.)
This is the closest weapon that I can come up with, that can stun without it being overpowered. Cloakers would like this weapon with triple shot and defensive players would like this to run away with.
*Please read all details or else you would ask questions that are already answered by this first post. I put thought into this.*
Damage: Same amount of damage as phaser
Energy usage/cost : same as bouncer or a bit more
Range of Fire: One half of the distance of triple shot. Also, chain distance is the same as range of fire. Shortest range of weapons in the game besides mines and spybugs.
Rate of Fire (cast-time): two seconds so that the player doesn't keep spamming "stuns".
Control Effect: shocks (stuns) targeted enemy for .5 seconds. It can chain (spread) up to 2 other enemies; however, the two other enemies aren't stun. In other-words only the enemy that you hit first with the weapon is "stun" for .5 seconds. The other two just take damage. The bullet does nothing if it missed a target just like phaser. Also, "chain distance" is one half of the distance of triple shot.
Condition of being "stun/shocked": Cannot move nor shoot for .5 seconds. However, the enemy can turn the ship.
Animation: Cyan electricity moving around the ship and chaining to nearby enemies (only up to 2 others).
Pros: Good if the player has good aiming because it hits (chains) multiple enemies if it hits one enemy with the first shot. Is best effective against crowds and when the player needs to escape. This weapon is better defensively than offensively. Cloakers would enjoy this weapon because it can be used to escape and/or stun the targeted enemy for .5 second to triple shot them more. It can be used to chase; however, the range of fire is the shortest in the game (besides mines) and only "stuns" for .5 seconds.
Cons: Not much damage (due to low rate of fire) so it's not a main weapon to kill with like phaser, bouncer, and triple shot. It requires quick instincts from the player themselves to take advantage of the .5 second "stun". It only "stuns" one enemy. Is not good in 1vs1 unless you sneak attacked because .5 seconds isn't much and you have to change your weapon to keep shooting or else you have to wait for 2 seconds (cooldown) to use Shock Gun again.