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Shock Zap (aka stun weap.)

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CleverBot

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Post Tue Dec 13, 2011 9:25 am

Shock Zap (aka stun weap.)

Zap; Shock Zap; Shock Weapon
This is the closest weapon that I can come up with, that can stun without it being overpowered. Cloakers would like this weapon with triple shot and defensive players would like this to run away with.
*Please read all details or else you would ask questions that are already answered by this first post. I put thought into this.*

Damage: Same amount of damage as phaser

Energy usage/cost : same as bouncer or a bit more

Range of Fire: One half of the distance of triple shot. Also, chain distance is the same as range of fire. Shortest range of weapons in the game besides mines and spybugs.

Rate of Fire (cast-time): two seconds so that the player doesn't keep spamming "stuns".

Control Effect: shocks (stuns) targeted enemy for .5 seconds. It can chain (spread) up to 2 other enemies; however, the two other enemies aren't stun. In other-words only the enemy that you hit first with the weapon is "stun" for .5 seconds. The other two just take damage. The bullet does nothing if it missed a target just like phaser. Also, "chain distance" is one half of the distance of triple shot.

Condition of being "stun/shocked": Cannot move nor shoot for .5 seconds. However, the enemy can turn the ship.

Animation: Cyan electricity moving around the ship and chaining to nearby enemies (only up to 2 others).

Pros: Good if the player has good aiming because it hits (chains) multiple enemies if it hits one enemy with the first shot. Is best effective against crowds and when the player needs to escape. This weapon is better defensively than offensively. Cloakers would enjoy this weapon because it can be used to escape and/or stun the targeted enemy for .5 second to triple shot them more. It can be used to chase; however, the range of fire is the shortest in the game (besides mines) and only "stuns" for .5 seconds.

Cons: Not much damage (due to low rate of fire) so it's not a main weapon to kill with like phaser, bouncer, and triple shot. It requires quick instincts from the player themselves to take advantage of the .5 second "stun". It only "stuns" one enemy. Is not good in 1vs1 unless you sneak attacked because .5 seconds isn't much and you have to change your weapon to keep shooting or else you have to wait for 2 seconds (cooldown) to use Shock Gun again.
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sky_lark

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Post Tue Dec 13, 2011 11:04 am

Re: Shock Zap (aka stun weap.)

I think you should be able to shoot and defend yourself. Perhaps you could also move, just much slower and jittery? As if this stun really shocked your system and you were distorted.

I'd also like to see your plasma blast animation with these characteristics. Or at least what I'm imagining -- a sparkling, radiating violet blast of electricity that flies out and hits a player or wall, shocking them.
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CleverBot

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Post Tue Dec 13, 2011 11:51 am

Re: Shock Zap (aka stun weap.)

sky_lark wrote:I think you should be able to shoot and defend yourself. Perhaps you could also move, just much slower and jittery? As if this stun really shocked your system and you were distorted.

I'd also like to see your plasma blast animation with these characteristics. Or at least what I'm imagining -- a sparkling, radiating violet blast of electricity that flies out and hits a player or wall, shocking them.


Well it's .5 (1/2) seconds of shock for a reason. The shock, shocks your systems and maybe even yourself, so you can't do anything for .5 seconds. It's a very short time, but can be very effective with sneak attacks. Being slowed/jittery for .5 seconds seems weak/useless, so the time span would be longer and I think this is the wrong direction because it could make the weapon OP.

In other-words, stun for .5 seconds or slowed for 2 or 3 seconds?
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BlackBird

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Post Tue Dec 13, 2011 12:43 pm

Re: Shock Zap (aka stun weap.)

Instead of freezing the ship completely for .5 seconds, why not have it re-orientate or mess the controls up?
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CleverBot

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Post Tue Dec 13, 2011 12:48 pm

Re: Shock Zap (aka stun weap.)

BlackBird wrote:Instead of freezing the ship completely for .5 seconds, why not have it re-orientate or mess the controls up?


Freezing a ship or computer completely for .5 seconds is messing up the controls, but in a more physical way. There are temperatures where computers can't run properly. Magnets can be harmful to certain machines and so can an overdose of electricity be harmful to humans and machines.

Anyhow, exactly how would the controls be messed up in .5 seconds? It's a decent idea and could replace the "shock effect". For example, would your ship be out of control and move/shoot at random places for .5 seconds?
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BlackBird

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Post Tue Dec 13, 2011 12:51 pm

Re: Shock Zap (aka stun weap.)

Insted of freezing the ship, (preventing the ship from moving) make it so the controls are "rearranged" for .5 seconds, making it awkward to control the ship.
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CleverBot

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Post Tue Dec 13, 2011 12:53 pm

Re: Shock Zap (aka stun weap.)

BlackBird wrote:Insted of freezing the ship, (preventing the ship from moving) make it so the controls are "rearranged" for .5 seconds, making it awkward to control the ship.


This is actually an awesome idea, but which is easier to program "stun/shock" or "random rearranged of controls"? They both kinda have the same results since it's .5 seconds, but the "random rearranged of controls" is more troublesome to the enemy.
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Little_Apple

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Post Tue Dec 13, 2011 12:56 pm

Re: Shock Zap (aka stun weap.)

Sooo..... Space tazer?
Hee-ho!
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BlackBird

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Post Tue Dec 13, 2011 12:58 pm

Re: Shock Zap (aka stun weap.)

Yea. Pretty much.
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bobdaduck

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Post Tue Dec 13, 2011 2:51 pm

Re: Shock Zap (aka stun weap.)

I'm against it...

CC ain't a good thing when your ship can only take five shots in the first place.
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CleverBot

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Post Tue Dec 13, 2011 3:53 pm

Re: Shock Zap (aka stun weap.)

He gotz a point. 5 phasers, 7 bouncers, or 3 triple shots kills a ship. I'm starting to dislike bouncers now unless there's many walls. In this case .5 second might be enough to kill anyone... :?
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Santiago ZAP

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Post Tue Dec 13, 2011 7:12 pm

Re: Shock Zap (aka stun weap.)

u iz starting to like 2 much BF
DID YOU KNOW BOUNCER DMGES MORE IF IT BOUNCES?
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:
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sky_lark

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Post Wed Dec 14, 2011 6:31 pm

Re: Shock Zap (aka stun weap.)

Half a second is an awfully short time. I don't even think it would really mess up your momentum, just be a bump in the road. Like when you join a really laggy server and struggle to move for a moment.

Nonetheless, I'm still against freezing your ship, even for a very short time. You can still make a powerful weapon that injures a player, but I'm not thrilled about being completely helpless.
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