Front Engines < Back Engine
The back engine is bigger and is used in 1 direction only unlike the 2 front engines.
I think the ships in bitfighter should move slower when moving backwards than moving forward like a car. You can't go over 70 mph driving backwards on a car. It makes sense both realistic/sci-fic. This would fix the problem I was talking about when an enemy is running away while shooting backwards.
Zoomber said, ..."I totally see where his viewpoint stands, and shooting backwards is an outright obvious advantage just due to the plain fact you only have to shoot backwards. And who cares where the bullets go or of they are "too slow". That's not the issue here sam. It's the fact that the bullets create a maze you must evade around to get to the player, like speed-zones, which will set you back but just damage wise instead, or force you to use shield to block them phasers. Take it from an advanced player, that following someone is much harder to accomplish, than being followed by another, but escaping..."
Sam686 wrote:
in Bitfighter, you can go forward, sideways, backwords using either relative controls or absolute controls. Note, joystick only have absolute controls, relative controls doesn't work yet in joysticks. In StarFighter, there is no moving sideways, and is relative controls only.
We could make the ship move slower in relation to the aiming device in relation to the ship. If the ship is facing/pointing toward the same direction as it is moving, then it is moving forward and is at normal speed. If the ship is facing away from the direction it is moving, then it is moving backwards and is moving slower. However, turbo isn't reduced when moving backwards, so you can still kite.