99 levels

As brought up by santiago, it would be worthwhile to attempt a systems to retain players. Trouble is that RPG elements just don't work in the simplistic game of bitfighter. RPGs are often complex and expansive, there is always something new.
While thinking I remember playing old games, of the same age as Zap! What I remember so vividly is trying to get the level 99, the last level!
Thus, I propse this; a drop-in drop-out multiplayer/singleplayer cooperative series of maps for bitfighter. The player can't just skip to level 99, they must start at level 1 and work their way to 99. Now, obviously, 99 levels wont appear over night, so there would evidently be less than that to start. However, over time, the series of maps cold expand to well over 99. There would be new ships but they would all be your opponent bots, battling you every step of the way.
This satisfies the old-school style and adds complexity through varied missions in each level and varied enemies. The complexity should not be over done due to the fact that players always have the same loadout options available and always fly the same triangular ships.
Now to dig into a few more details;
Amount of enemies should be based on players present, meaning bitfighter would need to be able to recognize that a player has "dropped-in" and "dropped-out." This could cause issues with players disconnecting then reconnecting, so it would be wise to put in a delay before adding/removing bots. The levels shouldn't be long and too hard; it should be fast, fun, frenetic. They should also reflect standard gameplay; CTF, Core, Nexus, and so on...
While thinking I remember playing old games, of the same age as Zap! What I remember so vividly is trying to get the level 99, the last level!
Thus, I propse this; a drop-in drop-out multiplayer/singleplayer cooperative series of maps for bitfighter. The player can't just skip to level 99, they must start at level 1 and work their way to 99. Now, obviously, 99 levels wont appear over night, so there would evidently be less than that to start. However, over time, the series of maps cold expand to well over 99. There would be new ships but they would all be your opponent bots, battling you every step of the way.
This satisfies the old-school style and adds complexity through varied missions in each level and varied enemies. The complexity should not be over done due to the fact that players always have the same loadout options available and always fly the same triangular ships.
Now to dig into a few more details;
Amount of enemies should be based on players present, meaning bitfighter would need to be able to recognize that a player has "dropped-in" and "dropped-out." This could cause issues with players disconnecting then reconnecting, so it would be wise to put in a delay before adding/removing bots. The levels shouldn't be long and too hard; it should be fast, fun, frenetic. They should also reflect standard gameplay; CTF, Core, Nexus, and so on...