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Team shooting their own Turret and forcefield?

Posted:
Sat Sep 15, 2012 2:05 pm
by sam686
This vote can help decide on the next version of Bitfighter, on how most players want.
Re: Team shooting their own Turret and forcefield?

Posted:
Sat Sep 15, 2012 2:48 pm
by raptor
Ahh yes...
The illusion of democracy when we're going to do what we want anyways. Works great to placate the masses!

Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 6:34 am
by BlackBird
I voted for the topmost option, reason being that sometimes a particular team will have "the team jerk" or noob who does nothing but destroys anything they can. If that jerk/noob is going to be destroying anything, it might as well benifit the team, not hinder it.
Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 10:49 am
by watusimoto
I voted for the first option because it's always been that way, and that's the way I like it!
Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 2:06 pm
by FoOtloOse
Teams CAN kill their own turrets and forcefields?
At least now they can and engineered items.
Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 2:43 pm
by sam686
watusimoto wrote:I voted for the first option because it's always been that way
You meant the third option?
FoOtloOse wrote:Teams CAN kill their own turrets and forcefields?
Killing is not getting rid of it, it is making it dead, as in no longer alive anymore. Destroying is getting rid of it, often leaving just a part like a resource item.
Maybe I should of called it "Damage" instead of "kill".
Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 8:58 pm
by Skybax
It's hard to decide, because some maps are designed so that you have to destroy your own Forcefields to let stuff through. Also, you can block stuff with engineered turrets and it would be a pain to call in an enemy to break it for you xD
On the other hand, you have annoying jerks who betray their own team, as well as random friendly fire.
It's hard to decide.
Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 10:57 pm
by sam686
Skybax wrote:It's hard to decide, because some maps are designed so that you have to destroy your own Forcefields to let stuff through.
Which maps? I don't know any of a good level maps out of hundreds I have that requires shooting your own non-engineered turret and forcefields. Might as will sit on your forcefield to let objects through your forcefield.
Re: Team shooting their own Turret and forcefield?

Posted:
Sun Sep 16, 2012 10:59 pm
by bobdaduck
He's thinking dungeons.
I'm thinking competitive play.
Friendly fire is stupid, for competitive play.
Re: Team shooting their own Turret and forcefield?

Posted:
Tue Sep 18, 2012 10:23 am
by watusimoto
You meant the third option?
Yes, indeed.
Re: Team shooting their own Turret and forcefield?

Posted:
Tue Sep 18, 2012 8:39 pm
by Fordcars
Don't do the first vote!! If you engineer a turret or force field at the wrong spot it could bloc passages!
Re: Team shooting their own Turret and forcefield?

Posted:
Tue Sep 18, 2012 8:43 pm
by BlackBird
Fordcars wrote:Don't do the first vote!! If you engineer a turret or force field at the wrong spot it could bloc passages!
Well isn't that the whole idea behind Engineerable force fields? And if you end up blocking a passage with turrets, that would probably the fault of the map maker.
Re: Team shooting their own Turret and forcefield?

Posted:
Tue Sep 18, 2012 9:10 pm
by Fordcars
Well if there is a thin passage way and you put a force field in it, you won't be able to go through the passage (even if it's off) because of the small triangle making the force feild.
Re: Team shooting their own Turret and forcefield?

Posted:
Tue Sep 18, 2012 9:12 pm
by Fordcars
And if you engineer a turret or force feild at the wrong place, how do you remove it?
Re: Team shooting their own Turret and forcefield?

Posted:
Tue Sep 18, 2012 11:05 pm
by bobdaduck
Be more careful with engineer. If we forgive all mistakes there's no pressure to get better.
Re: Team shooting their own Turret and forcefield?

Posted:
Wed Sep 19, 2012 8:26 am
by Skybax
It's not forgiven, they have to destroy their own stuff usually and it wastes energy. But to have pretty much the entire game ruined by putting turrets blocking the passage to your flag would be retarded.
Re: Team shooting their own Turret and forcefield?

Posted:
Wed Sep 19, 2012 4:39 pm
by bobdaduck
That ruins your own game, not the enemy. The enemy can just shoot them down.
So, if you can't shoot down your own stupidly engineered turrets and that blocks your team from offense, is that actually worse than teamates running around and shooting down your turrets on their own?
Re: Team shooting their own Turret and forcefield?

Posted:
Wed Sep 19, 2012 9:32 pm
by Little_Apple
I think engineer needs to be dramatically altered if not removed entirely. To me it seems that it doesn't fit the extremely fast paced style of gameplay that bitfighter has mainly because it takes so much energy to engineer an object with very little to no reward.
Re: Team shooting their own Turret and forcefield?

Posted:
Wed Sep 19, 2012 9:35 pm
by Skybax
bobdaduck wrote:So, if you can't shoot down your own stupidly engineered turrets and that blocks your team from offense, is that actually worse than teamates running around and shooting down your turrets on their own?
Yes.
Because someone could easily join my team while theirs is ahead, engineer loads of stuff blocking my flag, and then sit and watch me be unable to do anything.
I voted for #2
Re: Team shooting their own Turret and forcefield?

Posted:
Thu Sep 20, 2012 4:49 pm
by sam686
Fordcars wrote:If you engineer a turret or force field at the wrong spot it could bloc passages!
If both teams block their own paths using engineer turrets, they need to be shot down, or else the game play can no longer progress when both team cannot destroy their own engineer to get to enemy's engineered stuff.
But, only a few levels have this problem, one level I know that could run into problem is "BoxFort".