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The S_Bot improvement thread

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raptor

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Post Sat Mar 09, 2013 6:43 pm

The S_Bot improvement thread

S_Bot

You love it. You hate it (more likely). You always lose dogfights with it (OK maybe just me).

Let's make S_Bot better.

Please post here any bugs you've found, as well as reasonable improvements you'd like to see implemented for our beloved standard bot.
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amgine

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Post Sat Mar 09, 2013 9:56 pm

Re: The S_Bot improvement thread

1 .bots shoot there own teams spy bugs.
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sky_lark

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Post Sun Mar 10, 2013 7:49 am

Re: The S_Bot improvement thread

Prioritize s_bots to actually return their team's flag once the carrier has been destroyed. Too many times a bot will kill me while I have the flag, but not return it, so I can just fly back and pick it up again.
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Fordcars

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Post Fri Mar 15, 2013 4:15 pm

Re: The S_Bot improvement thread

raptor wrote:S_Bot

You love it. You hate it (more likely). You always lose dogfights with it (OK maybe just me).

Let's make S_Bot better.

Please post here any bugs you've found, as well as reasonable improvements you'd like to see implemented for our beloved standard bot.


1. Bots use shield even when team player shoots it (probably not possible to remove, though)
2. Make S_bot shoot closest force fields after they tried to move for 4 seconds, like a timeout (to make bots not be stuck behind force field when there is an enemy or flag behind it)
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amgine

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Post Fri Mar 15, 2013 5:55 pm

Re: The S_Bot improvement thread

make s_bot return flags to the nexus only if it has the most flags if not target the person with the most flags.
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sky_lark

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Post Fri Mar 15, 2013 9:21 pm

Re: The S_Bot improvement thread

See if you can encourage bots to shield themselves when an enemy fires burst from a distance. They do it with phasers but not burst. This isn't a priority but it would likely increase their life span.
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amgine

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Post Mon Mar 18, 2013 3:54 pm

Re: The S_Bot improvement thread

1. bots don't shield themselves if the shots are friendly fire (same team.)
2. bots will intentionally take teles but only if it brings them closer to there goal.
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raptor

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Post Mon Mar 18, 2013 4:28 pm

Re: The S_Bot improvement thread

amgine,

Please explain your #2 a little better. Thanks.
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amgine

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Post Mon Mar 18, 2013 6:03 pm

Re: The S_Bot improvement thread

what i meant is for example in ctf if taking the tele would bring the bot closer to the flag (or in then going around it will take it.)

also a idea have S_bot target the person in 1st in Bitmatch and Nexus modes (or target the person with the most flags in Nexus mode.)
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watusimoto

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Post Tue Mar 19, 2013 3:13 pm

Re: The S_Bot improvement thread

If the bot is going from A to B, and a teleporter will make that trip shorter, the bot should be smart enough to take it. It's been years since I actually tested that, though.
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amgine

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Post Tue Mar 19, 2013 3:28 pm

Re: The S_Bot improvement thread

Yes it works say on mazerunner but not as much on other maps.....
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Little_Apple

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Post Tue Mar 19, 2013 3:31 pm

Re: The S_Bot improvement thread

bots cant quite grasp the concept of teleporting into walls.
Image
Hee-ho!
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Fordcars

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Post Sun Mar 24, 2013 1:30 am

Re: The S_Bot improvement thread

Here: I repaired most bugs of S_Bot: viewtopic.php?f=12&t=1902
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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raptor

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Post Sun Mar 24, 2013 10:47 am

Re: The S_Bot improvement thread

OK, thanks to Fordcars the following has been fixed:

1. Bots shielding with friendly fire
2. Bots not returning the friendly flag if the enemy carrier nearby is killed

That leaves:

1. Forcefield problems (this may be tricky)
2. Nexus AI improvements?
3. Bots on walls issues (this will require codebase changes)
4. Other?
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Little_Apple

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Post Sun Mar 24, 2013 2:12 pm

Re: The S_Bot improvement thread

bots shoot their own forcefields in one team bitmatch.
Hee-ho!
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Fordcars

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Post Sun Mar 24, 2013 5:43 pm

Re: The S_Bot improvement thread

Force fields don't show up as obstacle in getFiringSolution(obj).
This causes the common "Bot stuck on Force Field" problem.
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Lamp

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Post Sun Mar 24, 2013 8:03 pm

Re: The S_Bot improvement thread

amgine wrote:1 .bots shoot there own teams spy bugs.


Same with forceifelds (and turrets maybe)
Image
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raptor

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Post Sun Mar 24, 2013 9:03 pm

Re: The S_Bot improvement thread

More fixes are in:

- Bots don't shoot FFs/Turrets in single-team games
- Bots are a bit smarter with Nexus (we hope)

Thanks again Fordcars
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sky_lark

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Post Mon Mar 25, 2013 8:55 am

Re: The S_Bot improvement thread

I wonder if bots could begin using other weapons and modules? This might be too much for what you're looking for right now, but it'd be pretty cool to see bots begin utilizing bouncers and triple and cloak, even if slightly less effective than phaser and shield.
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Fordcars

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Post Mon Mar 25, 2013 6:52 pm

Re: The S_Bot improvement thread

Maybe repair would be possible, or boost, or maybe even engeneer...
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bobdaduck: uh, it likes you.
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sky_lark

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Post Tue Mar 26, 2013 11:00 am

Re: The S_Bot improvement thread

Perhaps, but I imagine those modules would require bots to have a "thought process" to determine the best locations for engineering or repairing items. Same would go for sensor. I think cloaking could work if the bots used it passively without any respect to using it strategically; that is, a cloaking bot would just cloak until it ran out of energy or died instead of cloaking at strategic times.

While a passively cloaking bot would not be as effective as a strategically cloaking player, I think they could still be damn terrifying to fight against. ;)
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Fordcars

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Post Tue Mar 26, 2013 3:05 pm

Re: The S_Bot improvement thread

yeah. For example: if the bot has more than 3/4 of energy and there is a repairable item close to it, repair item
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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Fordcars

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Post Wed Mar 27, 2013 5:56 pm

Re: The S_Bot improvement thread

Meh, I will see if I can make bots *********think********* to use modules
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.

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