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The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 4:04 pm
by bobdaduck
Give it a name, tell us how it would work, and then convince us. Begin.
------------
-Mothership: One player is chosen to be the mothership, and they get a bigger ship with more health damage and energy. Killing the mothership gives a point. Team game. Having a moving target that fends for itself with a bunch of defenders would be interesting.

-Survivor: When you get zapped, you become a ghost ship. you can't shoot, you're always cloaked, and you can't attack. last man standing wins. Free for all.
-------------

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 4:13 pm
by karamazovapy
bobdaduck wrote:and then convince us.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 4:24 pm
by bobdaduck
You know what? scratch convincing us. Saying "this will be fun" is a good enough reason for me.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 4:31 pm
by C. Bob
How about a solo gametype where there are a bunch of small ships up on top of the screen, that come down to try to kill the player? Instead of normal movement, you and the other ships move mostly from side to side (the alien ships move down a notch after they've gone fully to one side). One shot will kill any of their ships, and yours. (Modules like shields, turbo, and cloaking don't exist in this gametype, and the only weapon you get is phaser.) Barriers don't exist; it's open screen, but all the play is confined to just the space you see on the screen, and neither you nor the enemy ships can move off the screen. Instead of a definite winning point, more and more of the ships keep spawning and coming down, until the player dies. They also speed up and get more dangerous as the game goes on.

Call it "Star Attackers".

I know this has nothing to do with the game's multiplayer design, or loadout zones, or multiple weapons, or half of the other things in the game, but this will be fun.

- Bob

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 4:37 pm
by Qui
Not that I want to discorage these ideas, but this is the sort of thing that usually falls under the "learn to mod" category.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 5:08 pm
by bobdaduck
Qui wrote:Not that I want to discorage these ideas, but this is the sort of thing that usually falls under the "learn to mod" category.


Working on it. But I'd also like to see an official new gametype.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 5:49 pm
by karamazovapy
A while ago I suggested "inverse rabbit" as a gametype.

*Everyone starts with 100 pts
*The flag carrier loses points over time
*The only way to get rid of the flag is by zapping a player with points
*When a player is zapped by the flag carrier, they respawn carrying the flag
*When a player reaches 0 pts they can earn some back by zapping another player (stealing 1/2 their points? 1/3? 1/4? just 5?)
*Players with points can only damage the flag carrier or players with 0 pts
*Players with 0 pts can only damage players with points
*Winner is the last man standing with points, or if time runs out, the player with the highest number of points remaining
*Each game starts as a FFA. First death becomes flag carrier.
*Each death loses a player points (5?)
*If the flag carrier zaps a player with too few points to continue, or if the flag carrier runs out of points, the players with points will compete FFA (as in the beginning of the game), with the first death becoming the new flag carrier
*The flag carrier's points will count down in the lower right-hand corner, as in nexus, to warn players when a new FFA may start
*Players with points and players with 0 pts are two different colors. The flag carrier can be a third color or look like the points players, but with the flag.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 8:22 pm
by bobdaduck
Yeah... that sounds ok. Not too fun, but ok. It needs a name.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 8:23 pm
by C. Bob
It's pretty similar to a last-man-standing map, really, and it's consistent with built-in gametypes, plus it keeps everyone in the game to some extent -- something that eliminating players doesn't do.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 8:51 pm
by Qui
If anything, I would go for a last-man-standing gametype. It's pretty common in shooters of all sorts, and would add an interesting dynamic to the game. For the particulars, I would suggest sticking with simplicity. The only thing I would include is the option to have either one team ffa or multiple teams.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 9:41 pm
by karamazovapy
Last man standing teams/FFA doesn't sound bad, especially if there's a way to set number of lives in the editor. You could display this as easily as putting (5) at the end of someone's name if they have 5 lives remaining.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 21, 2010 9:47 pm
by watusimoto
it keeps everyone in the game
I think this is a critical feature.

Re: The New Gametype suggstion thread

PostPosted: Tue Jun 22, 2010 8:23 am
by Unknown
As a dev of my own games, I can tell you any mode that doesn't follow the typical physics of the game is a pain in the butt. Like Mothership or Alien Attackers (modified ships). Survivor is on the edge because it forces cloaking/invincibility at the end of the game.

Inverse Rabbit is my favorite suggestion so far. It sounds like a lot of fun.

King of the Hill - Stay in a goal zone to earn points from it, sort of like HTF. You must be the only person/team on the zone to earn points from it. The amount of points you earn for staying on increases exponentially.

Re: The New Gametype suggstion thread

PostPosted: Tue Jun 22, 2010 8:40 am
by C. Bob
"Alien Attackers" wasn't a real suggestion.

Your post reflects the philosophy behind what I hope is a good number of my own ideas.

Re: The New Gametype suggstion thread

PostPosted: Tue Jun 22, 2010 10:27 am
by sky_lark
Zombies. Enough said.

OK, seriously:

- Race mode - shoot all of the targets in order to complete a lap. Three laps wins. You can kill other players and their lap is reset.
- Territories - sort of like Zone Control, except you must control a zone for a certain amount of time before it becomes yours, and then enemy players must control it for a certain amount of time before it becomes theirs.
- Mines - You can only fire mines. I'm serious.

Re: The New Gametype suggstion thread

PostPosted: Tue Jun 22, 2010 12:20 pm
by karamazovapy
sky_lark wrote:- Territories - sort of like Zone Control, except you must control a zone for a certain amount of time before it becomes yours, and then enemy players must control it for a certain amount of time before it becomes theirs.

I wonder if you could make a territories map using the HTF infrastructure.

Re: The New Gametype suggstion thread

PostPosted: Tue Jun 22, 2010 2:08 pm
by watusimoto
How do you "control" a zone?

Re: The New Gametype suggstion thread

PostPosted: Wed Jun 23, 2010 3:01 pm
by Unknown
sky_lark wrote:Zombies. Enough said.

Agreed.
Here comes a bot map... maybe.

Re: The New Gametype suggstion thread

PostPosted: Thu Jun 24, 2010 10:53 am
by sky_lark
watusimoto wrote:How do you "control" a zone?


You just must be inside the zone, with the flag, for a certain amount of time, maybe 15 or 20 seconds. The enemy must then do the same to make it theirs. Or to make it harder, the enemy must first neutralize the zone before taking it. Meaning if you captured a zone by holding it for 15 seconds, then the enemy would need to "erase" it by holding it for 15 seconds, and then another 15 seconds to capture it.

Re: The New Gametype suggstion thread

PostPosted: Thu Jun 24, 2010 3:27 pm
by watusimoto
So it's zone control with a "sitting" requirement?

Re: The New Gametype suggstion thread

PostPosted: Thu Jun 24, 2010 4:25 pm
by karamazovapy
sky_lark wrote:You just must be inside the zone, with the flag, for a certain amount of time, maybe 15 or 20 seconds. The enemy must then do the same to make it theirs. Or to make it harder, the enemy must first neutralize the zone before taking it. Meaning if you captured a zone by holding it for 15 seconds, then the enemy would need to "erase" it by holding it for 15 seconds, and then another 15 seconds to capture it.

Let's refer to this gametype idea as "Quagmire" from now on.

Hot Potato: The opposite of rabbit

PostPosted: Mon Jun 27, 2011 12:09 pm
by Santiago ZAP
Me and NightSeeker (not registered in forums) were playing, and he came with this idea:
A new game mode:
"Hot Potato" (or, any name you want to put it)
A flag is randomly placed on the map, and it follows players,
if it touches you, you start Earning Points! But the one with less points after the time limit is reached, Wins!
No, you cant press b to get rid of the flag
You cant select Infinite time
if you Zap Someone, the flag inmediatly goes to that player!
if you get zapped, and you had the flag, you earn 5-10 extra points.

Recomendations All accepted!

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 27, 2011 1:17 pm
by karamazovapy
Reminds me of my "inverse rabbit" idea, but maybe less complicated. Seems easy to gang up on an inexperienced player in this version, though.

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 27, 2011 4:47 pm
by Little_Apple
Maybe a last man standing type? Sorta like when you die you don't respawn, you start to spectate others. Kinda like in armagetron?

Re: The New Gametype suggstion thread

PostPosted: Mon Jun 27, 2011 8:34 pm
by karamazovapy
There's been extended debate on the relative value of a "spectator" mode/setting/state/whatever.

Re: The New Gametype suggstion thread

PostPosted: Tue Jun 28, 2011 11:07 pm
by ZoombeR
bobdaduck wrote:------------
-Mothership: One player is chosen to be the mothership, and they get a bigger ship with more health damage and energy. Killing the mothership gives a point. Team game. Having a moving target that fends for itself with a bunch of defenders would be interesting.

-Survivor: When you get zapped, you become a ghost ship. you can't shoot, you're always cloaked, and you can't attack. last man standing wins. Free for all.
-------------


The first one is very interesting. Perhaps depending on how high the map maker set the score, if the mothership is killed, not only does the other team gets a point, a new ship on the team is selected to become the mothership, and gains the extra ability. That could be a fun game to play, as long as map makers don't abuse this with engineer-impossible places and really long corridors.

I think the second one is even better. Just because its simple. Easy to understand games are the best, and an elimination kind of map would be great to have, preventing the possibility of suiciding to get more health and energy. I know this post was kind of old, but I would be all up for a new game-type like this one.

Re: The New Gametype suggstion thread

PostPosted: Wed Jun 29, 2011 8:21 am
by Little_Apple
What ZoombeR said. The 2nd one is kewl.

Re: The New Gametype suggstion thread

PostPosted: Wed Jun 29, 2011 9:36 am
by karamazovapy
If we were to do a gametype like that, I'd prefer something in the smash bros. style, where each ship has a limited number of lives. Only one life would result in very short games.

Re: The New Gametype suggstion thread

PostPosted: Wed Jun 29, 2011 1:43 pm
by ZoombeR
The idea may seem good,
the only problem i see with it however, if someone were to loose all 3 lives very quickly, it may not be too fun having to move around constantly for 3 times as long. However, maybe 3 lives could actually balance out the wait time to a shorter wait, per life.

Re: The New Gametype suggstion thread

PostPosted: Fri Jul 01, 2011 8:36 pm
by Little_Apple
I still think it would kinda fun.

Re: The New Gametype suggstion thread

PostPosted: Sat Jul 02, 2011 2:02 pm
by ZoombeR
exactly.

Re: The New Gametype suggstion thread

PostPosted: Sun Jul 10, 2011 5:32 pm
by Santiago ZAP
==MAY CONTAIN GRAMMAR ERRORS==

What about a "Protect your Base" Game type?
Simple:
==========Rules=========

1 You got a Base, in the Level editor you can choose where is your "Base Area"
2 No Team Limit, can be from 1 to 9
3 If theres is 1 team, there mey be an "Hostile" Base
4 Get to the other team base to score Points
5 Stay in the other team base to win
6 Each 5-10 seconds you stay there mean 1 Point
7 If more than 2 players are in the other team base, apply the "Rule 6"
8 Flags dont do anything :roll:
Need more Help? :D

Re: The New Gametype suggstion thread

PostPosted: Sun Jul 10, 2011 6:33 pm
by karamazovapy
So it's a King of the Hill gametype with team bases.

Re: The New Gametype suggstion thread

PostPosted: Sun Jul 10, 2011 8:29 pm
by ZoombeR
i like it. spawn points right next to your base can drive others out, and you'r forced to make the decision between attacking and defending.

Re: The New Gametype suggstion thread

PostPosted: Thu Jul 21, 2011 8:30 pm
by DrSpacebar
All these ideas sound great. Especially Last Man Standing and Territories. Except LMS will need to remember how many lives a player has if he quits, unless the game is reset. Can't have any cheating!

Re: The New Gametype suggstion thread

PostPosted: Thu Jul 21, 2011 9:23 pm
by ZoombeR
bobdaduck wrote:Give it a name, tell us how it would work, and then convince us. Begin.
------------
-Mothership: One player is chosen to be the mothership, and they get a bigger ship with more health damage and energy. Killing the mothership gives a point. Team game. Having a moving target that fends for itself with a bunch of defenders would be interesting.
-------------


would still love to see this feature tested in bitfighter.

Treasure Grab

PostPosted: Sat Jul 30, 2011 8:15 pm
by Lone Wolf
This is a game in P.E. we play. (im in 6th grade...) its called Treasure Grab. Basically there is a jail and a goal/base. if you die, you go to the enemy's jail (next to their goal/base) and a teammate HAS to touch the jail and pick ONE player to rescue. In each of the Goal/bases there are 3 flags, you need to take the enemy's 3 flags and put them in your goal, but keep yours. so you would need to keep all 6 flags in your goal to win. and there must be a boundry line in the middle and if you are on enemy's side of the line you cant attack. When you are in the enemy's goal/base and jail, you cannot be zapped. and you can NOT use Turbo, Shield, Mine and Cloak.

Re: The New Gametype suggstion thread

PostPosted: Sun Jul 31, 2011 10:16 am
by ZoombeR
i think we should keep to gametypes that use all weapons and modules right now..

Re: The New Gametype suggstion thread

PostPosted: Sun Jul 31, 2011 12:10 pm
by sky_lark
Treasure Grab: Nice idea. It would require the use of designated spawns -- meaning, the game would recognize that you died and send you to a specified spawn. I think this has been brought up before, but I don't remember the conclusion (if any).

Territories: For the confused, it's basically Control Point from Team Fortress 2 or Conquest from the Battlefield series (but without spawning at the newly captured zones, although that might be an interesting idea).

Re: The New Gametype suggstion thread

PostPosted: Thu Oct 06, 2011 5:55 am
by juggalo666666
I don't know if it has been said already but I would like to see a King of the Hill type game, not the TV show, a certain area is marked out as the hill. Then 1 player tries to contain it until somebody comes along and takes him/her out.

Re: The New Gametype suggstion thread

PostPosted: Thu Oct 06, 2011 3:39 pm
by Santiago ZAP
sky_lark wrote:Zombies. Enough said.

IDEA :D
=AS I SAID MAY CONTAIN GRAMMAR ERRORS=
Infection Gametype:
One player at the start of the round will be the "Infected" and will be like Brown color.
Infected scores a point by "Infecting" someone.
Zap a player to infect him
the "Surviviors" Team wins When The Round is completed, and Infected Will win if all players are Zombies.
Infected gets x1.5 Defence. and he is x1.5 as fast.
I think thats enough

Race mode - shoot all of the targets in order to complete a lap. Three laps wins. You can kill other players and their lap is reset.
-
Why not try the "retrive gametype to do that?"
Simply Put the Flag and the goals Right one after another and some speedups so you dont cheat
- Territories - sort of like Zone Control, except you must control a zone for a certain amount of time before it becomes yours, and then enemy players must control it for a certain amount of time before it becomes theirs.

Did you got this idea from Halo?
- Mines - You can only fire mines. I'm serious.

I like this

Re: The New Gametype suggstion thread

PostPosted: Thu Oct 06, 2011 7:59 pm
by ZoombeR
Santiago ZAP wrote:
sky_lark wrote:Zombies. Enough said.

IDEA :D
=AS I SAID MAY CONTAIN GRAMMAR ERRORS=
Infection Gametype:
One player at the start of the round will be the "Infected" and will be like Brown color.
Infected scores a point by "Infecting" someone.
Zap a player to infect him
the "Surviviors" Team wins When The Round is completed, and Infected Will win if all players are Zombies.
Infected gets x1.5 Defence. and he is x1.5 as fast.
I think thats enough


Why would you want the infected to be faster? Isn't this just zombies? Better to make infected 0.75x speed and more defense? What happens when infected player dies. So everyone wins on the infected team if everyone gets infected?

Re: The New Gametype suggstion thread

PostPosted: Fri Oct 07, 2011 6:09 am
by sam686
Santiago ZAP wrote:IDEA :D
=AS I SAID MAY CONTAIN GRAMMAR ERRORS=
Infection Gametype:
One player at the start of the round will be the "Infected" and will be like Brown color.
Infected scores a point by "Infecting" someone.
Zap a player to infect him
the "Surviviors" Team wins When The Round is completed, and Infected Will win if all players are Zombies.
Infected gets x1.5 Defence. and he is x1.5 as fast.
I think thats enough
This mostly sound like the same as another game that already have this mode. Here is an infected video (!!! might not be for kids) of a first person shooter 3D game. In that game, the only difference of what you are describing, is no one can not spawn until round ends, and infected cannot use guns. Sooting at zombies make zombies get pushed back.

As for a points system, any surviver that wins gets a point, and make infected player gain a point for infecting someone. If infected wins, no changes to points.

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 10, 2011 5:51 pm
by sky_lark
Santiago ZAP wrote:Infection Gametype:
One player at the start of the round will be the "Infected" and will be like Brown color.
Infected scores a point by "Infecting" someone.
Zap a player to infect him
the "Surviviors" Team wins When The Round is completed, and Infected Will win if all players are Zombies.
Infected gets x1.5 Defence. and he is x1.5 as fast.
I think thats enough

I love this idea, although it could use some tweaking, and also to be any fun we'd have to either have a lot of players or a lot of bots.

sam686 wrote:This mostly sound like the same as another game that already have this mode. Here is an infected video (!!! might not be for kids) of a first person shooter 3D game. In that game, the only difference of what you are describing, is no one can not spawn until round ends, and infected cannot use guns. Sooting at zombies make zombies get pushed back.

Wow, that sounds a lot like Zombie Panic! Source or the Zombie Escape mod for Counter-Strike: Source (video not for young audiences). I haven't played the former, but CS:S Zombie Escape is an absolute blast. One zombie is randomly chosen from the living players, and can "infect" other humans. The goal of the humans is to keep moving and complete the objective. For Bitfighter, I don't think an "escape" variant would be feasible; instead simply trying to survive for a set time would suffice.

Santiago ZAP wrote:Why not try the "retrive gametype to do that?"
Simply Put the Flag and the goals Right one after another and some speedups so you dont cheat

That would work to an extent, but the mode I was suggesting would be more polished and versatile.

Santiago ZAP wrote:Did you got this idea from Halo?

No, but I did get the Race idea from Halo.

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 10, 2011 11:09 pm
by ZoombeR
i still want to see a mothership gametype,, not off that.

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 17, 2011 12:35 pm
by ChompyRandom
I dont know how to call it but here is hows it played

Both teams get a bomb
someone of a team grab the bomb and he needs to bring the bomb to a specific location on the others base and defend it until explodes.
so :?:

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 17, 2011 12:48 pm
by karamazovapy
Just find out about CounterStrike?

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 17, 2011 12:55 pm
by Santiago ZAP
ChompyRandom wrote:I dont know how to call it but here is hows it played

Both teams get a bomb
someone of a team grab the bomb and he needs to bring the bomb to a specific location on the others base and defend it until explodes.
so :?:
...IDEA! :D :idea:
YES, LIKE I ALWAYS SAY MAY CONTAIN GRAMMAR ERRORS!
Extention FTW
Name: Assault (Halo name ._.)
Descr: Take the bomb (flag) to the opponents base and protect it till it explodes!
To win: Score "X" (X means assigned by the player) points to win
Get a point by taking the bomb (flag) to the enemy base till it Explodes
You take it to the "Goal" wait 10 seconds and defend it (or leave it there) till it explodes, and you earn one point
If another opponent touches the bomb (when its placed) It de-activades, and then it returns to the player base.
"Goal" is the place you have to place the bomb (flag)
"Flags" are the bombs (flags :D)
"Hostile" team "Goal" also counts to place the bombs (flags)
Neutral Flags (bombs :shock: ) can be used too.

Any other ideas :)
-Santiago

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 17, 2011 12:58 pm
by Santiago ZAP
sam686 wrote: infected cannot use guns

Hmm, but then what do they use?
do we haz to change the C++ code?

Re: The New Gametype suggstion thread

PostPosted: Mon Oct 17, 2011 2:08 pm
by Little_Apple
Here is an idea I just thought of...
Hot Potato.
One player spawns with a potato stuck on them. You can throw the potato at another player and stick it on them by firing. If the potato hits someone, the thrower gets a point. If the potato explodes the current holder loses a point. If the potato is in the air, then the previous holder loses a point. The potato is basically a more powerful sticky burst with a timer adjustable via the level editor. The player with the most points when the time runs out wins. Aaaaaand that's it. Let me know all my mistakes and problems with gameplay.