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Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Tue Oct 01, 2013 4:50 pm
by amgine
Hey amgine with another useless idea Xd

The ability to customize a Asteroid, Engineering,Test Obects shape. great for arristical and strategical value.

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Tue Oct 01, 2013 7:03 pm
by watusimoto
I am opposed for the same reasons I dislike customized ships -- Bitfighter is built on a set of consistent principles, and changing the way objects look would somewhat violate those.

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Wed Oct 02, 2013 2:49 am
by Little_Apple
You can already mess with the size... Is that what you were thinking amgine?

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Wed Oct 02, 2013 8:21 am
by Fordcars
Bitfighter is open-source, if you ever get Bitfighter building on your computer, you could do what ever you want!

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Thu Oct 03, 2013 5:07 am
by sky_lark
Little_Apple wrote:You can already mess with the size... Is that what you were thinking amgine?

Really? I know asteroids can be broken down into smaller sizes after shooting, but it'd be pretty cool to see asteroids that spawn of different sizes. Maybe different speeds too? Smaller and faster asteroids vs larger and slower asteroids? Might mix things up a bit.

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Thu Oct 03, 2013 10:35 am
by Fordcars
Yeah, you can! You just type 'size=' and then a number, like 10, next to the asteroid in the level file. If you want to do this in-game, I made a small Editor Plug-in a while ago: viewtopic.php?f=7&t=1927&p=19786#p19786

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Wed Oct 09, 2013 1:34 pm
by sky_lark
Cool! Thank you.

Re: Custom Shaped Asteroids, Engineering and Test Objects

PostPosted: Tue Oct 22, 2013 1:30 pm
by amgine
how about just test objects then raptor since there objective is to impede players.....