Re: Editor improvements
Posted: Tue Oct 22, 2013 11:49 am
Quartz wrote:I would really like a negative-number function for the projector/turret regeneration.
Meaning the turrets and force fields would kill themselves over time..?
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Quartz wrote:I would really like a negative-number function for the projector/turret regeneration.
Skybax wrote:Quartz wrote:I would really like a negative-number function for the projector/turret regeneration.
Meaning the turrets and force fields would kill themselves over time..?
Quartz wrote:Yessir. You'd have to hold the repair beam down on something for a time to assure that it would stay active for a while. Not good for every map, obviously, but it could be useful.
sky_lark wrote:quartz - that's... actually a really cool idea. Strengthens the importance of repair. But, I feel that as weak as turrets and forcefields are, degeneration would worsen their value tremendously. What do you think?
sky_lark wrote:I can agree with most of your points, but I think as a player I'd be less inclined to try to heal a turret at my own expense if it's slowly losing health.
At some point I'd weigh the advantage of having the turret at all (like you said, just one turret isn't going to do much, so there'd have to be a couple) versus what I could do with my own phasers and a turret that is already weak to begin with, let alone have degeneration, would not weigh significantly in my decision.
sky_lark wrote:That is exactly right. But why is that a good thing? Turrets may not be integral to our survive (ie. luxury), but they still play an important role - in fun, if nothing else. I like the concept of degeneration, but I'd hate to think that it somehow discourages people from repairing turrets.
bobdaduck wrote:Has obviously never fought against a strategically placed burst turret
bobdaduck wrote:In 019 bullets reflected by shield will no longer damage turrets, making turrets much harder to kill.
sky_lark wrote:@bobdaduck - ok, that's fair. I was mostly talking about traditional turrets and hadn't really considered turrets using alternative weapons.
sky_lark wrote:[Worth noting that I don't oppose the addition of degeneration - I'd just like to see turrets get built up before they get knocked down.]