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BITMATCH red names = bonus

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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Sun Mar 09, 2014 8:01 pm

BITMATCH red names = bonus

Right now Bitmatch is just # of kills - # of deaths I think

I want to add one extra little thing. If a player is on a roll, red name, then they are worth bonus points when zapped.
if you have a red name when the game is over, you get bonus points.

idk how much, maybe set it like in Rabbit or something. RAMPAGE!
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Sun Mar 09, 2014 11:35 pm

Re: BITMATCH red names = bonus

How do red names work? Do they differ for each person?

I like the idea. Kinda like a bounty of sorts. It could be as simple as 2 points for every red name dead. Would even out biased games and make things interesting from the perspective of the leader.
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Sun Mar 09, 2014 11:39 pm

Re: BITMATCH red names = bonus

When you get a kill streak, you get a red name. You should know this of all peeps
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Skybax

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Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Mon Mar 10, 2014 2:28 am

Re: BITMATCH red names = bonus

Five kills without dying gives you a red name and makes a big thing pop up saying something like "5 kills! Good job!" and then another thing pops up every next five kills. Maybe the bounty could increase the higher their streak is?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Mar 10, 2014 6:54 pm

Re: BITMATCH red names = bonus

tazinator wrote:When you get a kill streak, you get a red name. You should know this of all peeps

Thanks, sherlock. I asked how they work, not what happens :)

Thank you for the clarification skybax. So when one person gets 5 kills without dying they get a red name, that red name is visible on all screens? And what needs to happen to make the name go away?

This isn't super relevant to taz's idea so do carry on if someone wants to continue the discussion.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Mon Mar 10, 2014 7:24 pm

Re: BITMATCH red names = bonus

5 or more kills without dying will show everyone your red name in the scoreboard... as a warning you are to be feared.

Dying will end that.
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Mon Mar 10, 2014 8:51 pm

Re: BITMATCH red names = bonus

@raptor
I think of it as a trophy to be hunted down, not someone to be feared
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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Skybax

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Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Mon Mar 10, 2014 10:36 pm

Re: BITMATCH red names = bonus

It could very well be both. A bounty is both feared and hunted lol
If it could be tracked by the stats it could also be incorporated into my Ranking system!
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Tue Mar 11, 2014 1:48 pm

Re: BITMATCH red names = bonus

raptor wrote:5 or more kills without dying will show everyone your red name in the scoreboard... as a warning you are to be feared.

Dying will end that.

Gotcha. I thought it was way more complicated than that haha... but I'm glad it's not!
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tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Tue Mar 11, 2014 3:58 pm

Re: BITMATCH red names = bonus

To be clear, I'm saying that if a player is on a rampage, it should be up to the levelmaker to set bonus points for the rampage or put a bounty on that player, even a bonus of 0.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Tue Mar 11, 2014 6:14 pm

Re: BITMATCH red names = bonus

I don't quite agree with this. I mean, I get that some levels will treat bounties in different ways, but I think that leaves too much room for confusion. Also, how would you know what the bounty is set at? I don't think this feature should be customizable based on the level. My two cents.
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Skybax

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Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Wed Mar 12, 2014 2:20 am

Re: BITMATCH red names = bonus

sky_lark wrote:I don't quite agree with this. I mean, I get that some levels will treat bounties in different ways, but I think that leaves too much room for confusion. Also, how would you know what the bounty is set at? I don't think this feature should be customizable based on the level. My two cents.

+1
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?

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