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Co-op Editing.

PostPosted: Fri Oct 30, 2015 11:51 pm
by amgine
Hello amgine here.

What if there was a Multiplayer Editor Mode In Bitfighter?


1. Whoever was hosting would Be editor host.

2. They could give or remove permission to people to help with the editing as well as kick and ban poeple from the server ( To prevent trolls.) default for people who join would be "cannot edit"

3. It would have a chat so people could discuss level design and features to another.


What do you think?

amgine

Re: Co-op Editing.

PostPosted: Mon Nov 02, 2015 2:02 pm
by watusimoto
I think it would be cool, but a lot of work to implement.

Re: Co-op Editing.

PostPosted: Mon Nov 02, 2015 6:22 pm
by raptor
sam686 actually implemented a real-time editing-while-playing mode back in 015a (in one of his clones on Google Code).

We could fly around the level while he was placing barriers down.

The editor has be practically rewritten (twice?) since then and so I doubt it would merge now; but, the idea of turning the editor into a Game object with network capability is definitely doable (but would be LOTS of work!)

Re: Co-op Editing.

PostPosted: Mon Nov 02, 2015 11:19 pm
by amgine
There is a issue though I am concerned would it be worth the effort If you made a multiplayer editor mode would people use it and would he benefits be greater than the risks would more people use it responsibly or troll?

Re: Co-op Editing.

PostPosted: Wed Nov 04, 2015 1:47 pm
by Skybax
It would be absolutely worth the effort.
This is something we've needed for a long time now

Re: Co-op Editing.

PostPosted: Thu Nov 05, 2015 12:44 pm
by amgine
Question is how hard would it to be to change the "editor" to a multiplayer feature .

Another concern I Have is how would levelgens be handled would they need there own section in the editor?

Edit : Rare moment Skybax actually agrees with me.

Re: Co-op Editing.

PostPosted: Thu Nov 05, 2015 3:49 pm
by furbuggy
Yeah, there is really no question, I think this would make a lot of things possible.

Re: Co-op Editing.

PostPosted: Thu Nov 05, 2015 11:35 pm
by amgine
Added a poll.

Are there any reason that it should not be added other then that it would be a TON of coding to do?

Re: Co-op Editing.

PostPosted: Fri Nov 06, 2015 4:15 pm
by Fordcars
I like the idea, but I think it would be difficult to implement it without making Bitfighter more complicated to the user. I guess the developers could probably make it ok, though. I was thinking maybe a Share this editor button or something, because having another lobby only for editing seems nuts.

Re: Co-op Editing.

PostPosted: Fri Nov 06, 2015 11:32 pm
by amgine
Problem is that wouldn't not allow for real time collaboration and editing on projects which defeats t ithe point of the multiplayer editing?

Re: Co-op Editing.

PostPosted: Sun Nov 08, 2015 12:24 am
by Skybax
Amgine, I think you misunderstand what Forcars is saying.
It would have the exact same functionality, just make it an actual "share this editor with someone" button than making an entirely separate "editor" lobby to join "editor" servers.

Re: Co-op Editing.

PostPosted: Wed Nov 11, 2015 11:58 pm
by amgine
My Potato IQ is still not understanding?

How would that be different from just handing the level files and level gen to another playing and saying add onto it ?

Re: Co-op Editing.

PostPosted: Fri Nov 13, 2015 1:12 am
by Skybax
Because then you'd have to wait for them to get back to you with the changes instead of view them making changes in real time and both be adding to the level at the same time.

Basically the entire point of the thread over what it currently is?

Wait didn't you make this thread how are you not understanding lol

Instead of have a separate lobby with editor servers (use your imagination to imagine what that would be like) which would take up a lot more space and make things more complicated, Fordcars suggested a simple "share with.." button in the editor menu that would allow you to select anyone who's online to instantly jump into your editor with you.

Not only would it make it much more private and eliminate the need for passwords and the danger of trolls, but it would probably be easier to do as well.

Re: Co-op Editing.

PostPosted: Fri Nov 13, 2015 7:21 am
by raptor
Ideally, to integrate with what we've got - we'd have something like a "Host in editor" option and the editor would start up a server, just like a dedicated one, and advertise it in the lobby. Then people join and start working together - the difference being actions in the editor move other objects than just the ship.

Re: Co-op Editing.

PostPosted: Fri Nov 13, 2015 11:07 am
by amgine
Would there be a way to do it from the editor already so people don't have to host find the level start it and then host it as a editor or do I misunderstand.

Re: Co-op Editing.

PostPosted: Mon Nov 16, 2015 6:46 pm
by watusimoto
There probably would be. I think that sharing the editor might not be horribly difficult, but I would probably not suggest having players flying around while others are editing. I think that would introduce more complexity than it would be worth.

Re: Co-op Editing.

PostPosted: Tue Nov 17, 2015 2:58 am
by Skybax
Yeah that wouldn't make sense to have ships flying around when you're trying to build. Everyone would see the same normal editor screen, and everyone would "test" the level whenever the Host chose to. Makes much more sense.

Re: Co-op Editing.

PostPosted: Tue Nov 17, 2015 10:39 am
by amgine
True although the build from 15a ( I think it was) Where everyone could edit anything anywhere was kinda fun...although unplayable.

I still am wondering how LevelGens will work something tells me we may eventually need a way to Co op on those to though how I am not sure I will think about it.