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Engineer

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Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.

Please limit posts to One Feature per Thread unless features are closely related.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Jul 27, 2010 9:39 pm

Engineer

I've got a still buggy version of Engineer running on my dev copy of Bitfighter. I'm disabling it for the moment, but we can enable it for testing during the 014 new feature test bonanza.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Jul 27, 2010 9:57 pm

Re: Engineer

I'm looking forward to this bonanza. Is there any way to temporarily copy several mods of the soccer code into different short-term gametypes (i.e. SoccerGametype, SoccerBGametype, SoccerCGametype) so we can test the different ideas or different degrees of ideas side by side?
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Jul 27, 2010 10:09 pm

Re: Engineer

I think we'll need to do something like that to keep everything in order. I'm thinking more of INI settings on the server.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Jul 27, 2010 11:04 pm

Re: Engineer

Yeah, I guess that's less work. It doesn't quite allow the same back-to-back testing on one server, but it's definitely flexible enough.

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