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Deadly Wall

PostPosted: Tue Feb 28, 2017 8:12 pm
by Skybax
Instead of having to stick a billion asteroids in a little box to make a wall that kills you if you touch it, why not just have the ability to modify a regular wall (maybe make it look red or something) that kills you upon contact? Like space lava or something.

I got the idea from playing a game on my phone called Nightgate (free app of the week in the Apple Store) that reminded me a lot of Bitfighter if Bitfighter was a puzzle game instead of a retro shooter. Could even be able to make a new game-mode out of it, like a Race or something, with deadly obstacles.

Re: Deadly Wall

PostPosted: Tue Feb 28, 2017 8:53 pm
by Quartz
That could be interesting, yes. Maybe a zone you can actually enter and it damages you ... over time, or instant kill, whatever the map maker sets it to. Of course, a solid wall sounds cool too

Re: Deadly Wall

PostPosted: Tue Feb 28, 2017 9:36 pm
by Skybax
A killzone could be jimmyrigged probably, but a wall would be preferable because then you couldn't shoot through it either. Unless you can also do that with zones lol

Re: Deadly Wall

PostPosted: Wed Mar 01, 2017 2:10 am
by Quartz
Skybax wrote:A killzone could be jimmyrigged probably, but a wall would be preferable because then you couldn't shoot through it either. Unless you can also do that with zones lol

Figured that might be why you were specifying a wall. Makes sense to me :)

Re: Deadly Wall

PostPosted: Sat Mar 04, 2017 5:36 pm
by Fordcars
I love the idea, but I think I would rather see a zone that can damage you over time, or instantly kill you, as Quartz suggested. Like this, you could use the zone for different things, like to limit the player's movements to certain areas or whatever. You could place the zone over a wall to create your fancy wall too, Skybax :) I think it would simplify the interface instead of having a killing wall AND a killing zone in the future :zapdance:

Re: Deadly Wall

PostPosted: Sat Mar 11, 2017 12:02 pm
by bobdaduck
I could levelgen this.

Re: Deadly Wall

PostPosted: Thu Mar 16, 2017 12:19 pm
by amgine
I think this would be interesting might make bursts op though lmoa.

What about a wall that knocks people back with force like a pinball bumper (does no damage though)

Re: Deadly Wall

PostPosted: Thu Mar 16, 2017 1:03 pm
by Quartz
amgine wrote:I think this would be interesting might make bursts op though lmoa.

>implying burst isn't already OP

Re: Deadly Wall

PostPosted: Tue Apr 25, 2017 9:31 pm
by CleverBot
I was thinking of a wall or an object that pulls the player towards it with the physics of gravity. Just to be an annoying obstacle.

Re: Deadly Wall

PostPosted: Wed Apr 26, 2017 2:57 pm
by Skybax
I think gravity would be a difficult thing to implement. But what you're saying sounds like a Sun :zapdance:

Re: Deadly Wall

PostPosted: Wed Apr 26, 2017 4:55 pm
by CleverBot
Skybax wrote:I think gravity would be a difficult thing to implement. But what you're saying sounds like a Sun :zapdance:


Except the sun would damage or destroy the ship. A wall doesn't...at least in bitfighter it doesn't...

A kill-box/wall seems too overpowered either in positive or negative ways, imo.

Re: Deadly Wall

PostPosted: Wed Apr 26, 2017 8:54 pm
by Skybax
So you're introducing an idea that's completely different from what this one is lol
Why didn't you just make your own topic? xD

Re: Deadly Wall

PostPosted: Wed Apr 26, 2017 9:53 pm
by CleverBot
Skybax wrote:So you're introducing an idea that's completely different from what this one is lol
Why didn't you just make your own topic? xD


I thought it was relatable since both ideas are both essentially a wall, but if you don't think it is, that's fine. We don't have to discuss about it in your thread. I was simply expanding your idea into a similar idea since the primary goal is to make a troublesome obstacle. You could combine both ideas since they are somewhat similar. Perspectives matter a great deal in any sort of designing and I was just trying to balance out your idea. Sorry if you feel like I branched off too far.

Re: Deadly Wall

PostPosted: Thu Jun 22, 2017 6:12 pm
by amgine
BUMP er walls.......