Repair and its effect on teammates
But one aspect I think kinda sucks with repair is, well, as a support for your teammates, if you want to heal an ally, you have to basically kiss their ship, and in situations like CTF, Retrieve, etc... your dude has to basically stand still to be healed, and its rate is abysmal considering the ShieldTurbo spammers are on their way already.
Should we increase Repair's rate or range? nah, again, repairs REALLY good at the first two previously mentioned jobs, that is, Self-sustain and turret/FF repair, so I want to see if anyone's got an idea for how to help the last aspect stand out a bit more.
(WHICH OF COURSE, ILL BE DOING RIGHT NOW)
Suggestion 1- Increase range for allied ships only, no turret-Forcefields.
To be honest, the boring solution to this, but I want to see how everyone's up for this next one
Suggestion 2- An alternative repair, that only affects allies in a cone
I'll have to explain a bit of what I mean here, so;
We have the Double tap boost module there, the idea is that you can double tap repair to switch between these two modes, one of course being the default repair, but the second one being, well, this:
Instead of auto healing in a circle, you heal in a cone in front of you that ONLY affects allied ships, and at a much faster rate than normally (x2?), but cant heal yourself.
This works to make repair viable in the previously mentitoned Zone control, CTF moments where your main flag-carrier needs help, and doesn't put itself in a "stand-still" situation, or you for that matter, it also adds a bit of skill on you trying to follow your ally with your aiming, and adds a bit of a supporting role to bitfighter.
please discuss in the comments how this is such a great idea