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>:D ZAP DUNGEONS! :o

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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Sat Nov 20, 2010 12:00 pm

>:D ZAP DUNGEONS! :o

They
Are
Here

A collection of some of the most beautiful dungeons made in zap.
What we need, are some dedicated people, willing to turn the crashing frowns the levels throw upon bitfighter, upside-down

So, I am asking, that you choose any map from the collection,
tell us which map your doing,
and fix it up, just so its not crash-y for the dungeon server anymore

once your finished, you can either pm me the mpa
OR
add my account on skype as a contact and send it to me that way (more preferred) My Skypename: Zoomber

~What we need to do to these maps?~

some exploits we have found in these maps, are causing them to crash, some of them include

Way to many resource items, (usually stacked on top of each other) We should clean those up, but before you do that, see if you can get rid of just enough of them, without ruining their function. (i.e. in battle dungeons, a lot of resource items make it hard to get from one place to another. Maybe only removing some will still make it hard, but wont crash the server because there are too many resource items)

Flags. Apparently a crash happened when I tried to steal a flag that spawned on top of my own team's flag. Maybe separating those apart a little so they are not on top of each other will fix that

Mines. Its potential. Haven't gotten a crash with one yet, but its possible. Take a look if mines are doing harm to the map.

Any-other potential exploits you see, feel free to post, and ill add it to this list.

THANKS!!
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Sat Nov 20, 2010 5:32 pm

Re: >:D ZAP DUNGEONS! :o

Flags. Apparently a crash happened when I tried to steal a flag that spawned on top of my own team's flag. Maybe separating those apart a little so they are not on top of each other will fix that


Zoomber, can you send me that level?
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Sun Nov 21, 2010 11:02 am

Re: >:D ZAP DUNGEONS! :o

done.
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Qui

User avatar

Posts: 150

Joined: Thu Mar 11, 2010 12:44 pm

Post Sun Nov 21, 2010 1:26 pm

Re: >:D ZAP DUNGEONS! :o

I fixed up yellow snow a while ago. Attached the file. Unfortunately, most of my dungeons simply will not work in the current Bitfighter, as they include puzzles that rely on things like being unable to destroy your own team's forcefields and so on. Maybe I will scrap the lot of them and combine the good/functional parts into a single level.
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Qui ckRime
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Fri Nov 26, 2010 4:24 pm

Re: >:D ZAP DUNGEONS! :o

that would be a good idea. I may compile a special dungeon server game that makes turrets and forcefields unable to destroy if they are on your team, but I haven't gotten on that yet.

thanks for the update on that level!
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Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Sun Feb 27, 2011 1:25 pm

Re: >:D ZAP DUNGEONS! :o

Qui wrote:I fixed up yellow snow a while ago. Attached the file. Unfortunately, most of my dungeons simply will not work in the current Bitfighter, as they include puzzles that rely on things like being unable to destroy your own team's forcefields and so on. Maybe I will scrap the lot of them and combine the good/functional parts into a single level.

Ahaha! You fixed Yellow Snow! Well thank you sir...

Here's my old ones that I still have. (Except Q-Party, that thing is SO broken in BitFighter. I may as well just remake it from scratch.) ...Enjoy, guys? Depends on your taste. I'm sure some of you will enjoy it.

http://rapidshare.com/files/450145663/T ... ngeons.zip
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer

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