Thu Feb 03, 2011 9:00 pm by ZoombeR
1. These are two completely different bugs. Qui's bug existed with zapX too, but that didn't seem to be a big problem, nor did people do that much. That there, takes patience, and theres only so much range you can intersect the projector within.
2. Rick's engineer fix should have let you place force field projectors where they would normal have intersecting beams. His fix, just like on gibbed, forced the newest force field to stop at the first beam it comes to, basically resulting the same way it should with native force fields.
3. Sam, perhaps you got this bug because you've tried to place the forcefield in the same place too many times? Wouldn't asking the server to place a forcefield in one location 5 times per second create some lag?
4. Projectors do not have to be placed 90* apart to intersect, as long as one beam, will cross paths with the other projector. This can happen, for example, from a 45* beam that skins the side of the projector triangle \ in /_\
someone, from the old forums, boobookitten or someone knew everything about this told me about it way back then when. I just dont have a clue to who that was, or when.