Wed Dec 07, 2011 2:33 pm by CleverBot
Triple Shot needs buff because it does less damage compared to plasma shot and uses more energy than what it's worth. Triple shot has three shots and each one is less damage than plasma. This make sense, but the damage is too low and the weapon is short range and the bullets spread out (shotgun). I think each shot of the triple shot should be 85%-90% of plasma damage. Having two shots on an enemy is hard in mid. distance. Therefore, its recommended (or favored) to use the weapon close up to finish up the enemy since it uses a good amount of energy, short range, and it's only possible to hit an enemy with all 3 shots close up (less than mid. distance for two shots to hit enemy). Also, shield is an excellent counter to this, since your ship takes no damage. Therefore, triple shot forces the enemy to use shield and has its greatest potential in finishing off enemies when they are close to you (when out of energy to use shield). If a player uses triple shot/shield too much, they will lose energy faster than the enemy that is using shield/plasma.
Also, I think mines should require 50% of energy instead of like 60%-70%. They do about as much damage as bursts and are see-able.
Also, I think bitfighter should have a mini-map to allow players to snipe with bouncers easier, instead of doing it blindly.