engineers
i would love to see this *optional* feature be implemented into the game, as it can open up a whole new section of gameplay
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
C. Bob wrote:In this case, an 'optional implementation' takes work, which takes away from the time that could be spent on more important things, such as revising soccer, rebalancing weapons/modules, and adding other useful changes to the game.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
sky_lark wrote:Hmm, I never thought this would be a mainstream feature, just something that could be enabled or disabled per server/map, and would change up the gameplay a little.
Yeah, I'd have to say no if it's a mainstream feature. Seems like it's more of a fun little idea than a full feature.
C. Bob wrote:When they Just Don't Have A Clue™, and show no sign of ever improving or contributing to the game.
Signs to look for in a true noob are lack of communication, teamchanging, excessive repairing, and lack of movement.
Engineer noobs learn to move by necessity, but you can still reasonably expect the first three signs to surface in their 'play'...with, of course, excessive fortress-building thrown in, on top of their repair freak tendencies.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
4. I can tell you straightforward that you are absolutely wrong about newbies never improving because they are stuck to repairing. Why? because I was one of those players.
5. Almost every new player I've played that didn't speak, didn't speak because they didn't know how to.
6. Now I could be wrong, but maybe they only move by necessity, show only what they want or just stand there.
bobdaduck wrote:That the rest of us want to play a normal game.
Like I said. We can add other novelty stuff to attract new players without bugging the crap out of veterans.
C. Bob wrote:Besides, it isn't like it's that hard to find out how to chat -- does anyone read the instructions anymore? They ought to be mandatory.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
karamazovapy wrote:Of course actual members of the community should all have the levelchangepassword, so they could just advance to a non-engineer map...
sky_lark wrote:I'll be frank - I was one of those people who enjoyed making the fortresses and then taking it all down. Heck, I bet I'll still enjoy it. For that reason, it wouldn't fit as a mainstream addition. It would have its own purposes and objectives.
Current options as I see them:
A) Enable/disable for server, on all maps with resource items
B) Enable/disable per map
C) Enable/disable per map + server must be enabled (for easy on/off)
D) Make engineer an actual game mode (essentially B)
watusimoto, if you could please chime in when you can and let us know which is easiest development-wise (or any other developer for that matter).
sky_lark wrote:EDIT: Fantasizing here, what if everybody had x2 speed (as a mod). I know it's already been done with external programs, but I have yet to see it been done smoothly.
ZoombeR wrote:once i get my vps ready and they make cheatengine for linux, ill show you 2x.
karamazovapy wrote: I was going to do this with a second install to try out some different soccer modifications, but was having trouble getting it to compile...
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
bobdaduck wrote:Do you have the five or so files for the folder "Win_Include_do_not_distribute"? They're required.
watusimoto wrote:Those files aren't included; I can't post them in the repository because they aren't mine. There are instructions for how to get them yourself, though...
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