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Red vs Blue

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Lamp

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Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Mon Feb 25, 2013 11:32 pm

Red vs Blue

This is another symmetrical map.

Red vs Blue 1.0
  Code:
CoreGameType 10
LevelName "Red vs Blue"
LevelDescription ""
LevelCredits Lamp
GridSize 255
Team Red 1 0 0
Team Blue 0 0 1
Specials Engineer
MinPlayers 2
MaxPlayers 127
PolyWall -2.5 -1.3 -2.6 -0.9 -2.5 -0.5 -2.4 -0.4 -2 -0.3 -1.6 -0.4 -1.5 -0.5 -1.4 -0.9 -1.5 -1.3 -1.6 -1.4 -2 -1.5 -2.4 -1.4
BarrierMaker 50 10 -1.5 10 -2.5 9 -3.5 8 -3.5
BarrierMaker 50 -6 2 -5 2
BarrierMaker 50 3 3.5 3 4.5
BarrierMaker 15 -13.2 -7.5 -13 -7.5 -13 -7.7 -12 -7.7 -12 -7.5 -11.8 -7.5 -11.8 -6.5 -12 -6.5 -12 -6.3 -13 -6.3 -13 -6.5 -13.2 -6.5 -13.2 -7.5
BarrierMaker 15 13.2 1.5 13 1.5 13 1.7 12 1.7 12 1.5 11.8 1.5 11.8 0.5 12 0.5 12 0.3 13 0.3 13 0.5 13.2 0.5 13.2 1.5
BarrierMaker 50 -8 2.5 -7 2.5
PolyWall -7.5 -2 -7.5 0.5 -7 1 -6.6 1 -6.6 -0.4 -6 -0.4 -6 1 -4.5 1 -4 0.5 -4 -2 -4.5 -2.5 -5.2 -2.5 -5.2 -1 -5.8 -1 -5.8 -2.5 -7 -2.5
BarrierMaker 50 8 -3.5 4 -2.5 0 -3.5
BarrierMaker 5 -12.5 -4.2 -10.5 -4.2
BarrierMaker 50 -3 1.5 -3 2.5
BarrierMaker 50 -9 -5.5 -4 -5.5 0 -3.5
BarrierMaker 50 9 5.5 4 5.5 0 3.5
BarrierMaker 5 -12.5 -3.8 -10.5 -3.8
PolyWall 2.5 -0.7 2.6 -1.1 2.5 -1.5 2.4 -1.6 2 -1.7 1.6 -1.6 1.5 -1.5 1.4 -1.1 1.5 -0.7 1.6 -0.6 2 -0.5 2.4 -0.6
BarrierMaker 15 13.2 7.5 13 7.5 13 7.7 12 7.7 12 7.5 11.8 7.5 11.8 6.5 12 6.5 12 6.3 13 6.3 13 6.5 13.2 6.5 13.2 7.5
BarrierMaker 50 6 3.5 4 3.5
BarrierMaker 50 10 -1.5 10 3.5 13 3.5 13 2.5 14 3.5 14 4.5 13 5.5 13 4.5 10 4.5 9 5.5
BarrierMaker 50 5.2 4.4 4.8 4.4
BarrierMaker 15 -13.2 -1.5 -13 -1.5 -13 -1.7 -12 -1.7 -12 -1.5 -11.8 -1.5 -11.8 -0.5 -12 -0.5 -12 -0.3 -13 -0.3 -13 -0.5 -13.2 -0.5 -13.2 -1.5
BarrierMaker 50 6 4.5 5 3.5 4 4.5
BarrierMaker 50 -8 3.5 -4 2.5 0 3.5
PolyWall 2.5 3.3 2.6 2.9 2.5 2.5 2.4 2.4 2 2.3 1.6 2.4 1.5 2.5 1.4 2.9 1.5 3.3 1.6 3.4 2 3.5 2.4 3.4
PolyWall 2.5 1.3 2.6 0.9 2.5 0.5 2.4 0.4 2 0.3 1.6 0.4 1.5 0.5 1.4 0.9 1.5 1.3 1.6 1.4 2 1.5 2.4 1.4
BarrierMaker 50 6 -2 5 -2
BarrierMaker 50 3 -1.5 3 -2.5
PolyWall 7.5 2 7.5 -0.5 7 -1 6.6 -1 6.6 0.4 6 0.4 6 -1 4.5 -1 4 -0.5 4 2 4.5 2.5 5.2 2.5 5.2 1 5.8 1 5.8 2.5 7 2.5
BarrierMaker 50 -7 -4.5 -7 -3.5
PolyWall -2.5 0.7 -2.6 1.1 -2.5 1.5 -2.4 1.6 -2 1.7 -1.6 1.6 -1.5 1.5 -1.4 1.1 -1.5 0.7 -1.6 0.6 -2 0.5 -2.4 0.6
BarrierMaker 5 12.5 4.2 10.5 4.2
BarrierMaker 50 7 4.5 7 3.5
BarrierMaker 50 -10 1.5 -10 -3.5 -13 -3.5 -13 -2.5 -14 -3.5 -14 -4.5 -13 -5.5 -13 -4.5 -10 -4.5 -9 -5.5
BarrierMaker 50 -9 -2.5 -8 -1.5 -9 -0.5 -8 0.5 -9 1.5
BarrierMaker 50 -6 -3.5 -4 -3.5
PolyWall -2.5 -3.3 -2.6 -2.9 -2.5 -2.5 -2.4 -2.4 -2 -2.3 -1.6 -2.4 -1.5 -2.5 -1.4 -2.9 -1.5 -3.3 -1.6 -3.4 -2 -3.5 -2.4 -3.4
BarrierMaker 50 8 -2.5 7 -2.5
BarrierMaker 50 -6 -4.5 -5 -3.5 -4 -4.5
BarrierMaker 50 9 2.5 8 1.5 9 0.5 8 -0.5 9 -1.5
BarrierMaker 50 -5.2 -4.4 -4.8 -4.4
BarrierMaker 5 12.5 3.8 10.5 3.8
BarrierMaker 50 -10 1.5 -10 2.5 -9 3.5 -8 3.5
BarrierMaker 50 -3 -3.5 -3 -4.5
GoalZone 1 2 0.3 1.8 0.7 1.4 0.9 1.8 1.1 2 1.5 2.2 1.1 2.6 0.9 2.2 0.7
GoalZone 0 -4.9 0.6 -5.1 0.2 -5.5 0 -5.1 -0.2 -4.9 -0.6 -4.7 -0.2 -4.3 0 -4.7 0.2
GoalZone 0 -2 -0.3 -2.2 -0.7 -2.6 -0.9 -2.2 -1.1 -2 -1.5 -1.8 -1.1 -1.4 -0.9 -1.8 -0.7
GoalZone 1 2 2.3 1.8 2.7 1.4 2.9 1.8 3.1 2 3.5 2.2 3.1 2.6 2.9 2.2 2.7
LoadoutZone 0 -12.5 -3.790196 -12.5 -3.6 -10.5 -3.6 -10.5 -3.790196
GoalZone 1 2 -1.7 1.8 -1.3 1.4 -1.1 1.8 -0.9 2 -0.5 2.2 -0.9 2.6 -1.1 2.2 -1.3
GoalZone 1 4.9 -0.6 4.7 -0.2 4.3 0 4.7 0.2 4.9 0.6 5.1 0.2 5.5 0 5.1 -0.2
LoadoutZone 1 12.5 4.4 12.5 4.209804 10.5 4.209804 10.5 4.4
LoadoutZone 1 12.5 3.790196 12.5 3.6 10.5 3.6 10.5 3.790196
LoadoutZone -1 0.5 2 0.5 -2 -0.5 -2 -0.5 2
LoadoutZone 0 -12.5 -4.4 -12.5 -4.209804 -10.5 -4.209804 -10.5 -4.4
GoalZone 0 -2 -2.3 -2.2 -2.7 -2.6 -2.9 -2.2 -3.1 -2 -3.5 -1.8 -3.1 -1.4 -2.9 -1.8 -2.7
GoalZone 0 -2 1.7 -2.2 1.3 -2.6 1.1 -2.2 0.9 -2 0.5 -1.8 0.9 -1.4 1.1 -1.8 1.3
Teleporter 13.3 4.9 12.5 7
Teleporter 8.5 -3 -8.7 -0.5
Teleporter -13.3 -4.9 -12.5 -7
Teleporter 5.5 1.3 -2 0
Teleporter 13.3 3.1 12.5 1
Teleporter 6.3 0.1 8.5 4
Teleporter -5.5 -1.3 2 0
Teleporter -6.3 -0.1 -8.5 -4
Teleporter -8.5 3 8.7 0.5
Teleporter -13.3 -3.1 -12.5 -1
SpyBug 1 12.5 1
SpyBug 1 10 4.5
SpyBug 1 10 3.5
SpyBug 0 -13 -4.5
SpyBug 0 -13 -3.5
SpyBug 0 -11.5 -3.5
SpyBug 0 -11.5 -4.5
SpyBug 0 -10 -4.5
SpyBug 0 -10 -3.5
SpyBug 0 -12.5 -7
SpyBug 0 -12.5 -1
ForceFieldProjector -1 -5.8 -2.400006 0
ForceFieldProjector -1 -6 0.899995 0
ForceFieldProjector -1 6 -0.900005 0
ForceFieldProjector -1 5.8 2.399994 0
TestItem 0 -2.5
TestItem 0 0
ForceFieldProjector -1 -4.8 -4.400002 0
SpyBug 1 11.5 3.5
SpyBug 1 13 4.5
TestItem 0 3
SpyBug 1 13 3.5
Spawn 0 -11.4 -4
SpyBug 1 12.5 7
SpyBug 1 11.5 4.5
CoreItem 1 30 12.5 1
ForceFieldProjector 0 -12.899803 -3.598039 0
CoreItem 0 30 -12.5 -7
Spawn 1 11.4 4
ForceFieldProjector 0 -13.00024 -4.402 0
CoreItem 0 30 -12.5 -1
CoreItem 1 10 13.5 4
ForceFieldProjector 1 10.099802 3.598039 0
ForceFieldProjector 1 10.000194 4.401961 0
ForceFieldProjector 1 12.999763 3.598 0
CoreItem 0 10 -13.5 -4
ForceFieldProjector 0 -10.099803 -3.598039 0
ForceFieldProjector 0 -10 -4.401961 0
ForceFieldProjector 1 12.900195 4.401961 0
CoreItem 1 30 12.5 7
ResourceItem -5.3 -4.2
ResourceItem -5.3 -4.2
ResourceItem -5.1 -4
ResourceItem -4.9 -4
ResourceItem -4.7 -4.2
ResourceItem -5 -4.2
ResourceItem -5 -3.8
ResourceItem 5.3 4.2
ResourceItem 5.3 4.2
ResourceItem 5.1 4
ResourceItem 4.9 4
ResourceItem 4.7 4.2
ResourceItem 5 4.2
ResourceItem 5 3.8
ForceFieldProjector -1 4.8 4.399998 0
ForceFieldProjector -1 5.2 4.399997 0
ForceFieldProjector -1 -5.2 -4.400003 0
 
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bobdaduck

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Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Sun Mar 10, 2013 11:59 pm

Re: Red vs Blue

Fairly good, actually.

The decoration and loadoutzones in the middle just make the map seem really busy, and the enabling of engineer would make the map just suck to be offense on. However, the cores have really low health so if you do break through its permanent, so that will help keep the map from sucking due to engineer. I still can't condone the use of engineer in an actual map though.

The cross-map teleporters are a bit strong, and the single forcefield may not be enough to make them defensible. It pretty much just invalidates the entire center of the map.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes

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