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Destructed Day

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FBV-86

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Posts: 9

Joined: Sun Apr 28, 2013 1:17 am

Post Sun Apr 28, 2013 1:25 am

Destructed Day

Start With Low Core Health Huh?

Heres Level Code

  Code:

CoreGameType 0
LevelName "Destructed Day"
LevelDescription ""
LevelCredits FBV-86
GridSize 255
Team Blue 0 0 1
Team Red 1 0 0
Specials
MinPlayers
MaxPlayers
BarrierMaker 50 -5.5 -1 -7 -1 -7.5 -0.5 -7.5 0.5 -7 1 -5.5 1
BarrierMaker 50 -4.5 -1 -4.5 1
BarrierMaker 50 -7 -1 -5.5 -1 -5 -1.5 -4 -1.5
BarrierMaker 50 -7 1 -5.5 1 -5 1.5 -4 1.5
BarrierMaker 50 5.5 -1 7 -1 7.5 -0.5 7.5 0.5 7 1 5.5 1
BarrierMaker 50 7 -1 5.5 -1 5 -1.5 4 -1.5
BarrierMaker 50 7 1 5.5 1 5 1.5 4 1.5
BarrierMaker 50 4.5 -1 4.5 1
BarrierMaker 50 -5 -1.5 -4 -1.5 -4 -2.5 4 -2.5 4 -1.5 5 -1.5
BarrierMaker 50 5 1.5 4 1.5 4 2.5 -4 2.5 -4 1.5 -5 1.5
BarrierMaker 50 -3.5 1 -3 0.5 -3 -0.5 -3.5 -1
BarrierMaker 50 3.5 -1 3 -0.5 3 0.5 3.5 1
BarrierMaker 50 -1 2.5 -1 2 0 1 1 2 1 2.5
BarrierMaker 50 1 -2.5 1 -2 0 -1 -1 -2 -1 -2.5
BarrierMaker 50 -4 -1.5 -3 -1.5 -2 -2.5
BarrierMaker 50 -4 1.5 -3 1.5 -2 2.5
BarrierMaker 50 4 -1.5 3 -1.5 2 -2.5
BarrierMaker 50 4 1.5 3 1.5 2 2.5
BarrierMaker 50 -2 -1.5 -2.5 -1
BarrierMaker 50 -2 1.5 -2.5 1
BarrierMaker 50 2 1.5 2.5 1
BarrierMaker 50 2.5 -1 2 -1.5
Mine -6.7 -0.3
Mine -6.5 -0.2
Mine -6.7 -0.4
Mine -6.4 -0.2
Mine -6.3 -0.3
Mine -6.4 -0.3
Mine -6.5 -0.3
Mine -6.6 -0.3
Mine -6.6 -0.2
Mine -6.6 -0.1
Mine -6.6 0
Mine -6.6 0.1
Mine -6.9 0.4
Mine -6.8 -0.4
Mine -6.6 0.4
Mine -6.6 0.3
Mine -6.6 0.2
Mine -6.8 -0.3
Mine -6.9 0.3
Mine -6.9 -0.4
Mine -6.7 0.4
Mine -6.7 0.3
Mine -6.7 0.2
Mine -6.8 0.2
Mine -6.8 0.3
Mine -6.8 0.4
Mine -6.8 -0.1
Mine -6.7 -0.1
Mine -6.7 0
Mine -6.8 0
Mine -6.7 0.1
Mine -6.8 0.1
CoreItem 1 40 6.5 0
Mine -6.9 -0.3
Mine -6.4 0
Mine -6.5 0
Mine -6.4 -0.1
Mine -6.5 -0.1
Mine -6.4 0.1
Mine -6.5 0.1
Mine -6.5 0.2
Mine -6.4 0.2
Mine -6.8 -0.2
Mine -6.7 -0.2
Mine -6.2 0.4
Mine -6.2 0.3
Mine -6.2 0.2
Mine -6.3 0
Mine -6.3 0.1
Mine -6.3 0.2
Mine -6.2 -0.4
Mine -6.1 0.4
Mine -6.1 -0.4
Mine -6.1 0.2
Mine -6.1 0.3
Mine -6.1 0.1
Mine -6.1 0
Mine -6.2 0
Mine -6.2 -0.1
Mine -6.3 -0.1
Mine -6.3 -0.2
Mine -6.1 -0.1
Mine -6.2 -0.2
Mine -6.1 -0.2
Mine -6.1 -0.3
Mine -6.2 -0.3
Mine -6.3 -0.4
Mine -6.4 -0.4
Mine -6.5 -0.4
Mine -6.6 -0.4
Mine -6.9 -0.2
Mine -6.9 -0.1
Mine -6.9 0
Mine -6.9 0.1
Mine -6.9 0.2
Mine -6.3 0.3
Mine -6.4 0.3
Mine -6.5 0.3
Mine -6.4 0.4
Mine -6.3 0.4
Mine -6.5 0.4
Mine -6.2 0.1
Spawn 0 -5.5 0
Mine 6.1 0.4
Mine 6.9 0.4
Mine 6.9 -0.4
Mine 6.1 -0.4
Mine 6.9 -0.3
CoreItem 0 40 -6.5 0
Mine 6.9 0.3
Mine 6.9 0.2
Mine 6.9 0.1
Mine 6.8 0.2
Mine 6.8 0.3
Mine 6.5 0
Turret 0 -5.701061 -0.901961 5
Turret 0 -5.698939 0.901961 5
ForceFieldProjector 0 -4.501301 -1.401961 0
ForceFieldProjector 0 -4.498942 1.401961 0
Spawn 1 5.5 0
Mine 6.9 0
Mine 6.8 0
Mine 6.7 0
Mine 6.7 0.1
Mine 6.6 0.1
Mine 6.5 0.1
Mine 6.6 0
Mine 6.5 -0.1
Mine 6.6 -0.1
Mine 6.2 -0.4
Mine 6.1 -0.3
Mine 6.2 -0.2
Mine 6.1 -0.2
Mine 6.2 -0.3
Mine 6.1 -0.1
Mine 6.2 -0.1
Mine 6.1 0
Mine 6.2 0
Mine 6.1 0.1
Mine 6.2 0.1
Mine 6.1 0.2
Mine 6.2 0.2
Mine 6.1 0.3
Mine 6.2 0.3
Mine 6.5 0.2
Mine 6.8 0.4
Mine 6.7 0.4
Mine 6.6 0.4
Mine 6.5 0.4
Mine 6.4 0.4
Mine 6.3 0.4
Mine 6.2 0.4
Mine 6.6 0.2
Mine 6.6 0.3
Mine 6.5 0.3
Mine 6.4 0.2
Mine 6.4 0.3
Mine 6.3 0.2
Mine 6.3 0.3
Mine 6.7 0.2
Mine 6.7 0.3
Mine 6.8 0.1
Mine 6.9 -0.1
Mine 6.9 -0.2
Mine 6.8 -0.4
Mine 6.8 -0.1
Mine 6.8 -0.2
Mine 6.7 -0.1
Mine 6.8 -0.3
Mine 6.7 -0.3
Mine 6.7 -0.4
Mine 6.6 -0.2
Mine 6.4 0
Mine 6.4 -0.1
Mine 6.4 0.1
Mine 6.3 -0.1
Mine 6.3 0
Mine 6.3 0.1
Mine 6.5 -0.2
Mine 6.6 -0.3
Mine 6.6 -0.4
Mine 6.5 -0.4
Mine 6.4 -0.4
Mine 6.3 -0.4
Mine 6.5 -0.3
Mine 6.4 -0.3
Mine 6.4 -0.2
Mine 6.3 -0.3
Mine 6.3 -0.2
ForceFieldProjector 1 4.498942 -1.401961 0
ForceFieldProjector 1 4.487673 1.401961 0
Turret 1 5.60106 0.901961 5
Turret 1 5.59894 -0.901961 5
Turret 0 -2.901961 -0.398943 5
Turret 0 -2.901961 0.401057 5
Turret 0 -2.901961 0.201057 5
Turret 0 -2.901961 -0.198943 5
Turret 0 -2.901961 0.001057 5
Turret 1 2.901961 -0.001064 5
Turret 1 2.901961 -0.201064 5
Turret 1 2.901961 -0.401064 5
Turret 1 2.901961 0.198936 5
Turret 1 2.901961 0.398936 5
LoadoutZone 0 -4.4 -0.4 -4.4 0.4 -3.098039 0.459392 -3.098039 -0.459392
LoadoutZone 1 3.098039 -0.459392 3.098039 0.459392 4.4 0.4 4.4 -0.4
Turret 1 2.024646 -1.336706 5
Turret 1 2.324642 -1.036709 5
ForceFieldProjector 1 2.499501 -0.9995 0
ForceFieldProjector 1 2.000499 -1.500499 0
ForceFieldProjector 1 2.500501 1.000501 0
ForceFieldProjector 1 1.999501 1.499501 0
Turret 1 2.036696 1.324655 5
Turret 1 2.336696 1.024655 5
ForceFieldProjector 0 -2.499501 0.999501 0
ForceFieldProjector 0 -2.000499 1.500499 0
ForceFieldProjector 0 -1.999501 -1.499501 0
ForceFieldProjector 0 -2.500498 -1.000498 0
Turret 0 -2.036696 -1.324655 5
Turret 0 -2.336694 -1.024657 5
Turret 0 -2.324643 1.036709 5
Turret 0 -2.024642 1.336709 5
SpyBug -1 -2.1 -1.4
SpyBug -1 -2.4 -1.1
SpyBug -1 -2.4 1.1
SpyBug -1 -2.1 1.4
SpyBug -1 2.4 1.1
SpyBug -1 2.1 1.4
SpyBug -1 3 0.5
SpyBug -1 3 -0.5
SpyBug -1 2.4 -1.1
SpyBug -1 2.1 -1.4
SpyBug -1 4.5 -0.9
SpyBug -1 4.5 0.9
SpyBug -1 5.5 -1
SpyBug -1 5.5 1
SpyBug -1 -5.5 1
SpyBug -1 -5.5 -1
SpyBug -1 -4.5 -0.9
SpyBug -1 -4.5 0.9
SpyBug -1 -3 0.5
SpyBug -1 -3 -0.5


Copy The Level And Create It
Last edited by FBV-86 on Sun Apr 28, 2013 10:48 pm, edited 1 time in total.
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bobdaduck

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Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Sun Apr 28, 2013 9:12 am

Re: Destructed Day

Welcome to the forums!

Interesting level. Starting the cores out nearly dead means that gameplay will be more focused on defense.

However... There's only like one forcefield blocking the cores off, which means the game would finish remarkably quick if someone knew what they were doing. There's a lot of turrets, but its easy to shield/cloak past turrets.

Also, you can use the [ code ] [ /code ] commands to make code pasting easy.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Quartz

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Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Sun Apr 28, 2013 6:12 pm

Re: Destructed Day

bobdaduck wrote:Also, you can use the [ code ] [ /code ] commands to make code pasting easy.

> implying that shit works
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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Fordcars

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Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sun Apr 28, 2013 8:42 pm

Re: Destructed Day

  Code:
:twisted:
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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bobdaduck

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Global Moderator

Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Sun Apr 28, 2013 9:02 pm

Re: Destructed Day

It was fixed ages ago.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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FBV-86

User avatar

Posts: 9

Joined: Sun Apr 28, 2013 1:17 am

Post Mon Apr 29, 2013 12:33 am

Destructed Day (Blind Mode!)

Blind Mode For This Level Added!

Heres Level Code

  Code:

CoreGameType 0
LevelName "Destructed Day (Blind Mode)"
LevelDescription "Harder To See These?"
LevelCredits FBV-86
GridSize 255
Team Blue 0 0 1
Team Red 1 0 0
Specials NoBots
MinPlayers
MaxPlayers
BarrierMaker 50 -5.5 -1 -7 -1 -7.5 -0.5 -7.5 0.5 -7 1 -5.5 1
BarrierMaker 50 -4.5 -1 -4.5 1
BarrierMaker 50 -7 -1 -5.5 -1 -5 -1.5 -4 -1.5
BarrierMaker 50 -7 1 -5.5 1 -5 1.5 -4 1.5
BarrierMaker 50 5.5 -1 7 -1 7.5 -0.5 7.5 0.5 7 1 5.5 1
BarrierMaker 50 7 -1 5.5 -1 5 -1.5 4 -1.5
BarrierMaker 50 7 1 5.5 1 5 1.5 4 1.5
BarrierMaker 50 4.5 -1 4.5 1
BarrierMaker 50 -5 -1.5 -4 -1.5 -4 -2.5 4 -2.5 4 -1.5 5 -1.5
BarrierMaker 50 5 1.5 4 1.5 4 2.5 -4 2.5 -4 1.5 -5 1.5
BarrierMaker 50 -3.5 1 -3 0.5 -3 -0.5 -3.5 -1
BarrierMaker 50 3.5 -1 3 -0.5 3 0.5 3.5 1
BarrierMaker 50 -1 2.5 -1 2 0 1 1 2 1 2.5
BarrierMaker 50 1 -2.5 1 -2 0 -1 -1 -2 -1 -2.5
BarrierMaker 50 -4 -1.5 -3 -1.5 -2 -2.5
BarrierMaker 50 -4 1.5 -3 1.5 -2 2.5
BarrierMaker 50 4 -1.5 3 -1.5 2 -2.5
BarrierMaker 50 4 1.5 3 1.5 2 2.5
BarrierMaker 50 -2 -1.5 -2.5 -1
BarrierMaker 50 -2 1.5 -2.5 1
BarrierMaker 50 2 1.5 2.5 1
BarrierMaker 50 2.5 -1 2 -1.5
PolyWall -8 -3 -8 3 8 2.999996 8 -3
Mine -6.7 -0.3
Mine -6.5 -0.2
Mine -6.7 -0.4
Mine -6.4 -0.2
Mine -6.3 -0.3
Mine -6.4 -0.3
Mine -6.5 -0.3
Mine -6.6 -0.3
Mine -6.6 -0.2
Mine -6.6 -0.1
Mine -6.6 0
Mine -6.6 0.1
Mine -6.9 0.4
Mine -6.8 -0.4
Mine -6.6 0.4
Mine -6.6 0.3
Mine -6.6 0.2
Mine -6.8 -0.3
Mine -6.9 0.3
Mine -6.9 -0.4
Mine -6.7 0.4
Mine -6.7 0.3
Mine -6.7 0.2
Mine -6.8 0.2
Mine -6.8 0.3
Mine -6.8 0.4
Mine -6.8 -0.1
Mine -6.7 -0.1
Mine -6.7 0
Mine -6.8 0
Mine -6.7 0.1
Mine -6.8 0.1
CoreItem 1 40 6.5 0
Mine -6.9 -0.3
Mine -6.4 0
Mine -6.5 0
Mine -6.4 -0.1
Mine -6.5 -0.1
Mine -6.4 0.1
Mine -6.5 0.1
Mine -6.5 0.2
Mine -6.4 0.2
Mine -6.8 -0.2
Mine -6.7 -0.2
Mine -6.2 0.4
Mine -6.2 0.3
Mine -6.2 0.2
Mine -6.3 0
Mine -6.3 0.1
Mine -6.3 0.2
Mine -6.2 -0.4
Mine -6.1 0.4
Mine -6.1 -0.4
Mine -6.1 0.2
Mine -6.1 0.3
Mine -6.1 0.1
Mine -6.1 0
Mine -6.2 0
Mine -6.2 -0.1
Mine -6.3 -0.1
Mine -6.3 -0.2
Mine -6.1 -0.1
Mine -6.2 -0.2
Mine -6.1 -0.2
Mine -6.1 -0.3
Mine -6.2 -0.3
Mine -6.3 -0.4
Mine -6.4 -0.4
Mine -6.5 -0.4
Mine -6.6 -0.4
Mine -6.9 -0.2
Mine -6.9 -0.1
Mine -6.9 0
Mine -6.9 0.1
Mine -6.9 0.2
Mine -6.3 0.3
Mine -6.4 0.3
Mine -6.5 0.3
Mine -6.4 0.4
Mine -6.3 0.4
Mine -6.5 0.4
Mine -6.2 0.1
Spawn 0 -5.5 0
Mine 6.1 0.4
Mine 6.9 0.4
Mine 6.9 -0.4
Mine 6.1 -0.4
Mine 6.9 -0.3
CoreItem 0 40 -6.5 0
Mine 6.9 0.3
Mine 6.9 0.2
Mine 6.9 0.1
Mine 6.8 0.2
Mine 6.8 0.3
Mine 6.5 0
Turret 0 -5.701061 -0.901961 5
Turret 0 -5.698939 0.901961 5
ForceFieldProjector 0 -4.501301 -1.401961 0
ForceFieldProjector 0 -4.498942 1.401961 0
Spawn 1 5.5 0
Mine 6.9 0
Mine 6.8 0
Mine 6.7 0
Mine 6.7 0.1
Mine 6.6 0.1
Mine 6.5 0.1
Mine 6.6 0
Mine 6.5 -0.1
Mine 6.6 -0.1
Mine 6.2 -0.4
Mine 6.1 -0.3
Mine 6.2 -0.2
Mine 6.1 -0.2
Mine 6.2 -0.3
Mine 6.1 -0.1
Mine 6.2 -0.1
Mine 6.1 0
Mine 6.2 0
Mine 6.1 0.1
Mine 6.2 0.1
Mine 6.1 0.2
Mine 6.2 0.2
Mine 6.1 0.3
Mine 6.2 0.3
Mine 6.5 0.2
Mine 6.8 0.4
Mine 6.7 0.4
Mine 6.6 0.4
Mine 6.5 0.4
Mine 6.4 0.4
Mine 6.3 0.4
Mine 6.2 0.4
Mine 6.6 0.2
Mine 6.6 0.3
Mine 6.5 0.3
Mine 6.4 0.2
Mine 6.4 0.3
Mine 6.3 0.2
Mine 6.3 0.3
Mine 6.7 0.2
Mine 6.7 0.3
Mine 6.8 0.1
Mine 6.9 -0.1
Mine 6.9 -0.2
Mine 6.8 -0.4
Mine 6.8 -0.1
Mine 6.8 -0.2
Mine 6.7 -0.1
Mine 6.8 -0.3
Mine 6.7 -0.3
Mine 6.7 -0.4
Mine 6.6 -0.2
Mine 6.4 0
Mine 6.4 -0.1
Mine 6.4 0.1
Mine 6.3 -0.1
Mine 6.3 0
Mine 6.3 0.1
Mine 6.5 -0.2
Mine 6.6 -0.3
Mine 6.6 -0.4
Mine 6.5 -0.4
Mine 6.4 -0.4
Mine 6.3 -0.4
Mine 6.5 -0.3
Mine 6.4 -0.3
Mine 6.4 -0.2
Mine 6.3 -0.3
Mine 6.3 -0.2
ForceFieldProjector 1 4.498942 -1.401961 0
ForceFieldProjector 1 4.487673 1.401961 0
Turret 1 5.60106 0.901961 5
Turret 1 5.59894 -0.901961 5
Turret 0 -2.901961 -0.398943 5
Turret 0 -2.901961 0.401057 5
Turret 0 -2.901961 0.201057 5
Turret 0 -2.901961 -0.198943 5
Turret 0 -2.901961 0.001057 5
Turret 1 2.901961 -0.001064 5
Turret 1 2.901961 -0.201064 5
Turret 1 2.901961 -0.401064 5
Turret 1 2.901961 0.198936 5
Turret 1 2.901961 0.398936 5
LoadoutZone 0 -4.4 -0.4 -4.4 0.4 -3.098039 0.459392 -3.098039 -0.459392
LoadoutZone 1 3.098039 -0.459392 3.098039 0.459392 4.4 0.4 4.4 -0.4
Turret 1 2.024646 -1.336706 5
Turret 1 2.324642 -1.036709 5
ForceFieldProjector 1 2.499501 -0.9995 0
ForceFieldProjector 1 2.000499 -1.500499 0
ForceFieldProjector 1 2.500501 1.000501 0
ForceFieldProjector 1 1.999501 1.499501 0
Turret 1 2.036696 1.324655 5
Turret 1 2.336696 1.024655 5
ForceFieldProjector 0 -2.499501 0.999501 0
ForceFieldProjector 0 -2.000499 1.500499 0
ForceFieldProjector 0 -1.999501 -1.499501 0
ForceFieldProjector 0 -2.500498 -1.000498 0
Turret 0 -2.036696 -1.324655 5
Turret 0 -2.336694 -1.024657 5
Turret 0 -2.324643 1.036709 5
Turret 0 -2.024642 1.336709 5
SpyBug -1 -2.1 -1.4
SpyBug -1 -2.4 -1.1
SpyBug -1 -2.4 1.1
SpyBug -1 -2.1 1.4
SpyBug -1 2.4 1.1
SpyBug -1 2.1 1.4
SpyBug -1 3 0.5
SpyBug -1 3 -0.5
SpyBug -1 2.4 -1.1
SpyBug -1 2.1 -1.4
SpyBug -1 4.5 -0.9
SpyBug -1 4.5 0.9
SpyBug -1 5.5 -1
SpyBug -1 5.5 1
SpyBug -1 -5.5 1
SpyBug -1 -5.5 -1
SpyBug -1 -4.5 -0.9
SpyBug -1 -4.5 0.9
SpyBug -1 -3 0.5
SpyBug -1 -3 -0.5


Copy The Level For Blind Mode And Create It Will Replaces Your Destructed Day Level

Warning!:AI's Movement Does Not Work In Blind Mode Only In Normal Mode Should Work!
Bitfighter Level Builder

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bobdaduck

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Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Mon Apr 29, 2013 7:07 am

Re: Destructed Day

I actually really like blind mode. I mean obviously I would hate it on every level, but on just one simpler level like this its a nice twist.

also the time limit being unlimited is a questionable choice.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes

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