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Tic Toc

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Lamp

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Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Sun Mar 10, 2013 11:47 pm

Tic Toc

This is a level where the Green team has to protect their base before the attackers get in. They have to try to defend the cores.

This is similar to Feudalism.


Tic Toc 1.0
  Code:
CoreGameType 15
LevelName "Tic Toc"
LevelDescription "Time is ticking!"
LevelCredits Lamp
GridSize 255
Team Yellow 1 1 0
Team Red 1 0 0
Team Green 0 1 0
Specials Engineer
MinPlayers 3
MaxPlayers
BarrierMaker 50 5 -7.5 7 -7.5 7 -6.5 5 -6.5 5 -7.5
BarrierMaker 50 5.1 -1.9 4 -1.9 4 -1.1 5.1 -1.1
BarrierMaker 50 6.3 -6.5 6.3 -6.7
BarrierMaker 50 5 -1.8 5 -2 3 -3 5 -4
BarrierMaker 50 -0.2 0.6 0.2 0.6
BarrierMaker 50 -0.2 0.2 0.2 0.2
BarrierMaker 50 5 -4 5.5 -5 5 -5.5 6 -6 7 -5.5 6.5 -5 7 -4
BarrierMaker 50 -0.2 1 0.2 1
BarrierMaker 50 -0.2 0 0.2 0
BarrierMaker 50 -0.2 0.4 0.2 0.4
BarrierMaker 50 6.3 -7.5 6.3 -7.3
BarrierMaker 50 7 -4 9 -3 7 -2 7 -1 8 0 7 1 7 2 6 3 5 2 4 3 0 3 -1 2 -1 1
BarrierMaker 50 5 -7.5 6 -9 7 -7.5
BarrierMaker 50 2 -1.5 2.5 -2 3 -1.5 2.5 -1 2 -1.5
BarrierMaker 50 -0.2 -0.6 0.2 -0.6
BarrierMaker 50 -0.2 0.8 0.2 0.8
BarrierMaker 50 -0.2 -0.2 0.2 -0.2
BarrierMaker 50 -1 1 -1 -1 0 -2 1 -1 1 1 2 2 4 2 5 1 4 0 5 -1 5 -1.2
BarrierMaker 50 -0.2 -0.4 0.2 -0.4
BarrierMaker 50 0 -0.9 0 -0.7
LoadoutZone 2 5.5 -3.5 5.5 -3.2 6.5 -3.2 6.5 -3.5
LoadoutZone -1 -0.5 -1.4 0.5 -1.4 0 -1.861349
Teleporter 2.5 -1.5 6 -1.5
TextItem 2 4.900001 -3.7 7.2 -3.7 20.597 "Hurry! Defend the cores before the attackers come!"
Teleporter 6 -5.4 6.6 -7
Teleporter 4.4 -1.5 2.5 -1.5
Teleporter 5.5 -7 6 -7.8
SpyBug 2 6 -2
SpyBug 2 4.2 -3
SpyBug 2 7.8 -3
SpyBug 2 6 -3
SpyBug 2 5 -3
SpyBug 2 7 -3
SpyBug 2 6 -4
SpyBug 2 5.4 -5.4
SpyBug 2 6.6 -5.4
SpyBug 2 6 -7
ForceFieldProjector 2 0.901961 -0.500353 0
ForceFieldProjector 2 -0.901961 -0.499647 0
ForceFieldProjector 2 0.901961 -0.300352 0
ForceFieldProjector 2 -0.901961 -0.299647 0
ForceFieldProjector 2 0.901961 -0.100353 0
ForceFieldProjector 2 -0.901961 -0.099647 0
ForceFieldProjector 2 0.901961 0.099647 0
ForceFieldProjector 2 -0.901961 0.100353 0
ForceFieldProjector 2 0.901961 0.299648 0
ForceFieldProjector 2 -0.901961 0.300353 0
ForceFieldProjector 2 0.901961 0.499648 0
ForceFieldProjector 2 -0.901961 0.500353 0
ForceFieldProjector 2 0.901961 0.699647 0
ForceFieldProjector 2 -0.901961 0.700353 0
ForceFieldProjector 2 0.901961 0.899647 0
ForceFieldProjector 2 -0.901961 0.900353 0
ForceFieldProjector 2 0.966257 1.104905 0
ForceFieldProjector 2 -0.384132 2.477219 0
ForceFieldProjector 2 1.025248 1.163896 0
ForceFieldProjector 2 -0.284154 2.577198 0
ForceFieldProjector 2 1.125255 1.263903 0
ForceFieldProjector 2 -0.184175 2.677177 0
ForceFieldProjector 2 1.248257 1.386905 0
ForceFieldProjector 2 -0.025205 2.836147 0
ForceFieldProjector 2 1.425257 1.563905 0
ForceFieldProjector 2 0.118361 2.901961 0
ForceFieldProjector 2 -0.901961 1.718353 0
ForceFieldProjector 2 -0.825046 2.036306 0
Turret 2 -0.2 1 0
Turret 2 0.2 1 0
Turret 2 -0.2 0.8 0
Turret 2 0.2 0.8 0
Turret 2 -0.2 0.6 0
Turret 2 0.2 0.6 0
Turret 2 -0.2 0.400001 0
Turret 2 0.2 0.400001 0
Turret 2 0.2 0.218 0
Turret 2 -0.2 0.2 0
Turret 2 0.2 0 0
Turret 2 -0.2 0 0
Turret 2 -0.901961 1.218353 0
Turret 2 1.166257 1.304905 0
Turret 2 0.318361 2.901961 0
Turret 2 0.518361 2.901961 0
Turret 2 0.700361 2.901961 0
Turret 2 0.918361 2.901961 0
Turret 2 1.118361 2.901961 0
Turret 2 1.318361 2.901961 0
Turret 2 1.518361 2.901961 0
Turret 2 1.700361 2.901961 0
Turret 2 1.918361 2.901961 0
Turret 2 1.466257 1.604905 0
Turret 2 1.666253 1.804902 0
Turret 2 -0.100352 1.098039 0
ForceFieldProjector 0 2.399654 2.098039 1
ForceFieldProjector 1 2.399654 2.098039 1
ForceFieldProjector 1 2.400357 2.901961 1
ForceFieldProjector 0 2.400357 2.901961 1
CoreItem 0 40 4.9 -4.9
CoreItem 1 40 7.1 -4.9
CoreItem -2 40 2.9 2.5
CoreItem -2 40 3.7 2.5
CoreItem -2 40 4.4 2.2
CoreItem -2 40 4.9 1.6
CoreItem 2 40 4.8 0
CoreItem 2 40 7.2 0
CoreItem 2 40 6 2.3
CoreItem 2 40 4.2 -3
CoreItem 2 40 7.8 -3
CoreItem 2 120 6 -5.4
ForceFieldProjector 0 6.199628 -7.401961 1
ForceFieldProjector 0 6.200334 -6.598039 1
ForceFieldProjector 1 6.199628 -7.401961 1
ForceFieldProjector 1 6.200334 -6.598039 1
CoreItem 2 40 6 -8.5
SpyBug 2 6 -8.5
SpyBug 2 0.2 -0.8
SpyBug 2 0 1.4
SpyBug 2 1.5 2.4
SpyBug 2 0.9 2.4
SpyBug 2 3.3 2.2
ResourceItem 2.5 -1.3
SpyBug 2 -0.2 -0.8
Spawn 2 6 -4.5
Spawn 0 -0.4 -1
Spawn 1 0.4 -1
SpyBug 2 4.1 2.6
SpyBug 2 4.5 1.8
ResourceItem 2.5 -1.5
ResourceItem 2.5 -1.5
ResourceItem 2.5 -1.5
ResourceItem 2.3 -1.5
ResourceItem 2.3 -1.5
ResourceItem 2.3 -1.5
ResourceItem 2.7 -1.5
ResourceItem 2.7 -1.5
ResourceItem 2.5 -1.7
ResourceItem 2.5 -1.7
ResourceItem 2.5 -1.7
ResourceItem 2.5 -1.3
ResourceItem 2.5 -1.3
ResourceItem 2.7 -1.5
SpyBug 2 6 2.3
SpyBug 2 6 1
SpyBug 2 6 0
SpyBug 2 4.8 0
SpyBug 2 7.2 0
SpyBug 2 6 -1
ResourceItem 2.5 -1.5
ResourceItem 2.5 -1.5
ResourceItem 2.5 -1.5
ResourceItem 2.3 -1.5
ResourceItem 2.3 -1.5
ResourceItem 2.3 -1.5
ResourceItem 2.7 -1.5
ResourceItem 2.7 -1.5
ResourceItem 2.7 -1.5
ResourceItem 2.5 -1.7
ResourceItem 2.5 -1.7
ResourceItem 2.5 -1.7
ResourceItem 2.5 -1.3
ResourceItem 2.5 -1.3
ResourceItem 2.5 -1.3
ResourceItem 2.6 -1.6
ResourceItem 2.6 -1.6
ResourceItem 2.6 -1.6
ResourceItem 2.6 -1.6
ResourceItem 2.6 -1.6
ResourceItem 2.6 -1.6
ResourceItem 2.4 -1.4
ResourceItem 2.4 -1.4
ResourceItem 2.4 -1.4
ResourceItem 2.4 -1.4
ResourceItem 2.4 -1.4
ResourceItem 2.4 -1.4
ResourceItem 2.6 -1.4
ResourceItem 2.6 -1.4
ResourceItem 2.6 -1.4
ResourceItem 2.6 -1.4
ResourceItem 2.6 -1.4
ResourceItem 2.6 -1.4
ResourceItem 2.4 -1.6
ResourceItem 2.4 -1.6
ResourceItem 2.4 -1.6
ResourceItem 2.4 -1.6
ResourceItem 2.4 -1.6
ResourceItem 2.4 -1.6
TextItem 0 -1.2 -0.6 1.2 -0.6 14.812 "Quick! Get to the Green base as fast as you can and destroy the cores!"
TextItem 1 -1.2 -0.6 1.2 -0.6 14.812 "Quick! Get to the Green base as fast as you can and destroy the cores!"
ForceFieldProjector 1 0 -0.9 1
ForceFieldProjector 0 0 -0.9 1
ResourceItem -0.5 2
ResourceItem 2.6 2.8
 
Image
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bobdaduck

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Global Moderator

Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Mon Mar 11, 2013 12:02 am

Re: Tic Toc

Why are there two attacking teams...

It would probably be easier for green just to charge into the enemy spawn and repair crap to lock them out than engineering.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Lamp

User avatar

Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Wed Mar 13, 2013 2:00 pm

Re: Tic Toc

bobdaduck wrote:Why are there two attacking teams...

It would probably be easier for green just to charge into the enemy spawn and repair crap to lock them out than engineering.



I'm gonna make the red and yellow into one team because i discovered that it has problems... the two teams attack eachother
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