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Stardust Plugin Pack

PostPosted: Mon Dec 02, 2013 1:52 pm
by kaen
I made some plugins for 019. There are many, and I'll be posting full instructions very soon, but I figured you guys didn't want to wait for all that. This includes, among other things, the "Scissor" plugin (called Clip Polygons) and the AutoSnap plugin. Your pokes have not gone unheeded :)

README: https://github.com/kaen/stardust/blob/master/README.md
Download: https://github.com/kaen/stardust/archive/master.zip

Re: Stardust Plugin Pack

PostPosted: Mon Dec 02, 2013 2:12 pm
by Skybax
Yay!

Re: Stardust Plugin Pack

PostPosted: Mon Dec 02, 2013 2:43 pm
by Quartz
Pleaides. Stardust. Man you come up with motherfuckin' catchy names for shit, dawg

Re: Stardust Plugin Pack

PostPosted: Mon Dec 02, 2013 7:41 pm
by sky_lark
Looks promising, but this is what I see when opening up editor instructions:

http://i.imgur.com/mHj4Uj3.png

Two problems I think, one being the lack of a scroll down option, but the other being some plugins have red error text?

Re: Stardust Plugin Pack

PostPosted: Mon Dec 02, 2013 8:58 pm
by kaen
Whoa, I didn't even see that!

They look fine in the F9 panel, which does have scrolling, though :)

Re: Stardust Plugin Pack

PostPosted: Mon Feb 17, 2014 8:24 pm
by amgine
Im working on a plugin but knowing nothing about programming code is not helping XD.

Re: Stardust Plugin Pack

PostPosted: Sun Feb 23, 2014 10:18 am
by watusimoto

Re: Stardust Plugin Pack

PostPosted: Thu Mar 06, 2014 10:36 pm
by tazinator
http://pastebin.com/awiXQb08
In case you lose the link somehow :D

Kaen, I'm going to still try to get your plugin to work - at least the colorful outlines like in certain maps from you. that alone would be so cool.
Control Shift B.. Auto Border is supposed to do something besides make spybugs :/

EDIT: AutoBorder works if you click on it after bringing up a menu using F9. The hotkey does not work. I DID NOT REALIZE you could click on the menu till I moused over it and I've had this plugin and been messing around in Bitfighter for hours. :mrgreen:

Re: Stardust Plugin Pack

PostPosted: Fri Mar 07, 2014 2:40 am
by watusimoto
If you are having key conflicts (spybug placement grabbing the key you want to use for something else), you can change (or disable) the key combo for placing spybugs by modifying your INI file. This was a new feature for 019a, courtesy one of our GCI student helpers.

Re: Stardust Plugin Pack

PostPosted: Fri Mar 07, 2014 12:33 pm
by tazinator
EDIT: whoa, ctrl shift . comes with 019a, I didn't know that. deleted post in retrospect. Anyway, redownloaded Bitfighter because Raptor said I either have a corrupt install, or maybe it's memory problems in Bitfighter. I had so many bugs

Kaen, reporting that autoborder fails on a straight wall no matter how many points
also, I made a U shape with 4 wall points. it made a box line. Minor bugs

Re: Stardust Plugin Pack

PostPosted: Wed Mar 26, 2014 10:34 am
by kaen
Bump

Updated to fix AutoBorder not working right when multiple shapes are selected, and renamed some very confusing plugins/options to be marginally less confusing.

Regarding wonky behavior with barriers, it's because the plugins operate on the skeleton of the objects, not the outline. For Polywalls, those happen to be the same thing, but for barriers, it will use the line of points connected by red dots. I just had an idea for how to make plugins comprehend the outline of barriers, but it's non-trivial so no promises for when that will happen.

Re: Stardust Plugin Pack

PostPosted: Thu Mar 27, 2014 8:42 pm
by tazinator
Convert tool doesnt make flagspawns. Easy fix

If I recall vanilla convert tool also doesnt make slipzones, maybe that was the filter tool.. well I just edit the tool so much but i think im right

Re: Stardust Plugin Pack

PostPosted: Fri Mar 28, 2014 7:17 pm
by kaen
:zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance: :zapdance:

Bump for another update.

  • New help and error messages
  • Changed default AutoBorder binding
  • Fix tons of problems with Convert Objects
  • Make AutoMirror even more Auto
  • New Barrier to Polywall (Polywallify) plugin!

Thanks, taz, for all the bug hunting!

Re: Stardust Plugin Pack

PostPosted: Fri Mar 28, 2014 7:29 pm
by raptor
OOoo excellent... just in time for 019c!

Re: Stardust Plugin Pack

PostPosted: Mon May 05, 2014 7:49 pm
by Little_Apple
This is hilarious. I promise.
Image

Re: Stardust Plugin Pack

PostPosted: Tue May 06, 2014 3:40 am
by Quartz
Little_Apple wrote:This is hilarious. I promise.

You rule atop a throne of lies!!

Re: Stardust Plugin Pack

PostPosted: Tue Sep 23, 2014 9:45 pm
by amgine
SO when will this get permantly implemented? 8-)

Re: Stardust Plugin Pack

PostPosted: Sat May 30, 2020 7:52 pm
by bobdaduck
Little_Apple wrote:This is hilarious. I promise.
Image

I lol'd

Re: Stardust Plugin Pack

PostPosted: Sun May 31, 2020 3:45 pm
by Skybax
wow okay necro-bob

Re: Stardust Plugin Pack

PostPosted: Sun May 31, 2020 9:21 pm
by bobdaduck
There's like 7 threads in the plugin section ever, you get to deal with it

I needed one of the plugins so I went looking for it