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Offical plugins ?

PostPosted: Tue Apr 22, 2014 4:41 pm
by amgine
Hey I was wondering after a plugin has gone through extensive testing and if it is high quality maybe we should add the good plugins to each consecutive build of BF what do you guys think ?

Re: Offical plugins ?

PostPosted: Tue Apr 22, 2014 5:23 pm
by raptor
Sure. If an editor plugin introduces some good standard functionality, then we are open to including it.

Re: Offical plugins ?

PostPosted: Wed Apr 23, 2014 1:54 am
by watusimoto
And we have included many.

Re: Offical plugins ?

PostPosted: Tue Sep 23, 2014 9:44 pm
by amgine
not really only a few we need to finally get the stardust plugins permanently implemented.

Re: Offical plugins ?

PostPosted: Mon Jan 26, 2015 11:52 pm
by Fordcars
100% A-OK

Re: Offical plugins ?

PostPosted: Tue Jan 27, 2015 10:04 pm
by amgine
when will stardust be implemented >.>

Re: Offical plugins ?

PostPosted: Wed Jan 28, 2015 10:11 am
by kaen
The more reasonable parts of stardust are already included.

Stardust is a wonky project, and has a ton of bugs due to the weird things it does and the weird way geometry is implemented in Bitfighter and handled in Stardust. I think it's best to only include a "stable" subset of Stardust, and leave the advanced/untested (though possibly more useful) stuff out since it's really easy to install.

Re: Offical plugins ?

PostPosted: Sat Jan 31, 2015 5:43 pm
by amgine
OR you couldjsut stablelize iand and implement it XD