Offical plugins ?
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Hey I was wondering after a plugin has gone through extensive testing and if it is high quality maybe we should add the good plugins to each consecutive build of BF what do you guys think ?
Bitfighter Forever.
Re: Offical plugins ?
Sure. If an editor plugin introduces some good standard functionality, then we are open to including it.
Re: Offical plugins ?
And we have included many.
Re: Offical plugins ?
not really only a few we need to finally get the stardust plugins permanently implemented.
Bitfighter Forever.
Re: Offical plugins ?
100% A-OK
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Offical plugins ?
The more reasonable parts of stardust are already included.
Stardust is a wonky project, and has a ton of bugs due to the weird things it does and the weird way geometry is implemented in Bitfighter and handled in Stardust. I think it's best to only include a "stable" subset of Stardust, and leave the advanced/untested (though possibly more useful) stuff out since it's really easy to install.
Stardust is a wonky project, and has a ton of bugs due to the weird things it does and the weird way geometry is implemented in Bitfighter and handled in Stardust. I think it's best to only include a "stable" subset of Stardust, and leave the advanced/untested (though possibly more useful) stuff out since it's really easy to install.
bobdaduck wrote:Next, the moon!
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8 posts
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