What is Bot nav mesh zones
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Re: What is Bot nav mesh zones
Zones bots use to navigate.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
Re: What is Bot nav mesh zones
A thing of the past. Bots are very clever, and more than capable of navigating through maps on their own. Previously, one had to manually define bot navigation zones for bots to use a level. Now, it's done automatically when the level loads.
Perhaps interestingly, if a level takes a really long time to load then it likely has too many barriers. The more complex or numerous the barriers on the map, the longer bitfighter must spend dividing it up into navigable zones.
Perhaps interestingly, if a level takes a really long time to load then it likely has too many barriers. The more complex or numerous the barriers on the map, the longer bitfighter must spend dividing it up into navigable zones.
bobdaduck wrote:Next, the moon!
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Re: What is Bot nav mesh zones
The mesh zones still exist, though they are not something that ordinary users would want to interact with. You can turn them on in the game to check if the generation algorithm is working. But it's (very) rare now to find a level that doesn't work.
Re: What is Bot nav mesh zones
The answer to that is rather complex; but, you'll find all your answers here:
http://www.policyalmanac.org/games/aStarTutorial.htm
http://www.policyalmanac.org/games/aStarTutorial.htm
Re: What is Bot nav mesh zones
But it's (very) rare now to find a level that doesn't work.
I'll also note that creating the zones was one of the most technically challenging computational problems I've ever worked on. A week+ high energy cooperative effort between me, sam686, and raptor gave us a solution that is actually really good.
Re: What is Bot nav mesh zones
raptor wrote:The answer to that is rather complex; but, you'll find all your answers here:
http://www.policyalmanac.org/games/aStarTutorial.htm
So I have to put Bot Nav Mesh Zones like in this picture?
![Image](http://www.policyalmanac.org/games/aStarT6.jpg)
Re: What is Bot nav mesh zones
They're generated automatically, and require no action on your part.
Re: What is Bot nav mesh zones
watusimoto wrote:They're generated automatically, and require no action on your part.
I'm talking about 013.
Re: What is Bot nav mesh zones
Lamp wrote:watusimoto wrote:They're generated automatically, and require no action on your part.
I'm talking about 013.
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Basically, cover the entire level in navmeshzones and then maybe bots might work. You'll probably have to program the bots yourself too though, I'm not sure S_bot was around in 013.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
Re: What is Bot nav mesh zones
point and case being they arent really needed anymore maybe we could find a replacement for them?
Bitfighter Forever.
Re: What is Bot nav mesh zones
amgine wrote:point and case being they arent really needed anymore maybe we could find a replacement for them?
Pay attention. Have you ever seen a bot nav mesh zone?
For some reason, Lamp is dinking around in 013 and they were visible to him then.
They are needed, but the user no longer needs to generate them by hand. Its done automatically.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
Re: What is Bot nav mesh zones
You can still see them with one of the debugging /cmds (/shownavmeshzones? it's in the help)
Re: What is Bot nav mesh zones
It's /showzones.
Well I think there should be an option to manually do it because in some levels, zone creation fails.
So, the bot just stays anywhere inside the zones?
Well I think there should be an option to manually do it because in some levels, zone creation fails.
So, the bot just stays anywhere inside the zones?
Re: What is Bot nav mesh zones
If zone creation fails, please let us know and send us the level.
I have not personally seen a playable level with bot zones failing to be created since we introduced the automatic zone creation (back in 015a). We spent a *lot* of time on it to make sure it would be reliable
I have not personally seen a playable level with bot zones failing to be created since we introduced the automatic zone creation (back in 015a). We spent a *lot* of time on it to make sure it would be reliable
Re: What is Bot nav mesh zones
raptor wrote:If zone creation fails, please let us know and send us the level.
I have not personally seen a playable level with bot zones failing to be created since we introduced the automatic zone creation (back in 015a). We spent a *lot* of time on it to make sure it would be reliable
I think it happens on large levels.
viewtopic.php?f=33&t=1856
Also another one I made right after or before this i forgot
Re: Tricky Teleporters
Wow! I've never actually seen that error message used. Great job, guys!!
Re: What is Bot nav mesh zones
Well I think there should be an option to manually do it because in some levels, zone creation fails.
Trust me on this one... you would never ever want to do this. Before we could automatically create zones, I developed a really nice tool for building these in the editor, and even then it was so tedious that I only did one level, once.
Echoing raptor, send us levels that fail and we'll see what's going on.
Re: What is Bot nav mesh zones
yep i found the same bug but lsmp beat me to it. maybe this is why bots gets stuck on large maps lack of nav zones.....
Bitfighter Forever.
Re: What is Bot nav mesh zones
amgine wrote:yep i found the same bug but lsmp beat me to it. maybe this is why bots gets stuck on large maps lack of nav zones.....
They dont spawn if zone creation fails...
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