Motherships in Bitfighter!
Bitfighter Motherships!
You could act as a turret on another's ship.
To get on a player as a turret you do /attach to <player's name>, and this will send a message to the player being asked to accept the attachment or not from this player with the choices being /yes or /no. Once attached, you can shoot and aim your weapons as a turret on top of the player's ship, but you have no control over the ship. Also, you can only attach to your teammates.
The maximum people attached to one ship is 2. More than that would be too insane.
You also have 25% of your energy while attached to a Mothership. (To prevent spamming of high damage weapons) When you detach from the Mothership using /detach, your energy will multiply by 4 to bring you back to your normal 100% of energy.
When you detach from a host, your ship will be placed at the same exact position of the host you detach from.
Also, to successfully attach to a ship, you must have full health and energy, to make sure someone is not in combat and trying to teleport away from battle.
In rabbit, if you are attached to someone who manages to grab the carrot (switch of team), you will still stay attached. Also, If an administrator changes the team of a host, the people attached will immediately be detached.
If a player kills a mothership with one player attached, it would count as a double kill. With two players attached, triple kill.
So now you might be thinking that is too overpowered for getting easy kills.
Here's my idea for counter-attacking that.
Mothership with 1 person attached, 125% health
Mothership with 2 people attached, 150% health
This is perfect because the Mothership can give superior firepower, but that doesn't mean a good-skilled player or two can take it down.
Also, if someone on the turret is using a weapon that can damage yourself, the Mothership would be no exception to that.
The host of the Mothership can use it's modules and weapons like normal, but armor is not allowed for hosts, honestly that would be way too op with the firepower it has. So you cannot say /attach to <player's name> to a player with armor module on. If the host changes his/her loadout to have armor, you will immediately be detached from the Mothership.
Benefits:
For newbies on your team who seem to be giving the enemy team too many points in bm, you can ask them to attach to you as a pro, and in short words, problem solved.
You can move tanks (armor+repair) easily to places with a fast host ship.
New strategy involved using if you should use Motherships in different tactical situations.
I got this idea from a very similar game to Bitfighter called 'Continuum'. Pretty cool game if you ask me.
I really want to see this in Bitfighter because I think it's pretty cool in my opinion, but I want to hear what you guys think about this being added to the game and how to balance it with the game's factors.
Choose Wisely.