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My complete thoughts on bitfighter so far.

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Opti

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Joined: Tue Sep 20, 2011 7:09 pm

Location: Footie's pantry

Post Mon Feb 25, 2013 1:17 pm

My complete thoughts on bitfighter so far.

Hello, Opti here. I just wanted express my opinion on Bitfighter so far. Because it may differ from most.

The Idea:
The idea surrounding bitfighter is simply to basically make a multiplayer game of asteroids mixed with online fighting elements. It works well, however.. It is missing some key elements of online fighters. For example:
Combos.
Vote kicking.
Hell, Even modding.. And I do not mean just bots.. I mean new items in the level editor.

The community:
The community of bit fighter usually makes me want to play the fawking game. But, Sometimes it just leaves me with a bad taste in my mouth. Trolls as far as the eye can see.

The design:
Bitfighter's graphics are a breath of fresh air too me after a LONG day of school and plenty of other bull. I honestly have nothing to say about bit fighters graphics other than they are amazing. However, They are missing one TINY detail, And thats a glow effect, It might just be me, but still..

The gameplay:
Addictive as fuq. And map making has never been so easy yet fun.

And thats really all.
i got a rattlesnake gun.
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Little_Apple

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Joined: Sat Jun 11, 2011 12:31 pm

Location: Zanzibar Land

Post Mon Feb 25, 2013 1:26 pm

Re: My complete thoughts on bitfighter so far.

Opti wrote:Trolls as far as the eye can see.

if thats as far as you can see then you have some serious eye problems. the reason people joke around and mess with other players is because they don't take everything so seriously. things are a lot more fun if you just get your panties out of a twist and just have some fun for once.

whoops. that was a bit harsh. have a koala.
Image
Hee-ho!
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bobdaduck

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Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Mon Feb 25, 2013 1:54 pm

Re: My complete thoughts on bitfighter so far.

Opti wrote:The Idea:
The idea surrounding bitfighter is simply to basically make a multiplayer game of asteroids mixed with online fighting elements. It works well, however.. It is missing some key elements of online fighters. For example:
Combos.
Vote kicking.
Hell, Even modding.. And I do not mean just bots.. I mean new items in the level editor.

The community:
The community of bit fighter usually makes me want to play the fawking game. But, Sometimes it just leaves me with a bad taste in my mouth. Trolls as far as the eye can see.

Bitfighter is much more of a top-down team fortress 2 in space.

I'm against vote kicking. It will probably never do anything, and I hate the voting system anyway, and it will encourage rage and hurt when someone is trying to kick you.

If you know levelgens you can *sort* of mod the game. New items in the level editor: Why?

We've talked about "trolls" with you several times. Our community is filled with jokers and you're the only one who seems to take it personally.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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sky_lark

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Joined: Wed Mar 10, 2010 6:00 pm

Post Mon Feb 25, 2013 5:25 pm

Re: My complete thoughts on bitfighter so far.

To be fair, our perception of trolls is biased due to the fact that we're a tight-knit community. We know each other well enough to be able to joke around without an issue. So it's plausible that new users, or even existing users, could be offended by our language. I have two thoughts on that matter:

1. When a user is clearly new, I try to reduce the joking and be as warm and helpful as possible. I assume other users are being responsible enough to act this way too. When a user returns the conversation and jokes around with us, then I'll escalate my dialect a bit as well. It's completely responsive. I rarely come across a situation where someone is flustered by my words, but when it happens I take notice and back off.

2. We have provided a very reasonable approach for reducing trolls -- talk to an admin or bobdaduck or even me. We aren't here to babysit you, but if someone is mercilessly screwing with you then I am confident it will be addressed.

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As far as the glow thing goes... please please please just no. Ask anyone about Z.A.P... hahaha. I'm pretty sure Z.A.P's glowing graphics ruined any chance of Bitfighter ever adopting glow graphics.

That said, I would be interested to see some other subtle graphics that still fit with the retro theme. Lingering smoke after a ship's explosion, charred walls where phasers impacted, etc.

[edit: talk about the glow thing here]
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Fordcars

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Post Thu Feb 28, 2013 7:58 pm

Re: My complete thoughts on bitfighter so far.

bobdaduck wrote:If you know levelgens you can *sort* of mod the game. New items in the level editor: Why?


Or, you can COMPLETELY mod the game by getting the source
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.

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