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Humble Bundle

PostPosted: Fri Sep 27, 2013 11:46 am
by Skybax
So, I'm not sure if this has been considered before, or what people's stand on it may be, but I thought I'd just throw this out there.

I know Bitfighter has kind of always lacked funds to do anything. All work that gets done on it and all advertising of any sort is purely voluntary, and that's not necessarily a bad thing. But if you wanted to get a small income that can be devoted towards the game, without specifically changing the game to a "pay to play," this might work.

The Humble Bundle is a nifty thing that bundles a bunch of games together and "sells" them for whatever the "buyer" wants to pay. It's more of a donation thing than really a purchase. I've seen some people donate up to $100,000, whereas the most I've ever donated to get the Bundle is $6. But I almost always "buy" it.

The website is here: http://humblebundle.com
The game application form is here: https://docs.google.com/spreadsheet/viewform?authkey=CNbjs6gO&authkey=CNbjs6gO&hl=en_US&formkey=dFAwSlNERjJkTlBwakJ5TC0yTTdoNWc6MQ&ndplr=1#gid=0

The Bundles used to be called the "Humble Indie Bundles," bundling specifically Independent Developer games, but have since expanded recently to have bigger named games, from such companies as EA and kalypso.

The only potential issue that I could see in this is that you have to provide some sort of Playable code for the game. This can be in the format of a Steam key. I remember there were some problems with getting Bitfighter on Steam, although I don't remember what they were, as Steam has tons of Free-To-Play games now.

So yeah, I just wanted to put this out there and see what people's thoughts and/or issues were.

Re: Humble Bundle

PostPosted: Fri Sep 27, 2013 3:40 pm
by Fordcars
Does Bitfighter need money???

Re: Humble Bundle

PostPosted: Fri Sep 27, 2013 4:45 pm
by Little_Apple
How else will we fund Bitcon?!

Re: Humble Bundle

PostPosted: Fri Sep 27, 2013 8:46 pm
by Quartz
Little_Apple wrote:How else will we fund Bitcon?!

Comment of the decade xD

Re: Humble Bundle

PostPosted: Sat Sep 28, 2013 3:26 am
by bobdaduck
Our problem has never been a lack of funding, its been a lack of players. Honestly, if we really felt like advertising would do the trick, me or sky_lark or I bet several other community members would be willing to chip in.

We have no advertisements to actually advertise with. (I've made one but it doesn't look too professional).

Someone should take a look at this. Even if we miss, we need more shots on the goal.

Re: Humble Bundle

PostPosted: Sat Sep 28, 2013 3:36 am
by Skybax
bobdaduck wrote:We have no advertisements to actually advertise with. (I've made one but it doesn't look too professional).

Someone should take a look at this. Even if we miss, we need more shots on the goal.


Are you referring to someone taking a look at making professional advertisements, or someone taking a look at the Humble Bundle? xD

Re: Humble Bundle

PostPosted: Sat Sep 28, 2013 4:47 am
by bobdaduck
We could probably find the money to do advertisements, but we have no advertisements of professional quality that we could use even if we had the money.

Someone should take a look at the humble bundle thing because even if its a terrible idea we definitely want to be trying lots of things and if it gets even one new player it will be worth it.

Re: Humble Bundle

PostPosted: Sat Sep 28, 2013 6:17 am
by Quartz
bobdaduck wrote:We could probably find the money to do advertisements, but we have no advertisements of professional quality that we could use even if we had the money.
Lolz. Advertisements aren't that hard to create ... now no, we won't have any Flash adverts but even a simple image or especially a GIF is good enough. Hell, personally, I *appreciate* ads that are simple images, or .gifs, rather than Flash ... Nothing more annoying than browsing a website that insists on dedicating sizable amounts of bandwidth and RAM to advertisements.
And yes, I'm saying I could make an advert. As could Little_Apple, I'm sure.

bobdaduck wrote:Someone should take a look at the humble bundle thing because even if its a terrible idea we definitely want to be trying lots of things and if it gets even one new player it will be worth it.
For sure, agreed.

Re: Humble Bundle

PostPosted: Sat Sep 28, 2013 8:22 am
by Fordcars
If we ever get Bitfighter running at normal spped on the Raspberry Pi, we could put it on the PiStore, it would attract allot of players

Re: Humble Bundle

PostPosted: Mon Mar 03, 2014 2:25 am
by watusimoto
Did you ever get it working on the Pi?

Re: Humble Bundle

PostPosted: Mon Mar 03, 2014 5:16 pm
by Fordcars
It works great! But Pi only supports OpenGLES 2, so Bitfighter would have to be ported to OpenGLES 2 in order to get anything that includes graphics.

Right now it runs fine on Raspberry Pi, but no visual stuff, only server

Re: Humble Bundle

PostPosted: Tue Mar 04, 2014 2:31 am
by watusimoto
And does the server perform well (or well enough)?

Re: Humble Bundle

PostPosted: Tue Mar 04, 2014 10:06 am
by raptor
Yes it does. I've tested it myself - it can even handle 5 or 6 bots...

Re: Humble Bundle

PostPosted: Tue Mar 04, 2014 12:14 pm
by Fordcars
I also left it running for over 4 days, and I always had around the same ping

Re: Humble Bundle

PostPosted: Wed Mar 05, 2014 2:14 am
by watusimoto
So the next task would be to get the client running with OpenGLES 2.