I don't like tutorials
I would suggest a demos mode at the title screen itself. a recorded game specifically tailored to show players cool stuff they can do. Lots of games do this
![Smile :)](./images/smilies/icon_e_smile.gif)
I'm trying to make a list of stuff to put in, I wouldn't want any demo to last more than 20 seconds.
Demo 1: Loadout Bitmatch! with seeker
Start a player newly spawned with the standard loadout. He waits a few seconds for the spawn shield to run out, and then zoom! Now bringing up the loadout menu. (show the loadout slow) Have about 10 seconds of standard loadout combat. the player finally reaches the loadout zone, and (yeah!) firing that Seeker weapon. but the other guy knows how to shield, and it hits him instead
![Smile :)](./images/smilies/icon_e_smile.gif)
This will make every new player who sees the demo aware that hey, customize ships. better than a tutorial and more immersive too - it's watching actual gameplay from somebody
Demo 2: Rabbit/super-turbo
Our player grabs the carrot in a FFA rabbit game! He strikes a kill.. starts running.. gets health, they will notice.. uses super turbo to get away. oh no, a forcefield! Shoot the TRIANGLE! the other player catches up! *explosion*
introduces rabbit, super turbo, forcefield health
Demo 3: Engineer/teleporter/forcefield
Our rising star brings up the loadout menu, He selects engineer. He finds a resource item. He makes a teleport, one on each side of a forcefield. he is about to go in.. but he gets zapped, and then the enemy to add insult to injury goes in himself
![Smile :)](./images/smilies/icon_e_smile.gif)
intro: engineer, teleport, mysterious turret and forcefield
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