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cloak sensor sound

Posted:
Wed Apr 16, 2014 9:23 pm
by tazinator
so i switched the cloak and sensor sound so i can hear cloaked ships now
problem is i can hear cloakers without sensors
Re: cloak sensor sound

Posted:
Thu Apr 17, 2014 3:32 pm
by sky_lark
SHHHHH
Re: cloak sensor sound

Posted:
Thu Apr 17, 2014 6:07 pm
by Skybax
Cheaters
Re: cloak sensor sound

Posted:
Fri Apr 18, 2014 8:03 am
by Whittling While
But how can you detect me cloaking if I'm not playing?
HA
FOILED
Holyshit i'm unforgiveably inactive
Re: cloak sensor sound

Posted:
Fri Apr 18, 2014 10:52 am
by Quartz
You seriously think you're the first person to think of this? Lol.
I'd imagine that cloak having a sound will be removed entirely in time.
Re: cloak sensor sound

Posted:
Fri Apr 18, 2014 8:48 pm
by tazinator
no i want the cloak sound to only work if you have sensor equipped
also cloaks are cooler with noise
Re: cloak sensor sound

Posted:
Sat Apr 19, 2014 2:50 pm
by sky_lark
Quartz wrote:You seriously think you're the first person to think of this? Lol.
For what it's worth, he didn't say he was the first. Also I've never heard of this before; even if it isn't originally it's still pretty neat.
Re: cloak sensor sound

Posted:
Sat Apr 19, 2014 5:45 pm
by amgine
This will be patched ty for revealing the secret so it cant be used anymore

Re: cloak sensor sound

Posted:
Sat Apr 19, 2014 6:19 pm
by raptor
It has come to my attention that this is not a bug...
Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?
Re: cloak sensor sound

Posted:
Sat Apr 19, 2014 7:12 pm
by Quartz
raptor wrote:It has come to my attention that this is not a bug...
Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?
My vote is: Nope.
Re: cloak sensor sound

Posted:
Sun Apr 20, 2014 9:45 am
by Whittling While
Re: cloak sensor sound

Posted:
Sun Apr 20, 2014 9:55 am
by Skybax
Noes.
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 12:18 am
by tazinator
i vote yes.. make it a special of sensor.
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 12:24 am
by Quartz
tazinator wrote:i vote yes.. make it a special of sensor.
That's "no" with an exception, breh!
I wouldn't be against this.
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 1:28 am
by Skybax
But if you have sensor, don't you already, like... SEE cloakers?? Why would you need to hear them... And why would that matter at all..
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 9:59 am
by sky_lark
raptor wrote:It has come to my attention that this is not a bug...
Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?
Yes. I liked it when cloaked ships blocked out stars. You could "sense" that ships were nearby but couldn't track them. A little noise isn't going to save you 9/10 times, but it might give you a little heads up.
With that said, if taz's exploit works now, what would prevent players from converting that little sound into a much louder alert?
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 11:46 am
by Quartz
sky_lark wrote:raptor wrote:It has come to my attention that this is not a bug...
Which means the larger question is: should there be any indication for a cloaker nearby, even if subtle?
Yes. I liked it when cloaked ships blocked out stars.
Bro I'm just gonna say, cloaked ships blocking out stars makes the module totally useless against perceptive players.
Source: I'm decently perceptive.
A module that is deadly against newbies and terrible against experienced players ... is not fun. Of course experienced players are going to be owned by something less, that goes for anything; but it should still at least be half-way effective against said veterans. But it's just not.
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 8:44 pm
by sky_lark
Quartz wrote:A module that is deadly against newbies and terrible against experienced players ... is not fun. Of course experienced players are going to be owned by something less, that goes for anything; but it should still at least be half-way effective against said veterans. But it's just not.
Right, but that's only half the challenge. Even if you're super perceptive and pick up on cues like that all the time, you'll still have to find the cloaker, which could be decently difficult.
But really back when the feature existed I could rarely rely on it as a true defense against cloakers. It was more like, "ok you're about to get your butt kicked here's a rash heads up." Most of the time the cloaker still got the jump on me but at least I could react.
I like the idea of cloak. I don't like the idea of having zero defense against the cloaker. Fortunately sensor with its improvements has become a strong defense to cloak, so I don't really care too much about this matter. Also I do suppose it's nice to have a challenge

Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 8:46 pm
by Quartz
There's nothing to counter shield with. I don't see the issue.
There's a reason I never use Cloak. It has too many weaknesses. It's enough of a challenge to not run into barriers or other objects giving yourself away. Star covering making it literally impossible to be truly unseen just makes it all fairly pointless.
Re: cloak sensor sound

Posted:
Mon Apr 21, 2014 10:19 pm
by tazinator
not all of us use star tricks. id rather sound than visual
the sensor sound is cool..
Re: cloak sensor sound

Posted:
Tue Apr 22, 2014 1:47 am
by Skybax
I don't like sound. It gives it away far too easily. There's literally no element of surprise at all. As soon as you hear that there's a cloaked ship somewhere nearby, obviously you start shooting everywhere like a madman. Cloak is fine as it is right now. Silent and deadly if used correctly. Giving enemy ships an alarm whenever you got close would just kill it.
Re: cloak sensor sound

Posted:
Tue Apr 22, 2014 2:31 am
by watusimoto
I think we should remove the star obstruction (this is easily exploitable, though I won't say how right now). I've already entered a bug report for that one.
As for the sound, it looks like folks don't like it. I generally like the idea of having some warning that there are cloakers about (but not where), but it looks like most of you disagree. I would be willing to remove the sfx from players who don't have sensor (though I think we should keep the sound for sensorors).
Re: cloak sensor sound

Posted:
Tue Apr 22, 2014 5:26 am
by kaen
I've literally never spotted a cloaker with disappearing stars, but I guess that says more about my attention level

I think having a way to easily spot cloakers is unnecessary. Cloaking is an expensive commitment already. You give up a module, and if you're traveling while cloaked, you give up a good portion of your energy before you even start an engagement. When you finally uncloak and (hopefully) get the jump on one enemy, you're making a pretty big gamble that you'll recover those costs with the element of surprise.
So, cloak is already expensive and risky. I don't think it should be trivially detectable on top of that.
Re: cloak sensor sound

Posted:
Tue Apr 22, 2014 11:30 am
by Quartz
kaen wrote:I think having a way to easily spot cloakers is unnecessary. Cloaking is an expensive commitment already. You give up a module, and if you're traveling while cloaked, you give up a good portion of your energy before you even start an engagement. When you finally uncloak and (hopefully) get the jump on one enemy, you're making a pretty big gamble that you'll recover those costs with the element of surprise.
So, cloak is already expensive and risky. I don't think it should be trivially detectable on top of that.
Beautifully worded, well said.
Re: cloak sensor sound

Posted:
Tue Apr 22, 2014 2:53 pm
by Fordcars
watusimoto wrote:(this is easily exploitable, though I won't say how right now)
Oh, /*********?
Re: cloak sensor sound

Posted:
Wed Apr 23, 2014 2:00 am
by watusimoto
Exactly!
Re: cloak sensor sound

Posted:
Thu Apr 24, 2014 7:08 am
by sky_lark
Quartz wrote:There's nothing to counter shield with. I don't see the issue.
Two separate issues Quartz. Just because shield has no vulnerability doesn't mean cloak needs to be immune from vulnerability as well.
Quartz wrote:There's a reason I never use Cloak. It has too many weaknesses. It's enough of a challenge to not run into barriers or other objects giving yourself away. Star covering making it literally impossible to be truly unseen just makes it all fairly pointless.
I mean I don't disagree with you. I did at one point, but sensor convinced me that it was possible to counter the strengths of cloak with a module defense. I liked the star blocking because it was like a little mini-sensor. Not enough to do anything with but it was a nice subtle heads up. I don't really care about the "imbalance" that feature produced because I don't think it was significant enough to care.
I wouldn't be opposed to boosting some of the effects of cloak in exchange for keeping the subtle sound/visual feature.
@watusimoto I thought the bug was already fixed? Does your exploit have to do with changing the background?
@Skybax don't kid me with the "shooting everywhere deters cloakers" crap, you're way too good with cloak to let a few shots get in your way

Re: cloak sensor sound

Posted:
Thu Apr 24, 2014 8:13 am
by watusimoto
sky_lark wrote:@watusimoto I thought the bug was already fixed? Does your exploit have to do with changing the background?
Not fixed, and a different background, which has oft been requested, will make the problem (even without expoits) far worse. Hexagons, for example, will make cloak, as currently implemented, useless.