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Is Bitfighter dead?
Posted:
Fri Jun 05, 2015 2:39 pm
by Lamp
Activity is almost non-existant here and nobody ever plays, yet the developers still develop it.
Anyone here?
Re: Is Bitfighter dead?
Posted:
Fri Jun 05, 2015 2:41 pm
by Lamp
Also why are many people's avatars missing? Does that have something to do with the hacking that I heard about a while ago?
Re: Is Bitfighter dead?
Posted:
Fri Jun 05, 2015 4:13 pm
by Fordcars
Yep, the hacking deleted all avatars I think, and yeah, not a lot of people have been playing lately, still waiting for sky_lark to release the contest results I guess
Re: Is Bitfighter dead?
Posted:
Fri Jun 05, 2015 6:59 pm
by amgine
Maybe some day bitfighter will catch on and become popular you never know
Re: Is Bitfighter dead?
Posted:
Sat Jun 06, 2015 4:02 pm
by watusimoto
You never know... I do still work on it pretty frequently. Probably spending far more effort than the current player base would justify... but that's life.
Re: Is Bitfighter dead?
Posted:
Tue Jun 09, 2015 1:02 am
by Nothing_Much
I love FOSS, and I really want to see people playing so I can play it.
Re: Is Bitfighter dead?
Posted:
Tue Jun 09, 2015 3:38 am
by tazinator
I don't have proper Internet, Cell phone internet, but that has a limited amount of gigs I can use
Re: Is Bitfighter dead?
Posted:
Tue Jun 09, 2015 4:22 pm
by Quartz
Fordcars wrote:Yep, the hacking deleted all avatars I think, and yeah, not a lot of people have been playing lately, still waiting for sky_lark to release the contest results I guess
I'm definitely waiting on that! Probably because I won $20 and I want my $20. The truth is, sky_lark doesn't actually have any money, so he jumped town at the last moment.
I have felt no motivation to make maps. I did touch one up with Skybax, but that's it. My theory is, once bobdaduck comes back, the community will come alive again. I'm completely serious… He and sky_lark practically alone kept the community fresh while our devs kept the game fresh. We are feeling the sting of a lack of bobdaduck and sky_lark.
I've been planning to host the next contest for ages now, but I was waiting for the contest results to come in. I'd be willing to host it now, I have tons of spare time to do that and I think it'd be great. The question is, would anyone even participate?
Re: Is Bitfighter dead?
Posted:
Tue Jun 09, 2015 4:47 pm
by Fordcars
My heart tells me a BBB, but maybe that's just me
Re: Is Bitfighter dead?
Posted:
Wed Jun 10, 2015 10:05 am
by sky_lark
Fordcars wrote:Yep, the hacking deleted all avatars I think, and yeah, not a lot of people have been playing lately, still waiting for sky_lark to release the contest results I guess
I CAN'T WAIT!!! IT'S GONNA BE GREAT!!
Re: Is Bitfighter dead?
Posted:
Thu Jun 11, 2015 11:22 pm
by amgine
Well In fairness I think my high nubmer of bitfighter topics is helping to keep bitfighter alive.
Honestly I think it if had
A a single player mission mode.
B A multi player exp system
C Got put on steam ( I mean really whats the deal)
D. (forgot what I was going to post Ill put it here later)
It would become very popular and if teh sad day should Ever arrive that Raptor and Wat and Kaen drop Bitfighter Ill be there
Re: Is Bitfighter dead?
Posted:
Fri Jun 12, 2015 12:16 am
by Skybax
True, all those things would definitely make it more popular and bring in more players, but they would also take a whole lot of work, work that the Dev's don't have the time or resources for to devote to a free arcade game at the moment.
Sure, they're working on it constantly, but it's more of a hobby than their main focus. They work for free.
They work on Bitfighter just to see the smiles on our ship's vectors.
So while all that stuff may eventually happen, it definitely won't be anytime soon.
Re: Is Bitfighter dead?
Posted:
Fri Jun 12, 2015 4:53 am
by tazinator
If it had a single player system I could actually play it! I've been saying that for so long
I do not want experience systems in this game, ever. Or achievement systems. Or any other system like that. Goes against the arcades spirit of the game. Scores are ok.
Don't care about steam. If you have to, sure, but I'm not keen on it being this great savior.
D: don't worry, you'll remember what u were going to post later . Happens to me a lot
Re: Is Bitfighter dead?
Posted:
Tue Jun 23, 2015 1:37 pm
by Santiago ZAP
Re: Is Bitfighter dead?
Posted:
Thu Jun 25, 2015 10:44 am
by amgine
Not really I really think we need a exp system I mean if there is nothing to work towards earning what is the point of playing?
Re: Is Bitfighter dead?
Posted:
Thu Jun 25, 2015 2:28 pm
by Fordcars
That is not a bad idea though, maybe each Bitfighter account could keep track of the experience.
Re: Is Bitfighter dead?
Posted:
Thu Jun 25, 2015 5:01 pm
by Skybax
Fordcars wrote:That is not a bad idea though, maybe each Bitfighter account could keep track of the experience.
This followed by
this.
Please. Is this close to being implemented? The code.google says it's planned for 019c lol
Re: Is Bitfighter dead?
Posted:
Thu Jun 25, 2015 9:16 pm
by watusimoto
Well... I do admit we're in somewhat of a lowpoint at the moment. I keep plugging away at the code, and raptor is still doing stuff, though he his completely busy with other things at the moment. There will be some new stuff in 020 (probably a new turret-like object, maybe a new module), but that still feels very far away given all the internals that have been refactored and are still crashy and whatnot.
Re: Is Bitfighter dead?
Posted:
Thu Jun 25, 2015 11:34 pm
by amgine
I actully personly for fun starting working on a exp system for bitfighter.
I finished the forumla for exp to level itself and it works the problem is im having issues with figuring out how to distribute exp for each game type in a way that is fair and doesnt favor one game mode....
Re: Is Bitfighter dead?
Posted:
Fri Jun 26, 2015 3:37 pm
by Skybax
amgine wrote:I actully personly for fun starting working on a exp system for bitfighter.
I finished the forumla for exp to level itself and it works the problem is im having issues with figuring out how to distribute exp for each game type in a way that is fair and doesnt favor one game mode....
Have you looked at the detailed algorithm I came up with?
Re: Is Bitfighter dead?
Posted:
Tue Jun 30, 2015 2:44 pm
by amgine
Ehh what algorithim didnt see it.
Also Im refering the exp out put per game per game mode not the exp to level thats already been decicded for me.
Re: Is Bitfighter dead?
Posted:
Thu Jul 02, 2015 11:07 pm
by Skybax
amgine wrote:Also Im refering the exp out put per game per game mode not the exp to level thats already been decicded for me.
I don't understand what these words are supposed to mean.
Re: Is Bitfighter dead?
Posted:
Thu Jul 02, 2015 11:34 pm
by amgine
Im refering to finding a way to distrubute exp per game mode in a way that does not favor one game type...
Re: Is Bitfighter dead?
Posted:
Fri Jul 03, 2015 1:21 am
by Skybax
I believe my algorithm does this..?
Re: Is Bitfighter dead?
Posted:
Mon Jul 06, 2015 9:47 am
by amgine
I will note however that a "rating" system which whos skill level is different from a "Exp" system which shows experience...
Re: Is Bitfighter dead?
Posted:
Mon Jul 06, 2015 2:49 pm
by Skybax
I know, what we have right now is a rating system, with the "Threat Level" of each player.
What I proposed (are you even listening?) was an EXP system based off the already recorded stats. Such as kills, scores, distance traveled, everything that is currently being recorded.
You should really look at it.
Re: Is Bitfighter dead?
Posted:
Tue Jul 07, 2015 10:01 pm
by amgine
I know but just a threat level shows temporary skill levelin game im refering to having a permanent "rating" like ELO in chess a number that would fluctuate as you have wins/losses in matches.
Re: Is Bitfighter dead?
Posted:
Wed Jul 08, 2015 1:41 am
by Skybax
So you want a permanent threat level and not an EXP system based off multiple accomplishments?
Re: Is Bitfighter dead?
Posted:
Wed Jul 08, 2015 11:25 am
by furbuggy
ELO is determined by how well you do against someone else, as well as their ELO. It's easiest to explain by example.
Your first game of chess, you're ranked 1200. Everyone is. Say you lose to someone who is ranked 1600. Your rating falls one point, to 1199. You don't always lose one point per loss, but because 1600 is so much higher than 1200, you only lose one. Infact, 1600 is so significantly higher than 1200, that on average, the 1600 player will win 10 out of every 11 games.
To reflect this, every time the 1200 person wins, he gains 11 points, and every time he loses, he only loses one point.
Generalization:
When the underdog wins, the underdog gets a large number of points; whilst the opponent loses a large number of points. When the underdog loses, the underdog loses 1 point, and the opponent wins 1 point (or something like that).
Definitely, the number of points one person loses is always equal to the number gained by the other. The average of all recorded players should therefore always be 1200.
Basically the reason this is better than a w/l/t ratio is because some people play on easier, or non-competitive maps which can inflate stats. However, if people attempted to do this with an ELO system, they'd have a much harder time (the reason is long winded, but I can go into it if it's unclear why).
(Though I want to point out that I haven't read your algorithum yet Skybax, I'm just explaining the ELO system Amgine mentioned.)
Re: Is Bitfighter dead?
Posted:
Wed Jul 08, 2015 6:41 pm
by Skybax
furbuggy wrote:(Though I want to point out that I haven't read your algorithum yet Skybax, I'm just explaining the ELO system Amgine mentioned.)
Here ye go
Re: Is Bitfighter dead?
Posted:
Wed Jul 08, 2015 9:39 pm
by amgine
So not only would there be a system for exp to compete at to show experince level (which would have no cap) there would also be some sort of ELO system to compete for best rating overall.
Exp is more casual and ELO would be more seroius...
Re: Is Bitfighter dead?
Posted:
Thu Jul 09, 2015 12:53 am
by furbuggy
Yeah, the EXP system would be fun, but the ELO would actually be better at determining who's a great player.
Re: Is Bitfighter dead?
Posted:
Thu Jul 09, 2015 11:05 am
by amgine
True but I feel having bolth would be better
Exp is more casual and for relaxed play and would show how expereinced a player is.
Some sort of a ELO system ( A rating system) would be for more serious play and would show a plyers skill.
I think having 2 separate cases instead of having 1 in between case would be better.