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No PVP in Soccer

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FairNSquare

Posts: 11

Joined: Mon Aug 31, 2015 2:53 pm

Post Thu Sep 03, 2015 8:11 am

No PVP in Soccer

Bitfighter Idea!

I think that there should be an option in the level editor when creating a soccer level to enable pvp/taking damage or not.

This would be really cool because it would be like real soccer, plus you would focus on using different weapons, modules, and strategies to win the game without killing other players.

What do you guys think? I think it would be a cool touch to the game.
There Are 210 Different Loadouts.

Choose Wisely.
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Thu Sep 03, 2015 9:12 am

Re: No PVP in Soccer

Not sure zapping enemy ships so you are able to push the ball in part of the soccer strategy

I feel this would limit the nubmer of loadouts you could use to a couple like phaser boucner and triple and ignore other weapons.....

This also may make other loadouts useless......
Bitfighter Forever.
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Quartz

User avatar

Posts: 879

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Fri Sep 04, 2015 3:33 am

Re: No PVP in Soccer

I think it's an idea worth experimenting with.
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Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Sep 04, 2015 9:44 am

Re: No PVP in Soccer

I jsut feel it would make socerr less fast frenetic and fun and using strong weapons/loadouts would be preety much useless....
Bitfighter Forever.
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Skybax

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Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Fri Sep 04, 2015 11:59 am

Re: No PVP in Soccer

Amgine, you're just upset because FairNSquare is out amgineing you with his game changing ideas and well constructed posts
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Sep 04, 2015 11:06 pm

Re: No PVP in Soccer

No I just feel that it would Break soccer as taking the time to shoot down several ships to gain a advantage is a large part of soccer and it would make everyone want to use the same load-out / weapons heal cloak armor would become useless and power weapons like burst and seeker would be useless as well.
Last edited by amgine on Mon Sep 07, 2015 8:41 am, edited 1 time in total.
Bitfighter Forever.
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Quartz

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Posts: 879

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Sun Sep 06, 2015 9:20 pm

Re: No PVP in Soccer

Skybax wrote:Amgine, you're just upset because FairNSquare is out amgineing you with his game changing ideas and well constructed posts

rofl +1
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Mon Sep 07, 2015 8:42 am

Re: No PVP in Soccer

Another concern I have is it would make some game items like asteroids and turrets useless as well Im just concerned it may unbalance the game.
Bitfighter Forever.
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Skybax

User avatar

Posts: 1003

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Mon Sep 07, 2015 11:44 am

Re: No PVP in Soccer

"No PvP" does not mean that asteroids and turrets wouldn't work either. Those aren't other players. That would be PvE not PvP.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Mon Sep 07, 2015 12:02 pm

Re: No PVP in Soccer

It still would eliminaet about 80% of the modules and and loadouts which is a concern for me.

However since it is Switchable I guess it would be ok as long as it doesn't make non pvp get removed.
Bitfighter Forever.
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raptor

Posts: 1021

Joined: Mon Oct 11, 2010 9:03 pm

Post Mon Sep 07, 2015 12:58 pm

Re: No PVP in Soccer

FYI, you can create a simple levelgen that just sets everyone's health to full each tick and presto! No players die during soccer:
  Code:
---
--- nodeath.levelgen
---
--- Not recommended on *any* game mode
---
--- author:  raptor
---

function onTick(timeDelta)
   players = game:getPlayers()
   
   for key,value in pairs(players) do
      local ship = value:getShip()
      
      if(ship ~= nil) then
         ship:setHealth(1)
      end
   end
end


function main()
   bf:subscribe(Event.Tick)
   
   game = bf:getGameInfo()
end
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Tue Sep 08, 2015 3:57 pm

Re: No PVP in Soccer

Then no change is needed almost anything is possible with a Levgen....
Bitfighter Forever.
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watusimoto

Site Admin

Posts: 1557

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Fri Oct 30, 2015 6:01 pm

Re: No PVP in Soccer

The script raptor posted is not a 100% solution, but it would let you see if the idea has any merits.
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amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Oct 30, 2015 11:28 pm

Re: No PVP in Soccer

Alright I will give it a try at least if we can get 8 ppl together sometime to give your opinion a fair shot.
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