FAQ  •  Register  •  Login

Dilation machine

<<

C. Bob

User avatar

Posts: 185

Joined: Mon Mar 08, 2010 5:37 pm

Location: Texas

Post Sat May 22, 2010 1:02 am

Dilation machine

Would anyone happen to know where this incredibly useful scaling tool is? There was a link on the old forums, but since all of that content was removed from the public eye, I can't access it.
BobBash: 2-0, W, 50%
BobBash II: 2-0, W, 71.4%
BobBash III: 2-0, W, 83.3%
Career: 68.4%
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Sat May 22, 2010 11:56 am

Re: Dilation machine

Similar functionality will be included with Bitfighter 013, and will be available with the next beta release.
<<

bobdaduck

User avatar

Global Moderator

Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Sun Jun 20, 2010 11:22 pm

Re: Dilation machine

Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
<<

C. Bob

User avatar

Posts: 185

Joined: Mon Mar 08, 2010 5:37 pm

Location: Texas

Post Sun Jun 20, 2010 11:30 pm

Re: Dilation machine

Thanks! The new dilation machine in 013 is good, but it still has a few weak areas, so this old tool will work fine until all the rough spots have been smoothed out.
BobBash: 2-0, W, 50%
BobBash II: 2-0, W, 71.4%
BobBash III: 2-0, W, 83.3%
Career: 68.4%
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Sun Jun 20, 2010 11:35 pm

Re: Dilation machine

What are the weak areas?
<<

furbuggy

Posts: 267

Joined: Mon Mar 08, 2010 5:34 pm

Location: Mesa AZ | Ithaca NY

Post Sun Jun 20, 2010 11:48 pm

Re: Dilation machine

haven't used it myself, but from what CBob described, the new one can't adjust by *any* decimal, only by halves.
BAM! I'm back.
<<

C. Bob

User avatar

Posts: 185

Joined: Mon Mar 08, 2010 5:37 pm

Location: Texas

Post Sun Jun 20, 2010 11:48 pm

Re: Dilation machine

If I remember right, you can only scale up an item 2x at a time, and after you apply the process a few times, it just peaks out, and you can't scale it up any more.
BobBash: 2-0, W, 50%
BobBash II: 2-0, W, 71.4%
BobBash III: 2-0, W, 83.3%
Career: 68.4%
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Sun Jun 20, 2010 11:51 pm

Re: Dilation machine

That's not the case at all. You can scale by any reasonable factor, not just multiples of 2.
<<

C. Bob

User avatar

Posts: 185

Joined: Mon Mar 08, 2010 5:37 pm

Location: Texas

Post Mon Jun 21, 2010 12:03 am

Re: Dilation machine

To jar my memory, I loaded up the OS X 13 alpha and tested it. It does scale up by more than 2x at a time, contrary to my memory -- so I guess I'm wrong about that part. Nevertheless, it does seem to peak out at a certain point, above which it no longer scales items (no matter how much more you want to scale the item by).

As a test:
1) Make a ship-sized barrier object.
2) Scale it by 200.
3) Attempt to scale it by 1.5. Your attempt should fail.
4) Scale it by 1.20.
5) Try to scale it up. If it fails, scale it by 1.01 several more times, until it no longer scales.

This seems counterintuitive.
BobBash: 2-0, W, 50%
BobBash II: 2-0, W, 71.4%
BobBash III: 2-0, W, 83.3%
Career: 68.4%
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Mon Jun 21, 2010 12:31 am

Re: Dilation machine

You are right -- I thought I had implemented it slightly differently.

There is a maximum "diagonal" size of 50 that the scale tool will let you create. This is really big -- keep in mind that one large square in the editor is 1.

Why this arbitrary limit? Basically, there is an internal database of objects that gets overwhelmed by really big items; 50 seems a good balancing point between big enough for any reasonable purpose, yet small enough that the database can still handle it. That's why you can make things big, then only a little bigger, but not a lot bigger.

In one of my early test cases, I created a rectangular wall that was 1000 (10,000?) or so units wide, and the game locked for 30 seconds trying to get a grip on what to do with this huge object before I had to kill it.

Try creating a huge item by placing a huge wall, or manipulating a level file. You will not be happy.

OK -- I just created an "L" shaped segment 800 tall by 600 wide in the editor, and it loaded OK, but when I went into commander's map, it was no good at all.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Jun 21, 2010 1:06 am

Re: Dilation machine

watusimoto wrote:I just created an "L" shaped segment 800 tall by 600 wide in the editor, and it loaded OK, but when I went into commander's map, it was no good at all.

We've known about this for a while. It was a bit of a joke on "open" levels where someone would run off with the flag or burst launch out to infinity and beyond and then tell everyone to PRESS 'C'!!!!111 The game would start to lag like crazy. There was even a contest level a while back where someone (accidentally?) placed testitems near enough to turrets on the exterior of the map so they started flying off into the distance from the moment the level loaded. After five or six minutes, it was almost unplayable.

Anyway, I like the scale and rotation tools. Thanks.
<<

furbuggy

Posts: 267

Joined: Mon Mar 08, 2010 5:34 pm

Location: Mesa AZ | Ithaca NY

Post Thu Jul 01, 2010 8:35 pm

Re: Dilation machine

I am excited about all of these developments- is 013 stable enough for us to migrate over yet? If so, could you place it under the primary download spot?
BAM! I'm back.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Jul 01, 2010 9:20 pm

Re: Dilation machine

furbuggy wrote:I am excited about all of these developments- is 013 stable enough for us to migrate over yet? If so, could you place it under the primary download spot?

There needs to be an OS X build (an ideally a linux build) before 013 can become the stable release.
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Thu Jul 01, 2010 10:53 pm

Re: Dilation machine

013 is still in testing. I found a series of problems this morning with the one new feature that will be part of the next beta -- when you suspend a game, you get an active chat window so you can at least do something...

There hasn't been much testing of many of the new features, as far as I can tell. There's a myriad of new game control features and such, most of which use entirely new code, so it will be buggy. There's still some known bot bugs as well, though I don't know if they'll get fixed before the full release, or if they'll be part of 013a.

I will do one more Windows beta release tonight or tomorrow, then it will be at least two weeks before anything else. I'm hoping that we can get a full release before the end of July, but no promises.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Aug 16, 2011 1:22 pm

Re: Dilation machine

DID ANYONE KNOW THIS IS A CURRENT FEATURE IN 015?!?!

Ctrl-Shift-X. Amazing.
<<

bobdaduck

User avatar

Global Moderator

Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Tue Aug 16, 2011 1:31 pm

Re: Dilation machine

IKR
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes

Return to General Map/Server

Who is online

Users browsing this forum: No registered users and 4 guests