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Customized Level Creater Alpha 2

What do you like best about Alpha 2?

New wall rendering
2
22%
Improved star rendering
1
11%
Wall vertex editing
2
22%
Vertex graphics
2
22%
More visible UI
1
11%
Multiple wall objects
1
11%
 
Total votes : 9
<<

Flynn

Posts: 23

Joined: Sat May 01, 2010 10:23 pm

Post Sun May 02, 2010 4:33 pm

Customized Level Creater Alpha 2

New since alpha 1.1:

    Multiple wall objects
    Selectable, and movable wall vertexes.
    Some core modifications making wall vertexes behave like normal objects (which do not exist yet), allowing for object/wall vertex selection.
    Deeply enhanced graphics, including a new UI theme (Basically the original, but more of a light gray, than black), much more realistic wall rendering, new vertex graphics, and better star rendering.
    Un-programmed buttons added to the inspector.
    Opening a project is now enabled

Known issues:

    Clicking tutorial, or open backup results in a blank screen.
    Saving projects is impossible.
    You must copy code to a .level file manually, instead of downloading the file to your downloads directory
    Wall renderers do not render when editing the wall, and sometimes delay rendering. - These are speed optimizations which will eventually be optional, and defaulted as off.
    Wall rendering sometimes flukes, causing render insanity.
    Walls cannot be reselected.

Instructions:
1. Click the link below,
2. If prompted, install the Unity Web Player,
3. Once installed, click "New Project",
4. Enter any name you like (this will be your project name), then click "Create",
5. Z-click anywhere to add a wall vertex
6. Continue Z-clicking to add more.
7. Click on a vertex to select, grab it.
8. Shift click on a vertex to add it to the selection/move all vertexes in the selection.
9. Click, and drag any selected vertex to move all the vertexes.
10. Shift-click any selected vertex to de-select it/move all vertexes in the new selection.
11. Click "Compile!" to bring up a giant text box containing your level code.
12. Copy the text to a .level file.
13. Play the level in bitfighter! (Level type will be bitmatch, and level name will be the project name.)

Bitfighter World Creator Alpha 2
<<

C. Bob

User avatar

Posts: 185

Joined: Mon Mar 08, 2010 5:37 pm

Location: Texas

Post Thu May 20, 2010 11:03 pm

Re: Customized Level Creater Alpha 2

I don't see how multiple wall objects are possible? Even after I've deselected everything, creating a new vertex just results in it connecting to the last part that I created.

Also, since none of the buttons work, and there are very few documented keyboard commands, I can't employ rotational symmetry or the other, previously-demonstrated things.

It's an all right project, but even in the long term, I'll probably stick with the main editor, if only because I prefer the precision that's possible with a grid-based system.
BobBash: 2-0, W, 50%
BobBash II: 2-0, W, 71.4%
BobBash III: 2-0, W, 83.3%
Career: 68.4%

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