Meh. The levels are good at utilizing Engineer. It's been proven time and time again that in order to make something special revolving around something controversial (e.g. dungeons, engineer, etc) you have to hate it first.
I think the RTS maps are great although they are exceedingly frustrating. (that's Engineer for you) On the other hand I don't really foresee anyone else doing even a half decent job of creating an RTS-like map.
2 maps =/= new niche, IMO.
bobdaduck wrote:I'm the only one who can both do good level design, and implement scripts.
I don't foresee anyone else really reaching that point soon. Maybe Little_Apple is on his way there but we'll have to see.
Lol. I'm glad I have only scripted one level, otherwise I might be offended by this. As it stands, I'll choose to believe I'm in the "good level design, bad at implementing scripts" camp.
I might not be a good scripter, but I don't exactly believe it to be hard to have items spawn when you hit a zone. I've seen much more difficult.
I think I, Little_Apple, Qui, and probably even a few others could all pull it off. That said, I have no interest in stealing your idea. I doubt I'd manage to add anything interesting to the formula, so there's no point.