Every Mapmaker's Style
All of these are tongue and cheek and affectionate, I just went through a ton of really, really old maps, nothing is hid from me including your first attempts at mapmaking
Sky_lark's mapmaking style is really big maps with so many lineitems it is permanently unclear what you are supposed to do (featured: Sky_Lark's "machine")
Quartz' mapmaking style: Fruit themed bottlenecks (Seen: Quartz' "Battle of the Bananas")
Arctic's mapmaking style: Dungeons that look like this:
In arctic's defense, most maps from Zap! era ended up like this, teleporters were simply the thing for mapmakers to do
Little_Apple's mapmaking style: Free for all maps with approx 4 polywalls and a healthpack
Sam686 mapmaking style: take any old household object, such as a healthpack, and then string 70 of them together to make a carpet. That's your map. Shown: Sam686's "distraction curve"
Hampster's mapmaking style: Build a nice basic level outline, nothing too fancy but definitely decent, then take enough turrets and forcefields to fund another afghanistan war and cover the whole bases with them
Footloose mapmaking style: There is no map, but there are lots of lineitem drawings of things (pictured, footloose' "Splinters secret lair")
CrazyLinuxNerd's mapmaking style: The same as hampster, except the turrets and forcefields are in the hallways instead of the bases, and they all have 1 second repair time
DrSpaceBar's mapmaking style: if the entire level isn't composed of isolated rectangles, its not a DrSpaceBar map
Blackbird's mapmaking style: angry birds art and slipzones that is it goodness
Opti's mapmaking style: Really small ranty maps
Lone Wolf's mapmaking style: pretty much just races
Santiago Zap!'s mapmaking style: When he's not doing collab maps, Santi is making making slipzones and turrets. Not maps. Slipzones and turrets. Sometimes just drawings of things.
Kaen's mapmaking style: Make some nice open level with just the right amount of obstacles and then paste the entire thing with lineitems over every barrier, a technique he learned from quartz' fruit levels. If I remember right he had a plugin for this, which he called "auto-quartzing".
Watusimoto's mapmaking style: Wide area with asteroids, with a smaller inner area protected from asteroids, and a giant "Bitfighter" logo splashed across the middle
Raptor's mapmaking style: Plug something in to the svg to barriermaker converter tool
Cloakdood's mapmaking style: Circle
Amgine's mapmaking style: make a tic-tac-toe board, that is the level
Zoomber's mapmaking style: empty the level editor sidebar the way a toddler empties his toy bin across the room
Fordcars mapmaking style: I haven't found a single fordcars map in all of bitfighter's history
Invader Alex' mapmaking style: make a solid basic design, then shrink it enough that players will feel pleasantly clausterphobic, somewhat like a cattle chute
Lamp's mapmaking style: Lamp is not a prolific mapmaker yet, but Lamp's flag dungeon will always have a home in my server and in all of our hearts
Furbuggy's mapmaking style: Pretty hard to discern, I want to say speedzones everywhere but I might be mixing him up with someone else
Unknown's mapmaking style: Giant void of emptiness that would take three solid minutes to cross separates two bases. Each base has a speedzone.
Thread's mapmaking style: Anything to push the boundaries of innovation. Like me, nearly all his maps are levelgenned, and they are nearly all extremely decent.
Qui's mapmaking style: Qui had a few hits but most of his maps are like, barriers that aren't even aligned to anything and resource items everywhere
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes