Customized Bitfighter World Creator

Hiyah!
About a day ago, I finally decided to start work on my own Bitfighter World Creator! This creator will be somewhat similar to the one you all use now - except for a few things...
In this creator, you will be able to:
The platform will be different as well - The creator will not be grid based, (Though supporting object/wall vertex alignment), and wall vertexes will be selectable separately from the wall it's self. - This means that you could select just parts of two walls, and select objects, along with wall vertexes at the same time. (Walls will still be selectable as a whole)
However, there will be one setback. Since this creator will only be available via a web browser, worlds will not be saved directly to the bitfighter world directory. This means, that you will have to download the world, and then move it manually to the bitfighter words directory.
I can by no means guarantee that I will ever accomplish my goal, but I'd still like to post about it.
Anyways, here are some pictures of rotational symmetry!




(Handling 36 sides nicely: )


(P.S. This isn't in any way, shape, or form an attack on the programmers of bitfighter/their world creator!)
About a day ago, I finally decided to start work on my own Bitfighter World Creator! This creator will be somewhat similar to the one you all use now - except for a few things...
In this creator, you will be able to:
- Publish your worlds directly to the net
- Utilize rotational symmetry
- Modify walls via relative points - Pick a wall vertex, anchor one of the vertexes next to it, then move all vertexes attached to unanchored vertex by editing the relative angle between the selected vertex, the anchored vertex, and the unanchored vertex.
- Use object/wall vertex scaling - Select as may objects/wall vertexes as you like, and explode them away from their relative center / a custom center.
- Put object/wall vertex rotation to good use - Select various wall vertexes/objects, and rotate them around their relative center / a custom pivot
- And, possibly, edit the orientation of the overview camera
The platform will be different as well - The creator will not be grid based, (Though supporting object/wall vertex alignment), and wall vertexes will be selectable separately from the wall it's self. - This means that you could select just parts of two walls, and select objects, along with wall vertexes at the same time. (Walls will still be selectable as a whole)
However, there will be one setback. Since this creator will only be available via a web browser, worlds will not be saved directly to the bitfighter world directory. This means, that you will have to download the world, and then move it manually to the bitfighter words directory.
I can by no means guarantee that I will ever accomplish my goal, but I'd still like to post about it.

Anyways, here are some pictures of rotational symmetry!




(Handling 36 sides nicely: )


(P.S. This isn't in any way, shape, or form an attack on the programmers of bitfighter/their world creator!)