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16:9 ratio on Bitfighter

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Choose ratio

4:3
7
88%
16:9
1
13%
 
Total votes : 8
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sam686

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Post Mon Jan 02, 2012 11:07 pm

16:9 ratio on Bitfighter

Want to make new version of Bitfighter to use 16:9 ratio, or keep at 4:3 ratio?
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watusimoto

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Post Tue Jan 03, 2012 4:59 am

Re: 16:9 ratio on Bitfighter

I'm not voting, only noting that we could make a 16:9 version of BF that would still be playable on older hardware. It seems really just a preference thing -- which monitors get the better full-screen experience?

That said, I've always thought the ideal window shape for the game would be square -- why should horizontal dimensions be privileged over vertical ones? But then, that's not the world we live in.

I'd be open to this if there was consensus.
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BlackBird

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Post Tue Jan 03, 2012 6:44 am

Re: 16:9 ratio on Bitfighter

If bitfighter is supposed to resemble a retro arcade game, and most if not all arcade cabinets (probably?) had a 4:3 screen, then shouldn't this stay classy by keeping this to a 4:3 thing? And wouldn't a bigger screen allow you to see more of the map?
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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sam686

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Post Tue Jan 03, 2012 11:23 am

Re: 16:9 ratio on Bitfighter

BlackBird wrote:And wouldn't a bigger screen allow you to see more of the map?
Mostly no on Bitfighter, because higher resolution does not let you see more in bitfighter, it only gets sharper, and easier to see tiny stuff in game. If a 4:3 ratio is stretched to 16:9 fullscreen, or any other ratio conversion, then that is stretching, and may cause a few people to think ships go faster left and right, and slower up and down, as well as some other side effect.
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ZoombeR

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Post Tue Jan 03, 2012 11:55 am

Re: 16:9 ratio on Bitfighter

I don't really have an opinion here. Its fine now the way it is, do we really need to put more time, and push back the release date even further just for this?
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sam686

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Post Tue Jan 03, 2012 12:14 pm

Re: 16:9 ratio on Bitfighter

ZoombeR wrote:do we really need to put more time, and push back the release date even further just for this?
Easy, that ratio could be changed to 16:9 for 017, depending if the vote says so, without pushing back the 016 release. Also, it is easy to change the ratio in bitfighter C++ code, simply change the width and height, if most people want 16:9 or different ratio.
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BlackBird

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Post Tue Jan 03, 2012 12:19 pm

Re: 16:9 ratio on Bitfighter

sam686 wrote:
BlackBird wrote:And wouldn't a bigger screen allow you to see more of the map?
Mostly no on Bitfighter, because higher resolution does not let you see more in bitfighter, it only gets sharper, and easier to see tiny stuff in game.

That's not what I'm trying to say. If the larger screen is to get un-stretched, would there, or wouldn't there be any black bars covering the extra space?
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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sam686

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Post Tue Jan 03, 2012 1:44 pm

Re: 16:9 ratio on Bitfighter

BlackBird wrote:If the larger screen is to get un-stretched, would there, or wouldn't there be any black bars covering the extra space?
Full screen not stretched is black bars on the sides for 16:9 ratio monitors, which seem to make the screen smaller. In 16:9 ratio, adding black borders at the left and right side to make it 12:9 (or 4:3) makes 25% of screen area unused.

Either way, Bitfighter still won't let you see more on bigger screen, bigger screen only helps see tiny things on big screen.
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watusimoto

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Post Wed Jan 04, 2012 6:42 am

Re: 16:9 ratio on Bitfighter

If we were to switch to 16:9, there would be no black bars on a 16:9 monitor, but there would be black bars across the top and bottom of a standard monitor.

If we were to make the change, you would be able to see a little further left-and-right, or a little less far up-and-down, or both, depending on exactly how we implemented it.
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ZoombeR

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Post Thu Jan 05, 2012 12:42 am

Re: 16:9 ratio on Bitfighter

actually, i'm all for it now that watusimoto reminded me of that.

Please, give me my 16:9 ratio
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karamazovapy

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Post Thu Jan 05, 2012 8:53 am

Re: 16:9 ratio on Bitfighter

Think about how much further that would throw vertical and horizontal viewing ranges out of whack. And consider how it would change gameplay on virtually every existing map.
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sam686

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Post Thu Jan 05, 2012 9:41 am

Re: 16:9 ratio on Bitfighter

karamazovapy wrote:And consider how it would change gameplay on virtually every existing map.
It probably won't hurt over half of existing level maps, as many maps didn't look at the exact ship's viewing ranges. Also, most level maps didn't look at ship sensor's viewing ranges.

The Instant Action version of Zap had it 16:9 ratio.
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karamazovapy

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Post Thu Jan 05, 2012 9:46 am

Re: 16:9 ratio on Bitfighter

InstantAction is irrelevant, but I said "change", not "hurt".
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Little_Apple

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Post Thu Jan 05, 2012 9:47 am

Re: 16:9 ratio on Bitfighter

But didn't everyone agree instant action zap was crud?
Hee-ho!
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raptor

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Post Thu Jan 05, 2012 12:40 pm

Re: 16:9 ratio on Bitfighter

I find it is difficult to pay attention to everything the wider the field gets. Like reading a paragraph on a standard landscape page instead of two-column portrait - it slows down my mental absorption of information.

But maybe that's just me.
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Little_Apple

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Post Thu Jan 05, 2012 12:51 pm

Re: 16:9 ratio on Bitfighter

/agree
Hee-ho!
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CrazyLinuxNerd

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Post Sun Jan 08, 2012 7:09 am

Re: 16:9 ratio on Bitfighter

Why not just implemant an option menu entry for it?

For example a 1024x764 user could choose 4:3 while a 16:9 user could choose 16:9 and a 1440x900 user could choose 16:10 ratio.

Everyones happy then! :-D.
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Little_Apple

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Post Sun Jan 08, 2012 7:20 am

Re: 16:9 ratio on Bitfighter

Not everyone. The fairness people could say that the wider ratio can give an advantage due to seeing more on the sides of the screen.
Hee-ho!
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ZoombeR

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Post Mon Jan 09, 2012 8:26 pm

Re: 16:9 ratio on Bitfighter

...which balances out when the 3:4 ratio guys see more at the top of the screen.
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karamazovapy

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Post Mon Jan 09, 2012 8:53 pm

Re: 16:9 ratio on Bitfighter

ZoombeR wrote:...which balances out when the 3:4 ratio guys see more at the top of the screen.

Wow...that interpretation leads to so many problems...
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watusimoto

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Post Wed Jan 11, 2012 3:08 am

Re: 16:9 ratio on Bitfighter

On further reflection, I'm not sure that a slightly wider-field-of-view would be that huge of an advantage. Yes, you can see a little further, but in most levels, you would be seeing beyond a wall, not the types of immediate threat that would lead to an actionable advantage.
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CleverBot

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Post Fri Jan 20, 2012 1:12 pm

Re: 16:9 ratio on Bitfighter

Get a screen the size of a tv screen and you will be PRO in bitfighter!
Ratios matter cuz if you do the math, people will win more with ratios because they are smarter to have a bigger ratio!
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BlackBird

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Post Fri Jan 20, 2012 1:18 pm

Re: 16:9 ratio on Bitfighter

CleverBot wrote:Get a screen the size of a tv screen and you will be PRO in bitfighter!
Ratios matter cuz if you do the math, people will win more with ratios because they are smarter to have a bigger ratio!

Image
yup. I feel like a pro already.
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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CleverBot

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Post Fri Jan 20, 2012 2:03 pm

Re: 16:9 ratio on Bitfighter

TOO PRO MAN!!!
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ZoombeR

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Post Wed Jan 25, 2012 1:19 am

Re: 16:9 ratio on Bitfighter

karamazovapy wrote:
ZoombeR wrote:...which balances out when the 3:4 ratio guys see more at the top of the screen.

Wow...that interpretation leads to so many problems...


welcome to my extremely wry sense of sarcasm.

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