Tue Jun 29, 2010 9:49 pm by bobdaduck
We have three ideas so far. It could be a useful feature but we need to be cautious about how we implement it.
1. Energy packs - Move over them, refill energy.
Pros: Simple
Cons: Campable, spamable, immediately will turn the tide of a fight
2. Energy repairable/engineered item - If its repaired to your team, it will refill enough energy within a radius to about double your regen
Pros: Adds another repairable, could be used to make mini-bases important, boosts repairs importance
cons: campable, encourages repair noobs, would require more strategy for level designers to place
Arguments: "a ship may be hard to beat one on one:" Well, they'd have to sit in one spot, while you could zoom around.
3. Loadout zones recharge energy - If you're on a loadout zone it increases your energy regen to about double.
Pros: Simple, Fits well with game,
cons: affects past levels
Arguments: "Current levels will change:" Not too much. I think it would work well enough. If someone's going to recharge energy, they'll suicide. With this, they would just sit on a loadoutzone.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes