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amgine

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Post Thu May 03, 2012 10:46 am

Virus mode

Hi this is amgine here to post another idea a virus mode.

Here is how it works (edited on 1/2/2013) either a one person is automaticly the virus if they touch or kill somone else that person automaticly becomes infected and the original pera (the first person is no loger infected.While you are infected you start acumulating points after set amount of time whoever has the least number of points wins. or b when you become infected you stay that way for the rest of the match. last ship standinng wins. ( end edit)

Cheers, Amgine :D
Last edited by amgine on Wed Jan 02, 2013 1:33 am, edited 1 time in total.
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CleverBot

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Post Thu May 03, 2012 11:23 am

Re: Virus mode

I see this game mode in the Halo games, it isn't a bad game mode, but I personally think it's dull. Carrot is the most similar game mode of this new suggested feature; however, it's different.
Juggernaut is the game mode of Halo3 that I am talking about.
http://halowiki.net/p/Default_Gametypes

http://www.youtube.com/watch?v=MqLFiZ8KvHw
Video example of the game mode.

Also, the idea should be posted here:
viewtopic.php?f=4&t=177&start=100
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sam686

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Post Thu May 03, 2012 2:15 pm

Re: Virus mode

This mode appears to be almost the same as what was described here: The New Gametype suggstion thread, infection gametype

There is one problem, Bitfighter use Ship, some other games use Human. This doesn't make sense to me how a ship get infected. How would an infected ship look like?
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BlackBird

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Post Thu May 03, 2012 2:26 pm

Re: Virus mode

What if the infected ship was green and emitted some particles, and if you got within a certain radius of that ship, you got infected?
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Skybax

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Post Thu May 03, 2012 2:53 pm

Re: Virus mode

I think it should be brown. Like rust. Ships can get cancer.
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CleverBot

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Post Thu May 03, 2012 3:09 pm

Re: Computer Virus mode

sam686 wrote:...There is one problem, Bitfighter use Ship, some other games use Human. This doesn't make sense to me how a ship get infected. How would an infected ship look like?


Woo woo, it's simple, it's a computer virus that has a mind of its own. That's how it can make logical sense in the realm of fantasy.

Computers can be infected by viruses, just not biologically.
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BlackBird

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Post Thu May 03, 2012 4:15 pm

Re: Virus mode

Water.
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CleverBot

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Post Thu May 03, 2012 5:07 pm

Re: Virus mode

Rust would eat up the metal; thus, the ship won't function very well or won't function at all.
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Skybax

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Post Thu May 03, 2012 5:14 pm

Re: Virus mode

Only if the rust got in the engines or the wiring. You can have surface rust (cosmetics) without actually affecting the functionality of the craft.
Which is what you'd have to have to infect other ships. Rust inside wouldn't do anything.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
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CleverBot

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Post Thu May 03, 2012 6:55 pm

Re: Virus mode

What would persuade the people within the ships to act irrationally?
An evil spirit of this rust?
Or, the rust contains chemicals (can spread in gas form) that alters the consciousness minds of the people(within the ships).
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BlackBird

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Post Thu May 03, 2012 7:27 pm

Re: Virus mode

ADAM.
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bobdaduck

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Post Thu May 03, 2012 9:23 pm

Re: Virus mode

Since when is bitfighter realistic enough for that to matter?

Why is there a soccer ball in space. Why do these triangle ships shoot at each other. What is the importance of "flags". How does a ship turn invisible. Is this line of thought even necessary.
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Skybax

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Post Thu May 03, 2012 10:03 pm

Re: Virus mode

Nothing makes sense if you over think it, CleverBot.
Just don't over think it.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
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CleverBot

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Post Fri May 04, 2012 10:27 am

Re: Virus mode

It'll be funny to see kids asking why is the ship a zombie?
I'm not over thinking. Destroying a ship to turn it into a rusted ship makes no logical sense at all, even in the realm of fantasy. Zombie ships would end up making more sense, if y'all want to use magic. Rusted ships come to life...omg. It's beyond science fiction for rust to be a living substance or an illness of some type. Science fiction derives from science.

bobdaduck wrote:Since when is bitfighter realistic enough for that to matter?

Why is there a soccer ball in space. Why do these triangle ships shoot at each other. What is the importance of "flags". How does a ship turn invisible. Is this line of thought even necessary.

Science-fiction

Computer-virus makes way more sense in the fantasy world.
Computer-virus>rust
However, Skybax is being logical in terms of physical appearance.
Last edited by CleverBot on Fri May 04, 2012 12:16 pm, edited 1 time in total.
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BlackBird

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Post Fri May 04, 2012 11:09 am

Re: Virus mode

CleverBot wrote:Destroying a ship to turn them into a rusted ship makes no logical sense at all, even in the realm of fantasy.

i lol'd.
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BlackBird

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Post Fri May 04, 2012 1:34 pm

Re: Virus mode

BlackBird wrote:
CleverBot wrote:Destroying a ship to turn them into a rusted ship makes no logical sense at all, even in the realm of fantasy.

i lol'd.

Think about this for a moment. Since when is there any logic or sense in a realm of fantasy?
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bobdaduck

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Post Fri May 04, 2012 2:16 pm

Re: Virus mode

Why the knrl does bitfighter need to "make sense"?
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Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Little_Apple

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Post Fri May 04, 2012 2:49 pm

Re: Virus mode

Who ever said bitfighter needed to make sense?
Hee-ho!
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CleverBot

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Post Sat May 05, 2012 7:32 am

Re: Virus mode

Why not have a bunch of pink elephants and planets around in game modes?
I liked how someone thought fungi is cancer, very absurd.
This whole game will lead to nonsense if we don't care about reasonable thinking.
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ZoombeR

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Post Sat May 05, 2012 10:52 am

Re: Virus mode

CleverBot wrote:Why not have a bunch of pink elephants and planets around in game modes?
I liked how someone thought fungi is cancer, very absurd.
This whole game will lead to nonsense if we don't care about reasonable thinking.


Gameplay, not reason/graphical logic.
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Heyub

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Post Sat May 05, 2012 2:22 pm

Re: Virus mode

Some philosophy that will do you well when talking about games;

It does not have to be functional, it just has to look functional.

You do not have to go into detail as to what this virus is, all that must be done is to make the virus look like it is destroying the ship.
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CleverBot

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Post Sat May 05, 2012 2:28 pm

Re: Virus mode

Heyub wrote:Some philosophy that will do you well when talking about games;

It does not have to be functional, it just has to look functional.

You do not have to go into detail as to what this virus is, all that must be done is to make the virus look like it is destroying the ship.


It's not destroying the ship, it's taking over the ship. For example, the concepts of zombie diseases.

ZoombeR wrote:Gameplay, not reason/graphical logic.

Okay, why not make the virus turn the ships pink? Graphics do influence the gameplay. Also, we were majorly arguing about graphics, not the actual function of the virus in the gameplay. I assumed we agreed with the overall function of the "virus" in the game mode because that's what the game mode is mainly about.
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sam686

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Post Sat May 05, 2012 3:14 pm

Re: Virus mode

There is one problem with Virus game mode. Non-infected could use cloak and sensor to run away and stay away from virus.

If virus can use cloak, it could cause confusion to some players, got infected from something can't be seen?
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CleverBot

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Post Sat May 05, 2012 3:17 pm

Re: Virus mode

sam686 wrote:There is one problem with Virus game mode. Non-infected could use cloak and sensor to run away and stay away from virus.

How is this a problem? That's kinda a part of the game mode. The ships' energy would go down, too.
amgine wrote:Hi this is amgine here to post another idea a virus mode.

Here is how it works one person is automaticly the virus if they touch or kill somone else that person automaticly becomes infected. (the first peron is now un afficted) While you are infected you start acumulating points after set amount of time whoever has the least number of points wins.

Cheers, Amgine :D

This assumes that the virus can only be transferred from players killing other players or touching other players.

Video example of the game type in Halo 3:
http://www.youtube.com/watch?v=MqLFiZ8KvHw
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sam686

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Post Sat May 05, 2012 3:27 pm

Re: Virus mode

CleverBot wrote:Video example of the game type in Halo 3:
http://www.youtube.com/watch?v=MqLFiZ8KvHw
That is almost the same as rabbit in Bitfighter.

As for infected, what happens when non-infected suicide to avoid getting infected? What if infected dies?

If they don't respawn for the rest of the round, then players need to wait and maybe there a need for "Spectator mode".
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CleverBot

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Post Sat May 05, 2012 3:31 pm

Re: Virus mode

sam686 wrote:
CleverBot wrote:Video example of the game type in Halo 3:
http://www.youtube.com/watch?v=MqLFiZ8KvHw
That is almost the same as rabbit in Bitfighter.

CleverBot wrote:I see this game mode in the Halo games, it isn't a bad game mode, but I personally think it's dull. Carrot [rabbit] is the most similar game mode of this new suggested feature; however, it's different.
Juggernaut is the game mode of Halo3 that I am talking about...

That's what I said, except Carrot is a map of the game mode rabbit.

They do respawn, but as "zombies" or "infected ships." So it's a bit different from the game type in Halo.

"As for infected, what happens when non-infected suicide to avoid getting infected? What if infected dies?"

The non-infected ship that committed suicide will simply turn to an infected ship when it respawns again. The infected ships spawn, if they die, like zombies from hell.
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Skybax

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Post Sat May 05, 2012 9:15 pm

Re: Virus mode

I don't think touch should affect it. Cloaking and touching people would be way too easy, it would be hopeless to try to stay uninfected.
I think that only death (by any means) should infect the ship.
Let's say it's a glitch in the respawn system that infects the ship, instead of actual players infecting players.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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sky_lark

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Post Mon May 07, 2012 7:02 pm

Re: Virus mode

Heyub wrote:Some philosophy that will do you well when talking about games;

It does not have to be functional, it just has to look functional.

You do not have to go into detail as to what this virus is, all that must be done is to make the virus look like it is destroying the ship.

Uhh, I disagree completely. Looks or appeal are nothing if the gameplay feature sucks and doesn't play out. In fact, we've proven that with Bitfighter's very existence -- it doesn't have flashy graphics (no offense devs :P) but focuses on the gameplay instead and does well.
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Heyub

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Post Tue May 08, 2012 8:54 am

Re: Virus mode

You miss understand what I am saying, so I shall use another example...

Your triangular ship does not explain why the middle of your ship is a giant health bar everyone can see, it does not even explain where your guns are. However, it does show where your guns are and where your health bar is.


Having a giant health bar outside your ship is entirely disfunctional, having no place for your weapons is disfunctional, however, it looks functional. You see where your weapons shoot from, and you see your health bar, which serve the player function but in reality have zero function at all.

This isn't an argument about graphics, it is an argument about realism vs fantasy video games. The creator does not have to explain how a giant space ship works, he just has to make it look like it would work.
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CleverBot

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Post Tue May 08, 2012 11:07 am

Re: Virus mode

Heyub wrote:You miss understand what I am saying, so I shall use another example...

Your triangular ship does not explain why the middle of your ship is a giant health bar everyone can see, it does not even explain where your guns are. However, it does show where your guns are and where your health bar is.


Having a giant health bar outside your ship is entirely disfunctional, having no place for your weapons is disfunctional, however, it looks functional. You see where your weapons shoot from, and you see your health bar, which serve the player function but in reality have zero function at all.


This isn't an argument about graphics, it is an argument about realism vs fantasy video games. The creator does not have to explain how a giant space ship works, he just has to make it look like it would work.


Because it's vector graphics, but I do agree with you because I can't disagree. However, how the heck can rust be on a ship in vector graphics? Just make the ship change color to show that it's infected. Also, when is the thread-maker, Amgine, gonna post? :| POST!...SPEAK!
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CleverBot

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Post Tue May 08, 2012 12:28 pm

Re: Virus mode

If no one can tell us how the appearance of rust (infection) on a ship can be made in vector graphics, then I see no realistic reason to try to have it. Pretty much, if you don't know how to make something, why bother to try to make it?
BlackBird wrote:What if the infected ship was green and emitted some particles, and if you got within a certain radius of that ship, you got infected?
That's one way and it's flashy. 8-)
However, some teams are already the color green.
Last edited by CleverBot on Tue May 08, 2012 4:59 pm, edited 1 time in total.
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BlackBird

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Post Tue May 08, 2012 12:42 pm

Re: Virus mode

Ok, just stop with the rusting bit. If you want to be realistic, then how could anything rust in the vacuum of space?
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sam686

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Post Tue May 08, 2012 1:37 pm

Re: Virus mode

sky_lark wrote:Looks or appeal are nothing if the gameplay feature sucks and doesn't play out.
Gameplay means nothing if the looks or appeal is blinding your eyes or unable to tell the difference between ships that are not infected and ships that are infected, or if the walls are black.

Good graphics can be equally as important as game play.
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Santiago ZAP

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Post Tue May 08, 2012 1:43 pm

Re: Virus mode

Little_Apple wrote:Who ever said bitfighter needed to make sense?

...lollolololololz
amgine wrote:Hi this is amgine here to post another idea a virus mode.

Here is how it works one person is automaticly the virus if they touch or kill somone else that person automaticly becomes infected. (the first peron is now un afficted) While you are infected you start acumulating points after set amount of time whoever has the least number of points wins.

Cheers, Amgine :D

similar to the one i suggested
CleverBot wrote:
Heyub wrote:Some philosophy that will do you well when talking about games;

It does not have to be functional, it just has to look functional.

You do not have to go into detail as to what this virus is, all that must be done is to make the virus look like it is destroying the ship.


It's not destroying the ship, it's taking over the ship. For example, the concepts of zombie diseases.

ZoombeR wrote:Gameplay, not reason/graphical logic.

Okay, why not make the virus turn the ships pink?

+1
JK JK
Maybie you could set up the color in the lvl editor?
sam686 wrote:There is one problem with Virus game mode. Non-infected could use cloak and sensor to run away and stay away from virus.

If virus can use cloak, it could cause confusion to some players, got infected from something can't be seen?

sensor works here much than other games
Skybax wrote:I don't think touch should affect it. Cloaking and touching people would be way too easy, it would be hopeless to try to stay uninfected.
I think that only death (by any means) should infect the ship.
Let's say it's a glitch in the respawn system that infects the ship, instead of actual players infecting players.

kill a ship, infects and respawns,
maybie put SafeZones in the lvl editor, that stay there for 10 secs and then dissapear...
BlackBird wrote:Ok, just stop with the rusting bit. If you want to be realistic, then how could anything rust in the vacuum of space?

REALISM IS BAAAAAD
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CleverBot

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Post Tue May 08, 2012 3:30 pm

Re: Virus mode

BlackBird wrote:Ok, just stop with the rusting bit. If you want to be realistic, then how could anything rust in the vacuum of space?

That's what I was arguing for till y'all said realism is bad (You are leading to previous arguments that I assumed was solved or should be avoided because it leads to nowhere.) You did understood what Heyub posted, right? :| I'm just trying to solve the problem based on the majority's view. You, yourself, brought up the rust idea, maybe you understand more about it than we do. :roll:

I'm simply saying that if we successfully can't actually create it, then it won't happen. I'm speaking about mechanics; how will the "infected" ships look like? I honestly don't give a rat's behind about rust. Why are we caring about rust in a space ship game...for gosh sakes.

sam686 wrote:
sky_lark wrote:Looks or appeal are nothing if the gameplay feature sucks and doesn't play out.
Gameplay means nothing if the looks or appeal is blinding your eyes or unable to tell the difference between ships that are not infected and ships that are infected, or if the walls are black.

Good graphics can be equally as important as game play.

Like sam686 implied, saying that the ship changes color isn't good enough because teams are different based on color alone.


P.S. Arguing to win points, instead of solving a problem, is losing or nothing. If one doesn't know the useful purpose of his/hers argument, don't post it. Otherwise, I assume that the person doesn't read or cares about the well-being of the idea that the thread is trying to create.

The people of this forum need to learn how to discuss than to debate in circles. Otherwise, not much will happen.
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BlackBird

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Post Tue May 08, 2012 4:14 pm

Re: Virus mode

CleverBot wrote:You, yourself, brought up the rust idea, maybe you understand more about it than we do.

lies. I didn't not bring up the rust idea.
Skybax wrote:I think it should be brown. Like rust. Ships can get cancer.


So far from what i can tell from this topic, this idea isn't really getting anywhere. It has been stated in this thread, that this very game type, or one which is very similar, has already been suggested. I think this thread should die.
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CleverBot

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Post Tue May 08, 2012 4:29 pm

Re: Virus mode

BlackBird wrote:So far from what i can tell from this topic, this idea isn't really getting anywhere. It has been stated in this thread, that this very game type, or one which is very similar, has already been suggested. I think this thread should die.

That wasn't suggested, I think...however, that was suggested in another thread called Elimination mode. If it was, quote the post. viewtopic.php?f=4&t=1471&p=14709#p14709

I apologize for my mistake in that you posted the rust idea, you didn't. :oops: I must say I really hate that rust idea.
CleverBot wrote:The people of this forum need to learn how to discuss than to debate in circles. Otherwise, not much will happen.

The idea of this thread is good, but HOW exactly will it work? HOW can we tell the difference between normal ships and infected ships, in terms of vector graphics. The thread poster needs to respond, wth is he/she doing?
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watusimoto

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Post Thu May 10, 2012 12:44 am

Re: Virus mode

This thread seems rather silly. If we were going to do a game like this, we'd use green and orange ships, just like in Rabbit. No one asks why those ships suddenly change color.
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Skybax

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Post Thu May 10, 2012 1:08 am

Re: Virus mode

They change color because the devs say so.
The end.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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CleverBot

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Post Thu May 10, 2012 8:01 pm

Re: Virus mode

Still, what colors? :P
But, yeah, that does happen in rabbit.:)
Amgine, what colors do you want for the normal team and the infected team, since you brought up the idea?
Please post...:cry:
I guess, green and orange works fine. ;)

Skybax wrote:They change color because the devs say so.
The end.

No, because it helps players tell the difference between the rabbit and normal players. The "change in color" serves a function of recognizing the flag holder easier. Games depend a lot on mechanics, the stories are just to entertain. (I thought you were joking, Skybax.)
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Skybax

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Post Thu May 10, 2012 10:00 pm

Re: Virus mode

That wasn't a statement about mechanics. That was a statement about story.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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CleverBot

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Post Fri May 11, 2012 4:35 am

Re: Virus mode

Skybax wrote:That wasn't a statement about mechanics. That was a statement about story.

I'm implying that stories don't matter, but cool story bro. ;)
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Skybax

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Post Fri May 11, 2012 9:39 am

Re: Virus mode

That's why the story was so short and undescriptive…
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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amgine

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Post Fri Oct 26, 2012 6:21 pm

Re: Virus mode

well what i was thinking was the ship would glow radioavtice green. and emitting particles.
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CleverBot

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Post Fri Oct 26, 2012 8:00 pm

Re: Virus mode

amgine wrote:well what i was thinking was the ship would glow radioavtice green. and emitting particles.

SAME THING, BRO! 8-)
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Cracatoa

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Post Tue Oct 30, 2012 5:30 pm

Re: Virus mode

And people wonder why new features are hard to come by. Because everyone has a different opinion on how they should work, pretty much the only time we do get a cool new feature is when a dev decides to make an executive decision.
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CleverBot

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Post Tue Oct 30, 2012 8:06 pm

Re: Virus mode

I'm surprise we care more about new game modes than new/edited modules and new/edited weapons. Core recently came out like 3/4 of a year ago?
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Fordcars

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Post Thu Nov 01, 2012 6:20 pm

Re: Virus mode

Skybax wrote:I don't think touch should affect it. Cloaking and touching people would be way too easy, it would be hopeless to try to stay uninfected.
I think that only death (by any means) should infect the ship.
Let's say it's a glitch in the respawn system that infects the ship, instead of actual players infecting players.


I know! I say that 1/100 times a game is started, one player would be infected as an added bonus to the game.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Wed Jan 02, 2013 1:45 am

Re: Virus mode

edited the main post also i ageee i think it should be kill to infect only.
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