watusimoto wrote:The question is... how? A menu following the game is probably too obtrusive. Ideally, there would be a control that toggled a +1 flag (displayed somewhere on the GUI). But with buttons limited on joysticks (and already overloaded), what would you recommend? A keyboard-only command, perhaps?
I'd hate to limit features to keyboard users, and I'm positive there's a better way, but one possible idea would be to simply allow users to type /like or /dislike. Perhaps a comment could also be inserted, in the form of "/like <message>".
I have a couple of basic ideas that might be compatible with joystick users (position cursor over section of screen, for example) but ultimately it will take a joystick user to determine what's the best method, what feels natural, etc.
Skybax wrote:I don't think a required +1/-1 menu is that obtrusive. I've played tons of games with them and I've never felt like "Omaigawd they're asking my opinion!? I'm not playing anymore!"
I think the point being made was that an additional element added to the GUI might be obtrusive visually.
Skybax wrote:Isn't that what the forums are for?
I agree with you, but unfortunately it is not that simple. In my experience there seems to be some kind of social psychological (?) hesitation to reporting feedback. Maybe it's a twist of the bystander effect, maybe it's an illusion of intimidation, I don't know. However, unless a feedback form is served on a platter, many people will not come forward with feedback, even if it exists. Let me give an example:
I help run a semi-large
community. We give multiple opportunities to our users to present feedback, whether positive or negative. There are links all over the place, and we have a weekly "wrap-up" of sorts. However, rarely is it used, and yet we've discovered that there is an alarming number of people who are frustrated with one of the community's methods, but we have had no way to know because they don't tell us.
Okay, so the lack of feedback isn't necessarily attributed to some sort of psychological effect in that example, but my point is that many people will choose not to participate in the forums, but we shouldn't disregard that they may have an opinion because of it.