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Developers

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This forum is for technical discussion only. If you are interested in gameplay or client-side issues, please post in Bitfighter Features.
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Fordcars

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Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sun May 20, 2012 7:06 pm

Developers

Hi everyone!

i was just wondering in what language is the mac version of bitfighter programmed in. Also, I would like to apply in the developer group since i'm one.

thanks guys
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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Fordcars

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Posts: 1014

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sun May 20, 2012 7:14 pm

Re: Developers

Oh and by the way, I am a great musician and is very close to other musicians so maybe i could add a few soundtracks too.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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sam686

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Posts: 468

Joined: Fri Oct 15, 2010 8:53 pm

Location: United States, South Dakota

Post Sun May 20, 2012 9:07 pm

Re: Developers

Fordcars wrote:i was just wondering in what language is the mac version of bitfighter programmed in. Also, I would like to apply in the developer group since i'm one.
This Bitfighter game is mostly programmed in C++. Mac / windows / linux use the same C++ programming language, the big difference is how to compile C++ program.

As for making your changes to bitfighter, you can start out here: http://bitfighter.org/wiki/index.php/Co ... _Mercurial
The changes you can make might include fixing problems or adding features to game, or other stuff you can think of. Keep in mind that, when you clone, your changes won't be in the main repository until other developers checks your work in your clone to see if changes is good. If changes is good, then your changes may get added to main Bitfighter code. One note, we might not check your work until you tell us to check.

There is a LUA scripting programming language that runs just the robots and levelgens.
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raptor

Posts: 1043

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun May 20, 2012 9:28 pm

Re: Developers

Also, feel free to join us on #bitfighter at irc.freenode.net

One of us is usually lurking around...
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Fordcars

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Posts: 1014

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Wed May 23, 2012 7:35 pm

Re: Developers

Thanks guys! I'll try mercurial.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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Fordcars

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Posts: 1014

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Wed May 23, 2012 7:43 pm

Re: Developers

AHHHH I'm lost with google code! How do you use it! (I made a clone)
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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Fordcars

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Posts: 1014

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Wed May 23, 2012 7:47 pm

Re: Developers

Just tried the local copy command in terminal. WHAT DID I JUST DO!!!!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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raptor

Posts: 1043

Joined: Mon Oct 11, 2010 9:03 pm

Post Wed May 23, 2012 9:56 pm

Re: Developers

If you've never used mercurial before (or even version control systems,) I recommend studying this tutorial thoroughly:

http://hginit.com/
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Fordcars

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Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri May 25, 2012 4:06 pm

Re: Developers

Man this is complex. I installed it I think. Well I can use hg. But I just downloaded a clone and I found an xcode file, opened it and it has everything. Can I just use Xcode?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Fri Jun 01, 2012 4:12 pm

Re: Developers

If you have a Mac, I think you can.
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Fordcars

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Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Mon Jun 11, 2012 6:49 pm

Re: Developers

Yeah I can but I will need mercurial to post it I guess.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Jun 12, 2012 8:49 am

Re: Developers

You'll definitely need mercurial to get the code, and to post any changes you make that should be brought back into the mainline code.

But one step at a time.
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Tue Jun 12, 2012 11:21 pm

Re: Developers

Great to see you're into music as well.

That's a sort-of combo I have myself right now.

Can't wait to hear anything you come up with, if you do decide to make some tracks.
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Fordcars

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Posts: 1014

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Thu Jun 14, 2012 4:24 pm

Re: Developers

Really! Cool. Yeah I'm in music. Well i guess I'll check out mercurial again. Thanks!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.

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